Jedi Archive
Thread: Why is force regen so Slow, Even with Meditate?
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Wosa
Thu Sep 08, 2005 9:38 am
#1
Why is it that the profession that is 1.5x stronger than Every other profession (Yeah Right) Is crippled by a slow regenning force bar?
We have to invest our Already depleted Skill points in to a branch Just to be able to fight at a normal pace. Its bad enough that we had to use them on the FS trees and do not get them back.
We should not have to invest skill points to be able to use special moves and continue to fight, It is Rediculious.
If nothing else Meditate should be removed, and Channel kept the same. This would allow us when in a fight to get a little extra Force in battle.
But When sitting We should regen at the same pace as any other professions Mind/Action bar.
It is unreal That I had a Long force draining fight and Ended up waithing nearly15 minutes to reach full force, I am a double master.
All I am saying is we are being punished because they wanted to give us a force bar.
Even TKM heal wounds faster than we regen force... WHAT!! you can heal Wounds and bleeding sores faster than I (a full temp jedi) can get some force energy?
trajen2
Thu Sep 08, 2005 9:42 am
#2
only time i run out of force is when fighting 1v1
... in PvP, and as a non-defender, i have a few minutes to meditate to regain my force before going back into battle
Message Edited by trajen2 on 09-08-2005 09:44 AM
Wosa
Thu Sep 08, 2005 9:47 am
#3
trajen2 wrote:
only time i run out of force is when fighting 1v1
I rarely run out of force either, But... When I do.
I should not have to wait so long to be able to play again, And I don't feel it is right to have to invest skill points Just to be able to fight again without waiting 15 minutes.
I fight 111Cl Npc, often after the fight I am very low. This is what spawned the issue today, I fought one and had to wait foreverto fight again, I went an made a sandwich and cameback and was not even finished regenning.
trajen2
Thu Sep 08, 2005 9:56 am
#4
i feel your pain. . . last time i was doing the Lvl 111 NPCs,I wasmeditating from the last fight and got hit by a BH. . . i was surprised the BH didnt have the smarts to wait until I began fighting the NPC . . . he would have won if he had been patient
Wosa wrote:
trajen2 wrote:
only time i run out of force is when fighting 1v1
I rarely run out of force either, But... When I do.
I should not have to wait so long to be able to play again, And I don't feel it is right to have to invest skill points Just to be able to fight again without waiting 15 minutes.
I fight 111Cl Npc, often after the fight I am very low. This is what spawned the issue today, I fought one and had to wait foreverto fight again, I went an made a sandwich and cameback and was not even finished regenning.
Sidalo
Thu Sep 08, 2005 10:00 am
#5
Now:
Regen Per Second = Mod / 10
Example: +55 Force Power Regeneration = 55/10 = 5.5 Force Per second or 55 over 10 seconds
Idea for future:
Normal = SAA
Sitting = 1.25 x multiplier
Force Meditate = 1.50 x modifier (Novice or Force Synergy 1)
Improved Force Meditate = 3.00 x modifier (Force Synergy4)
Advanced Force Meditate = 4.50 x modifier (Master Box)
at ME 5.5 x 1.25 x 4.5 = 30.9375
at FS4 5.5 x 1.25 x 3.0 = 20.6250
at Nov or FS15.5 x 1.25 x 1.5 =10.3125
at just sitting 5.5 x 1.25= 6.8750
Of course the other thing you could do is change the novice boxes from +1 Force Regen to +2 Force Regen and the Tier 3 and 4 boxes up a notch. That will improve the modifier and everyone's Force Regen a little.
Change Novice to +2 and Tier 3 to +2
Double Master now: +64 / +74 (when robe works, and if wearing)
Double Master after: +77 / +87 (when robe works, and if wearing)
That would increase regen from 7.4 per second to 8.7 per second or with no robe from 6.4 per second to 7.7 per second.
Anyway, just thinking as I type
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