Jedi Archive
Thread: What AI nerf...?
Dellarn wrote:this nerf is going to be bad, you really dont want to know how its going to be
Why not?
The intention was to prevent people from soloing things that should be impossible to solo (activating AI and keeping it on once you got low in health through the entire duration of the fight through a holocron to heal your force bar to be able to remain conscious for a lengthy amount of time).
I've said it once, and I'll say it again. I was fighting a boss with a friend (named gold << >> for the Sith Sword on Kashyyyk) and he had to use AI, I never got hit a single time, he kept the aggro and we were able to successfully take down a level 85 boss with just two people.
They're not trying to remove a Defenders ability to remain conscious, thus protecting their GROUP, they're trying to prevent people from SOLOING things that should be impossible.
Being upset about a certain change is one thing, but jumping to absurd conclusions is another...
Mistwaver wrote:
Dellarn wrote:
this nerf is going to be bad, you really dont want to know how its going to be
Why not?
The intention was to prevent people from soloing things that should be impossible to solo (activating AI and keeping it on once you got low in health through the entire duration of the fight through a holocron to heal your force bar to be able to remain conscious for a lengthy amount of time).
I've said it once, and I'll say it again. I was fighting a boss with a friend (named gold << >> for the Sith Sword on Kashyyyk) and he had to use AI, I never got hit a single time, he kept the aggro and we were able to successfully take down a level 85 boss with just two people.
They're not trying to remove a Defenders ability to remain conscious, thus protecting their GROUP, they're trying to prevent people from SOLOING things that should be impossible.
Being upset about a certain change is one thing, but jumping to absurd conclusions is another...
Why didn't the devs just take away AI instead of slowly nerfing it to a laughable worthless skill to ever use?
Step up to the plate and take it away-Thats what you want anyways.
Im sure if you took it away just as many people are going to be upset as its current state.
Message Edited by Andreil on 10-14-2005 05:19 PM
SkeeSkee wrote:what's the nerf? have the timer so it's not stackable anymore? if so then they should remove the snare you get with AI and have it as a "get away tool". But if it's a different nerf then /shrug i'm just really bored right now with nothing to do in game
the nerf is you lose all aggro when you hit AI and can not regain it. it's the only master level special for the only profession in the game dedicated to purely tanking and you lose all ability to tank when you use it. the change is just plain dumb.
Mistwaver wrote:
Dellarn wrote:
this nerf is going to be bad, you really dont want to know how its going to be
Why not?
The intention was to prevent people from soloing things that should be impossible to solo (activating AI and keeping it on once you got low in health through the entire duration of the fight through a holocron to heal your force bar to be able to remain conscious for a lengthy amount of time).
I've said it once, and I'll say it again. I was fighting a boss with a friend (named gold << >> for the Sith Sword on Kashyyyk) and he had to use AI, I never got hit a single time, he kept the aggro and we were able to successfully take down a level 85 boss with just two people.
They're not trying to remove a Defenders ability to remain conscious, thus protecting their GROUP, they're trying to prevent people from SOLOING things that should be impossible.
Being upset about a certain change is one thing, but jumping to absurd conclusions is another...
Oh, that guy wasn't that hard to solo. I did it with MLS and defender 0404. It did take most of my force, so I resorted to the acid sword, but he really doesn't hit all that hard. Such mobs just take tactics to take down. It is entirely possible to take down CL 85 elite boss mobs if done correctly. I actually found it more difficult to take down the multiple elite spiders that spawned before him, though a quick FR to divide and conquer worked wonders.
However, assure incapacitation has really been made useless. The snare means that the player is stuck in place until the move wears off, almost certainly with no force remaining (and no health). The fact that it will mean that PvE mobs will go after the "next best target" means that ONLY a group of MDefs ALL with AI on will benefit....Bah!
Message Edited by Kazzze on 10-15-200503:00 AM
Message Edited by Kazzze on 10-15-2005 03:00 AM
Mistwaver wrote:
Dellarn wrote:
this nerf is going to be bad, you really dont want to know how its going to be
Why not?
The intention was to prevent people from soloing things that should be impossible to solo (activating AI and keeping it on once you got low in health through the entire duration of the fight through a holocron to heal your force bar to be able to remain conscious for a lengthy amount of time).
I've said it once, and I'll say it again. I was fighting a boss with a friend (named gold << >> for the Sith Sword on Kashyyyk) and he had to use AI, I never got hit a single time, he kept the aggro and we were able to successfully take down a level 85 boss with just two people.
They're not trying to remove a Defenders ability to remain conscious, thus protecting their GROUP, they're trying to prevent people from SOLOING things that should be impossible.
Being upset about a certain change is one thing, but jumping to absurd conclusions is another...
Hmm, I'lll say it again, I solo'ed that guy with MLS, Def 4040 (sorry, typed incorrectly above), enhance 4004 (that's correct, no FA), healer 4100. It merely takes tactics. Cl 85 mobs with "only two"? Spin groups for the template?
I think that the nerf of AI pretty much removes the last of the worthwhile templates. Jedi has now been finished.