Jedi Archive

Thread: Post your jedi macro here

enigma_writer
Sat Oct 01, 2005 4:14 am
#1

Wanted to create a post specifically for grinding macros of all kind


Post your best ones please
Germanmedic
Sat Oct 01, 2005 4:16 am
#2

/quit


then cancel your sub afk grinding sucks






Lnt Taras Bullwa [rDe]
reDevils Member
www.redevils.se Screenshots http://files.filefront.com/ReDevils_040602_egomasturnwmv/;5837457;;/fileinfo.html>Pre 9 Vid
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Jaden-awrif
Sat Oct 01, 2005 4:22 am
#3

Indeed, /quit and /cancelaccount
magneto2
Sat Oct 01, 2005 4:28 am
#4

i think most would be wary of giving out there macros, only thing that gives some a advantage




MaGnEtODark Jeedai "Carebear"
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WizKid72
Sat Oct 01, 2005 4:30 am
#5

/forceAura;


/pause 35;


/macro auraloop;



Thats all I use, binded to my numpad + key.. when a BH arrives, I hit it and let it loop. I have a normal Aura button on my hotkey in case it misses a loop.


I also have /knockdownRecovery binded to numpad Enter key to free up a hotkey. Also a /forceHeal Self binded to numpad Insert (Zero) key.




________________[STARSIDER]________________
· Riyadh al'Khayr · Entertainer · Havoc Squadron Ace ·
· Akilah al'Fahkri · Bounty Hunter · Smuggler Alliance Ace ·
· Az'har Efini · Dark Jedi · Imperial Inquisition Ace ·

BooshkaUK
Sat Oct 01, 2005 4:38 am
#6






WizKid72 wrote:

/forceAura;


/pause 35;


/macro auraloop;



Thats all I use, binded to my numpad + key.. when a BH arrives, I hit it and let it loop. I have a normal Aura button on my hotkey in case it misses a loop.


I also have /knockdownRecovery binded to numpad Enter key to free up a hotkey. Also a /forceHeal Self binded to numpad Insert (Zero) key.





Now theres one of the things I haven't learnt yet, how do you bind a macro to a specific key?



Booshka - Elder Jedi
Telamon - Elder Smuggler

WizKid72
Sat Oct 01, 2005 4:48 am
#7

when you create a macro, it will show up in keybind under "custom"


so if you want forceHeal binded to a key, just create a /forceHeal macro and it'll show up in keybind.


normal pre-made keys won't show up in keybind, but player-made macro will.






________________[STARSIDER]________________
· Riyadh al'Khayr · Entertainer · Havoc Squadron Ace ·
· Akilah al'Fahkri · Bounty Hunter · Smuggler Alliance Ace ·
· Az'har Efini · Dark Jedi · Imperial Inquisition Ace ·

theicecreamman
Sat Oct 01, 2005 4:50 am
#8

I never use macro since CU, with the way it works if you are KD right before you hit a special you'll most likely get it by the "cannot knockdown recovery while knockdown" bug.. So, macro can screw you even more. I miss combat queue at least i could cancel it and no, hitting escape like a mofo doesn't do a damn thing when you get that bug.



Feel The Burn
BooshkaUK
Sat Oct 01, 2005 4:52 am
#9






WizKid72 wrote:

when you create a macro, it will show up in keybind under "custom"


so if you want forceHeal binded to a key, just create a /forceHeal macro and it'll show up in keybind.


normal pre-made keys won't show up in keybind, but player-made macro will.







I'd never noticed it was there. Thank You Very much.



Booshka - Elder Jedi
Telamon - Elder Smuggler

Erel
Sat Oct 01, 2005 4:54 am
#10


My Enhancer Macro. Primary purpose is to warn me before my Armour drops.


Macro: Armour

/forcearmor; /pause 2; /forceshield; /pause 2;

/forceresiststates; /pause 2; /forceresistpoison; /pause 2; /forceresistdisease; /pause 2; /forceresistbleeding;

/pause 890;

/forceresiststates; /pause 2; /forceresistpoison; /pause 2; /forceresistdisease; /pause 2; /forceresistbleeding;

/pause 880;

/tell Malach Armour!!!; /pause 2; /tell Malach Armour!!!; /pause 2; /tell Malach Armour!!!;

Message Edited by Erel on 10-01-2005 07:55 AM

MsNiL
Sat Oct 01, 2005 4:58 am
#11





I have a heap of macros.


Key Mapping


First of all I have every single Jedi power made into macros, such as this:
SaberThrow
/saberthrow


This allows me to attach a key to a power by using the "Custom" menu in the Key settings panel in the options. From that I have mapped every power I have to keys on the keyboard along with important stuff like "burstrun", "sit", "stand", "knockdownrecovery" and "toggle target forward"/"backward", "Follow", "StopFollow". With Master Enhancer + Master Healer you really have no chance of using only the toolbar.


I have a custom macro for each of my heals called "Self", such as:


ForceHealSelf
/forceheal self


Ihave most of my self heals attached to my 5 button mouse, and I often use "shift" and "shift+ctrl" to logically strengthen the effect. For example THUMBBUTTON for me is ForceInfusion Self, SHIFT+THUMBBUTTON is stronger and means ForceHeal Self and naturally CTRL+SHIFT+THUMBBUTTON means TotalHeal Self. I keep all "Heal Target" powers on < instead (that's just next to the shift key below my WASD movement keys.


The same logic is true for things like Wave and Suppression and Stasis... S means backward for me, SHIFT+S means Supression and CTRL+SHIFT+S means Wave. Note in this time I have priotized by usefulness, not by power. Stasis is attached on CTRL+SHIFT+W instead.


By having most of my most important stuff on SHIFT and CTRL+SHIFT combinations beneath my WASD or QE keys I never really need to move my fingers from the keyboard. The same way I use SHIFT+W for SaberBodyAttack, SHIFT+Q for SaberSlash and SHIFT+E for SaberSweep. 1234567890+´ on my keyboard is mapped to my 2nd line of my toolbar where 1-4 have some more attacks, easy to reach.


An MLS/MEnh friend to me uses nearly the same keyset, but she have her stronger attacks under SHIFT+Q, SHIFT+W and SHIFT+E instead, with PowerAttack under CTRL+SHIFT+W...


I also have /follow on G and /stopfollow on SHIFT+G... This is nearly essential when you are healer some time becouse navigating with the in grouparrows was made impossible with the CU. I also use that to keep up with Ranged Bounty Hunters.


At the end my advice is: Map everything you can. Use SHIFT and CTRL combinations to spare your hand from movement. A good multibutton mouse is great. Map buttons close to WASD to avoid moving your hand.



Enhancer Core Macro


As an Enhancer you also find yourself in the situation where you really have to have an active macro for your forcepowers that needs to be active at all times. I therefore have five separate macros that are all launched from within one "head macro".


UseTheForce
/macro FI;
/pause 2;
/macro FA;
/pause 2;
/macro FS;
/pause 2;
/macro FRS;
/pause 2;
/macro FSh;


The five macros FI, FA, FS, FRS, FSh are ofcourse separate macros for ForceInfusion, ForceArmor, ForceSpeed, ForceResistStates and ForceSpeed, ran in order of importance (FI and FA is vital to survive anattack in case I make a blunder and forget the macro by any reason). It's put at 2 seconds to avoid having macro's ran at the same time.


FI = Force Infusion
My Force Infusion macro is timed at 15 seconds. I have then colorized the message "You already have this Force Power running" (or whatever that error message was, I do not remember exactly) into dark blue. That way the message do not confuse me in the log and I am used to it blinking in the top of the screen. Having a 15 second timer ensures that it will come on very quickly if I accidently mess up the macro somewhere.

FI
/forceinfusion self;
/pause 15;
/macro FI


FA=Force Armor, FSh=Force Shield, FS=Force Speed
The three "toggleable" buffs needed some thought. When I was new to Enhancer I had macro's that turned off themselves... and I found out a way to bypass this. I count the time in seconds, but instead of a script that looks like this:

FA
/forcearmor;
/pause 1810;
(30minutes * 60 seconds +10)
/macro FA;


My "toggle" macros looks like this:


FA
/forcearmor;
/pause 1790;
(30minutes * 60 seconds -10)
/forcearmor;
/pause 2;
/macro FA;


Now in the first macro, in the cases where I accidently run the macro too late or have to rerun the armor for any reason, the macro will turn forcearmor OFF after a couple of minutes. In the second case, however, the macro will always turn off the forcearmor before turning it on again. Saving alot of nuisance.


FRS=ForceResistStates
As it turns out Force Resist States is actually total crap now when creature A.I is fixed,I have started to wonder if I should even waste force with it. 250 force is very steep for a power that gives me nothing at all. It also gives away that I am a Master Enhancer becouse only Master Enhancers wield this crap.


But anyway, as this is one of the "renew buff when reused" buffs, I have the old "run 10 sec before ending" tactic to make it work:


FRS
/forceresiststates;
/pause 1810;
(30minutes * 60 seconds +10)
/macro FA;



The Rest


For powers such as force resist poison, force absorb, force feedback etc, I just run them when I believe I need them. I have them mapped to keys on the keyboard. Although it's extremely seldom they are of any use.


I have been thinking about adding a macro to Knockdown that just tells me when I can knockdown again, but I do not know yet how to do it properly.

Message Edited by MsNiL on 10-01-2005 02:15 PM



--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
WizKid72
Sat Oct 01, 2005 5:01 am
#12

Someday I'm gonna remake every single attacks and all and put them in the hotkey just for the sake of getting rid of the goddamn description that polutes the screen. It's bad enough we have to watch the hotkey all the time instead of the game itself.


I mean.. I KNOW what saberthrow does! I don't need a gigantic 10-line description covering half the screen everytime I move my mouse over it!






________________[STARSIDER]________________
· Riyadh al'Khayr · Entertainer · Havoc Squadron Ace ·
· Akilah al'Fahkri · Bounty Hunter · Smuggler Alliance Ace ·
· Az'har Efini · Dark Jedi · Imperial Inquisition Ace ·

Areal
Sat Oct 01, 2005 5:14 am
#13

i find that when i use aura and infusion macros they get messed up


so what i've found to help is use kdrecovery in ur macro


so it would looks something like this


/knockdownrecovery;


/pause .5;


/forceaura;


/pause (w/e the time is)


/m aura


and for infusion also, i herd kd recover is like clearing the stack of attacks.

meh works for me




Areal

Light Jedi

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