Jedi Archive
Thread: Post your jedi macro here
/forceAura;
/pause 35;
/macro auraloop;
Thats all I use, binded to my numpad + key.. when a BH arrives, I hit it and let it loop. I have a normal Aura button on my hotkey in case it misses a loop.
WizKid72 wrote:
/forceAura;
/pause 35;
/macro auraloop;
Thats all I use, binded to my numpad + key.. when a BH arrives, I hit it and let it loop. I have a normal Aura button on my hotkey in case it misses a loop.
I also have /knockdownRecovery binded to numpad Enter key to free up a hotkey. Also a /forceHeal Self binded to numpad Insert (Zero) key.
Now theres one of the things I haven't learnt yet, how do you bind a macro to a specific key?
when you create a macro, it will show up in keybind under "custom"
so if you want forceHeal binded to a key, just create a /forceHeal macro and it'll show up in keybind.
normal pre-made keys won't show up in keybind, but player-made macro will.
WizKid72 wrote:
when you create a macro, it will show up in keybind under "custom"
so if you want forceHeal binded to a key, just create a /forceHeal macro and it'll show up in keybind.
normal pre-made keys won't show up in keybind, but player-made macro will.
I'd never noticed it was there. Thank You Very much.
Message Edited by Erel on 10-01-2005 07:55 AM
I have a heap of macros.
Key Mapping
First of all I have every single Jedi power made into macros, such as this:
SaberThrow
/saberthrow
This allows me to attach a key to a power by using the "Custom" menu in the Key settings panel in the options. From that I have mapped every power I have to keys on the keyboard along with important stuff like "burstrun", "sit", "stand", "knockdownrecovery" and "toggle target forward"/"backward", "Follow", "StopFollow". With Master Enhancer + Master Healer you really have no chance of using only the toolbar.
I have a custom macro for each of my heals called "Self", such as:
ForceHealSelf
/forceheal self
Ihave most of my self heals attached to my 5 button mouse, and I often use "shift" and "shift+ctrl" to logically strengthen the effect. For example THUMBBUTTON for me is ForceInfusion Self, SHIFT+THUMBBUTTON is stronger and means ForceHeal Self and naturally CTRL+SHIFT+THUMBBUTTON means TotalHeal Self. I keep all "Heal Target" powers on < instead (that's just next to the shift key below my WASD movement keys.
The same logic is true for things like Wave and Suppression and Stasis... S means backward for me, SHIFT+S means Supression and CTRL+SHIFT+S means Wave. Note in this time I have priotized by usefulness, not by power. Stasis is attached on CTRL+SHIFT+W instead.
By having most of my most important stuff on SHIFT and CTRL+SHIFT combinations beneath my WASD or QE keys I never really need to move my fingers from the keyboard. The same way I use SHIFT+W for SaberBodyAttack, SHIFT+Q for SaberSlash and SHIFT+E for SaberSweep. 1234567890+´ on my keyboard is mapped to my 2nd line of my toolbar where 1-4 have some more attacks, easy to reach.
An MLS/MEnh friend to me uses nearly the same keyset, but she have her stronger attacks under SHIFT+Q, SHIFT+W and SHIFT+E instead, with PowerAttack under CTRL+SHIFT+W...
I also have /follow on G and /stopfollow on SHIFT+G... This is nearly essential when you are healer some time becouse navigating with the in grouparrows was made impossible with the CU. I also use that to keep up with Ranged Bounty Hunters.
At the end my advice is: Map everything you can. Use SHIFT and CTRL combinations to spare your hand from movement. A good multibutton mouse is great. Map buttons close to WASD to avoid moving your hand.
Enhancer Core Macro
As an Enhancer you also find yourself in the situation where you really have to have an active macro for your forcepowers that needs to be active at all times. I therefore have five separate macros that are all launched from within one "head macro".
UseTheForce
/macro FI;
/pause 2;
/macro FA;
/pause 2;
/macro FS;
/pause 2;
/macro FRS;
/pause 2;
/macro FSh;
The five macros FI, FA, FS, FRS, FSh are ofcourse separate macros for ForceInfusion, ForceArmor, ForceSpeed, ForceResistStates and ForceSpeed, ran in order of importance (FI and FA is vital to survive anattack in case I make a blunder and forget the macro by any reason). It's put at 2 seconds to avoid having macro's ran at the same time.
FI = Force Infusion
My Force Infusion macro is timed at 15 seconds. I have then colorized the message "You already have this Force Power running" (or whatever that error message was, I do not remember exactly) into dark blue. That way the message do not confuse me in the log and I am used to it blinking in the top of the screen. Having a 15 second timer ensures that it will come on very quickly if I accidently mess up the macro somewhere.
FI
/forceinfusion self;
/pause 15;
/macro FI
FA=Force Armor, FSh=Force Shield, FS=Force Speed
The three "toggleable" buffs needed some thought. When I was new to Enhancer I had macro's that turned off themselves... and I found out a way to bypass this. I count the time in seconds, but instead of a script that looks like this:
FA
/forcearmor;
/pause 1810; (30minutes * 60 seconds +10)
/macro FA;
My "toggle" macros looks like this:
FA
/forcearmor;
/pause 1790;(30minutes * 60 seconds -10)
/forcearmor;
/pause 2;
/macro FA;
Now in the first macro, in the cases where I accidently run the macro too late or have to rerun the armor for any reason, the macro will turn forcearmor OFF after a couple of minutes. In the second case, however, the macro will always turn off the forcearmor before turning it on again. Saving alot of nuisance.
FRS=ForceResistStates
As it turns out Force Resist States is actually total crap now when creature A.I is fixed,I have started to wonder if I should even waste force with it. 250 force is very steep for a power that gives me nothing at all. It also gives away that I am a Master Enhancer becouse only Master Enhancers wield this crap.
But anyway, as this is one of the "renew buff when reused" buffs, I have the old "run 10 sec before ending" tactic to make it work:
FRS
/forceresiststates;
/pause 1810; (30minutes * 60 seconds +10)
/macro FA;
The Rest
For powers such as force resist poison, force absorb, force feedback etc, I just run them when I believe I need them. I have them mapped to keys on the keyboard. Although it's extremely seldom they are of any use.
I have been thinking about adding a macro to Knockdown that just tells me when I can knockdown again, but I do not know yet how to do it properly.
Message Edited by MsNiL on 10-01-2005 02:15 PM
Someday I'm gonna remake every single attacks and all and put them in the hotkey just for the sake of getting rid of the goddamn description that polutes the screen. It's bad enough we have to watch the hotkey all the time instead of the game itself.
I mean.. I KNOW what saberthrow does! I don't need a gigantic 10-line description covering half the screen everytime I move my mouse over it!
i find that when i use aura and infusion macros they get messed up
so what i've found to help is use kdrecovery in ur macro
so it would looks something like this
/knockdownrecovery;
/pause .5;
/forceaura;
/pause (w/e the time is)
/m aura