Jedi Archive
Thread: For Developers and our Jedi Correspondent: for your consideration Jedi fixes.
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Homper
Thu Sep 08, 2005 4:58 am
#1
LightSaber: Give a reason for there to be more diversified uses of LS, rather then just 0404 or MLS. Give the specials in the 1hded, and double bladed trees have something attractive that competes with Power hit and armorbreak.
Defender: Take away the root effect of activating 2 Avoid Incaps. The snare is ok, but its currently slower then walking. This needs to be fixed. Dominate mind needs to be fixed. Give Master Defender an Armor Break Resist. Elsewise, a simple applied armor break makes the entire defender tree more vulnerable then its worth.
Force Powers: Revamp this profession entirely. Make it a viable alternative to LS.
Force Healers: Revamp this profession entirely. Make it at least comparable to Doc/CM
Force Enhancer: Don't touch this tree. It seems to be working well. double check to ensure the resists work properly, otherwise... its fine. Double check the regen rate of Meditate, as it doesn't seem to be doing much.
shwigetty
Thu Sep 08, 2005 5:21 am
#3
Im sorry but Enhancer is far from perfect, if you added on "ly nerfed" to the end of it, I would agree because of the fact that a basic speederbike can travel faster than ADVANCED Force Run, and Improved Force Speed is 5 points slower and 15 minutes less than what a Doc can do, and the fact that Improved Force Armor is completely rendered useless with Armor Break which can be attained by any Melee Combat Profession(not to mention other Jedi), oh and yes, Resists dont work at all, and Channel has a cooldown timer now, and Force Drain has a huge lag time on it as well and it even costs more force to use it than you get in return.. so telling the community, and myself, that Enhancer is perfect shows that you're not one, I'm MLS/ME/4040Healer, im speaking from experience.
Sorry to sound like im flaming, but im just tired of being a nerfed Jedi, Pre-CU Jedi actually meant something, it took me 6 months to get half templated with only 2-3 BH deaths, but I wasnt easy to kill either, so since Jedi takes what? a month at most to fully grind out, I guess we do need to be nerfed.
Sorry to sound like im flaming, but im just tired of being a nerfed Jedi, Pre-CU Jedi actually meant something, it took me 6 months to get half templated with only 2-3 BH deaths, but I wasnt easy to kill either, so since Jedi takes what? a month at most to fully grind out, I guess we do need to be nerfed.
Homper
Thu Sep 08, 2005 5:40 am
#4
you're right. I never did enhancer or healer. (Im mls, mdef 2000 enh, 3000 healer myself). Thanks for the feedback, and no offense taken! This is what we need. The communtiy to reach out and state what it would like to see fixed.
I like your feedback. Devs please take his into consideration.
Homper
Thu Sep 08, 2005 5:45 am
#5
I agree with you on the Force armor btw. Think of the MDef, whose whole tree is hurt by a simple armor break. :/
Ronid
Thu Sep 08, 2005 5:51 am
#6
some other prollums with enhancer: make damage reduction on all forceruns the same. Make stasis work on droids the way paralyze does. Make the force resists worth using. Make feedback and absorb worth using.
Tribones
Thu Sep 08, 2005 5:54 am
#7
Homper wrote:I agree with you on the Force armor btw. Think of the MDef, whose whole tree is hurt by a simple armor break. :/
why does everyone say that innate armor cannot be broken, if it infact can??? im confused
Message Edited by Tribones on 09-08-2005 05:55 AM
shwigetty
Thu Sep 08, 2005 2:55 pm
#9
yea it can and is breakable, and as for damage reduction with force run, the fix is simple, allows speed and deny damage, or deny speed and give damage, because right now, we're denied speed and damage, and allow force run to be togglable as in hit it once and its FR1 second hit FR2 and third hit FR3, or just give us the seperate Force Run buttons back, because as a ME i dont wanna be forced to do Advanced Force Run all the time
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