Jedi Archive
Thread: CA's, LS's, crystals shards, Uniformed temp, etc...
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rctatu
Wed Nov 02, 2005 10:32 pm
#1
Are the CA's such as melee/Ls spd and accuracy still apply? Inadition, can jedi's still use there pre-cu LS? i Futhermore, are jedi's able to use loot items such crystal shard or lair crystal?
It would be nice if we can see the jedi skill break down, for example,is it auniformed temp or do you have options within the jedi skill to diversify?
Thanks
and GL
DexbaccatheWookie
Wed Nov 02, 2005 10:33 pm
#2
rctatu wrote:
Are the CA's such as melee/Ls spd and accuracy still apply? Inadition, can jedi's still use there pre-cu LS? i Futhermore, are jedi's able to use loot items such crystal shard or lair crystal?
It would be nice if we can see the jedi skill break down, for example,is it auniformed temp or do you have options within the jedi skill to diversify?
Thanksand GL
Speed is no longer a factor. Its not turned based anymore. Its twitch based...think Jedi Academy, you now control the attacks and specials.
Accuarcy is no longer a factor, as the accuracy is as good as you make it. If you can aim and click, you will do well.
Message Edited by DexbaccatheWookie on 11-03-2005 12:35 AM
Xalya_Shadowalker
Wed Nov 02, 2005 10:36 pm
#3
Not true. Accuracy/Speed/Defensive skills can all be used within the aspect of a hack-n-slash style RPG to modify DPS and armor absorbtion.
DexbaccatheWookie wrote:
rctatu wrote:
Are the CA's such as melee/Ls spd and accuracy still apply? Inadition, can jedi's still use there pre-cu LS? i Futhermore, are jedi's able to use loot items such crystal shard or lair crystal?
It would be nice if we can see the jedi skill break down, for example,is it auniformed temp or do you have options within the jedi skill to diversify?
Thanksand GL
Speed is no longer a factor. Its not turned based anymore. Its twitch based...think Jedi Academy, you now control the attacks and specials.
Accuarcy is no longer a factor, as the accuracy is as good as you make it. If you can aim and click, you will do well.
Message Edited by DexbaccatheWookie on 11-03-2005 12:35 AM
DexbaccatheWookie
Wed Nov 02, 2005 10:39 pm
#4
From what ive read, there will only be 6 stats...
What are the new stats for characters and how do they generally work?
- Strength: Melee attack stat – increases damage
- Precision: Ranged attack stat – increases damage
- Agility: General defense in combat – reduces damage
- Stamina: Increases action
- Constitution: Increases health
- Luck: Will be explained more in-depth at a later time.
Taken from a post by Tiggs!
Khythos
Wed Nov 02, 2005 10:41 pm
#5
Holy crap!
Dungeons and Dragons has invaded SWG and taken over!
TWC_DiamondBack
Wed Nov 02, 2005 10:42 pm
#6
**EDIT** this. Is just like EQ2 with a SW look
DexbaccatheWookie wrote:
From what ive read, there will only be 6 stats...
What are the new stats for characters and how do they generally work?
- Strength: Melee attack stat – increases damage
- Precision: Ranged attack stat – increases damage
- Agility: General defense in combat – reduces damage
- Stamina: Increases action
- Constitution: Increases health
- Luck: Will be explained more in-depth at a later time.
Taken from a post by Tiggs!
rctatu
Thu Nov 03, 2005 6:55 am
#7
some have spent millions upon millions onAttachments and they "fix" the marbari belts.Then ppl spent even more due to this 'fix' infllated the attachment market;personally i spent over 200 million on marbari and new CA's with ADK's.
Do we know any information regarding the function of melee spd/accuracy, LS spd/accuracy, force accuracy in this new CU?
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