Jedi Archive

Thread: The snares issue

andyyyyy
Sun Oct 23, 2005 4:40 pm
#1

I was under the assumption that if snared while fr it would cancel the fr, or if snared hitting fr would get rid of the snare. This makes perferct sense, what I dont understand is why is snare un counterable. In all games things have something that counters the move. Shouldnt this be how it works?




Haslos -Famed Bounty Hunter /
Wettham- Dark Jedi Best Mpowers temp on flurry



Puppynasauces - Starsider Roleplaying Rebel Bothan Commando

-Things-
Sun Oct 23, 2005 4:41 pm
#2






andyyyyy wrote:

I was under the assumption that if snared while fr it would cancel the fr, or if snared hitting fr would get rid of the snare. This makes perferct sense, what I dont understand is why is snare un counterable. In all games things have something that counters the move. Shouldnt this be how it works?





Rancor Aid counters E.D. As far as the other snares, you're on your own.




b o u n t y Thing±Two h u n t e r


"Since June 2003, we've sold more than 1.5 million units of Star Wars Galaxies,
and the game has continually improved"
Tanilith
Sun Oct 23, 2005 4:45 pm
#3






-Things- wrote:



Rancor Aid counters E.D. As far as the other snares, you're on your own.






classic example of a response that is completely unhelpful and doesn't address the orginal question







Tanilith Wing'Dvan

Master Saber / Master Enhancer / 4040 Healer

Light Jedi Knight - Strength Through Honor



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-==-
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andyyyyy
Sun Oct 23, 2005 4:47 pm
#4


Wouldnt it make sense that each would cancel out the otehr like burst run would cancel out snare too, but since there is a cooldown on that it can be resnared, or fr takes force thus making it a valid counter to snare.....



But soe says that it is supposed to make way for how sl is, what does sl do that changes roots? (im not familliar with SL yet)






Haslos -Famed Bounty Hunter /
Wettham- Dark Jedi Best Mpowers temp on flurry



Puppynasauces - Starsider Roleplaying Rebel Bothan Commando

-Things-
Sun Oct 23, 2005 4:52 pm
#5

I agree with you on how Force Run should counter snare. I never had any problems with the way it was pre pub 24. But many BH's are MCM, so you really should look into the RA drink, it'll make those MCM's much easier to kill since you'll be all over them.

I think there needs to be some counter to root also though. If snare has a counter, then root should have one too.




b o u n t y Thing±Two h u n t e r


"Since June 2003, we've sold more than 1.5 million units of Star Wars Galaxies,
and the game has continually improved"
andyyyyy
Sun Oct 23, 2005 4:59 pm
#6

i can do pretty good vs bh's either way but snare is pretty bad still. I have mpowers so it helps a lil.




Haslos -Famed Bounty Hunter /
Wettham- Dark Jedi Best Mpowers temp on flurry



Puppynasauces - Starsider Roleplaying Rebel Bothan Commando

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