Jedi Archive
Thread: [Guide]: The situation of States and Dots
This guide is moved here
Message Edited by MsNiL on 09-01-2005 07:08 PM
*applauds*
Great summary .. hope someone will pick it up and send it to the dev's. States and bleeds are pretty much a waste of effort and time and action/force now which is a shame .. makes many professions a lot more 'flat' and 'boring' then they could be; A killer for the so sought after 'tactics'.
Great work MsNil
pikeman warcry slows attack speed (-40)
no defense or cure for it
it is not a delay, move it to cripple
Message Edited by drunKenobi on 06-30-2005 06:45 AM
great piece of work! I enjoy reading your guides!
one little mistake....
under "CRIPPLE: ATTACK SPEED" you placed the sentence "Another issue with the intended effect is that pve creatures do not use action/mind, making it useless in pve."
I believe you intended that sentence to be under "CRIPPLE: MIND REGEN" instead.
==========================================================================
Choke can currently be countered by Enhancer (Force Feedback, Force Shield)
===========================================================================
I think Choke breaks when victim cloaks?
Daire.
Youngling
BDragon wrote:
Nice post, but i have to disagree with you about blind. Maybe its only when you have defender as well, but dropping a blind on somebody does wonders for my dodge rate. Infact blinding a MLS is just about the only way to make them miss
I need some more testing with blind but it's a very difficult thing to test.
MsNiL wrote:
Upgraded with input. Thanks guys.
I am finding that Blind is not a consistant state damage at all.... its kinda all over the place for me.
I call positive states as "buffs".
FernGully wrote:
One minor thing: Definition of states. Not all are negative effects. Case in point: Avoid Incap.
THis is a kick @ss post, bookmarked it - Reserved for comments after I digest this
![]()