Jedi Archive

Thread: A solution to my frustration....

Ockaroo
Tue Oct 04, 2005 7:52 pm
#1

OK I completely understand that PvP should be balanced (which it STILL isn't) so people that don't want to do the grind for Jedi can still have fun and be viable.....


But Jedi SHOULD have some kind of advantage from the extra work they put in!


Jedi should be the best class when it comes to PvE. We should outdamage any other player class by a large margin. Will this piss off non Jedi that get outdamaged going after loot? Yes it will, but TOO DAM BAD! Jedi should have some kind of reward for their work and right now, we have NO reward except we carry a lightsaber. That isn't enough considering our lightsabers aren't even in the Top 10% of best weapons in the game.


The way things are....I can't understand why ANYONE would want to work toward getting a Jedi. This would mean take a character they have set up now which most likely holds its own against PvP and PvE targets only to make it WEAKER once it becomes a Jedi. How can SOE justify making people grind millions and millions of extra xp just to become a full temp Jedi that is at best EQUAL to any other CL80 profession?


And yes I have a Jedi. And no I don't play him that much since my template is done. Talk about a letdown.



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3 accounts cancelled. My Star Wars Experience is in the trash where SOE thought it was worth putting.
Morgil
Tue Oct 04, 2005 8:07 pm
#2


Personally i think the problem is that a lot of the newer players grind jedi purely to get jedi, then they are disappointed at how weak and ineffective they are (dont give me the "learn your temp" speech, ive been jedi for a year and half, i know my temp :smileytongue.


The difference comes in when you have the older players, and no i am not giving the usual "we are true jedi, you all suck!" speech, but us older jedi grinded out our holo profs to get jedi, and when we got it, we were all the things you all talk about now, powerful/rare/respected.....needless to say that has all gone.


I believe that basically explains why different generations of games went for jedi...


Yes---we need to be more powerful, perhaps a skill bonus that increases with time IG as a jedi, e.g A new knight is less powerful than one that is 1 year old etc... maybe a +5 to speed/acc/melee def/ranged def, every 3 months where you must be active for 75% of that time, up to a maximum of 100pts on top of full temp new knights. (just a quick idea)


No---Normal profs should not be "balanced" to coincide with this sort of implementation...Normal profs should be powerful when the right template is employed, but for the SP used for some temps, the power output is way out of proportion...perhaps a system where upon achieving a novice skill in an elite prof (BH,CM,MRM etc) you declare it as your "main" prof...following on from that, every skill point you employ from there on in gives the speed/acc/def bonuses, rather than them being inherent in the profs skillboxes (within relevant limits) This would stop "dabbling" to get the bonuses offered from certain profs that do not equate to a fair balance of power with regard to the SW canon. Perhaps MBH/MCM would get a standard set of speed/acc/def mods from their relevant boxes/sp used, but certain combos would allow slight increases of maybe 10% based on complimenting profs e.g MBH/MRM or MBH/MPistols etc.


just some spur of the moment ideas, flame if you must


/asbestosSuit

Message Edited by Morgil on 10-05-2005 04:10 AM

Ockaroo
Wed Oct 05, 2005 2:55 am
#3



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3 accounts cancelled. My Star Wars Experience is in the trash where SOE thought it was worth putting.
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