Jedi Archive
Thread: where is the reason they changed the system? surely its a dev post...
Message Edited by Angelos1987 on 09-16-200510:08 PM
Message Edited by Angelos1987 on 09-16-2005 10:08 PM
Gohma_Manovich wrote:
pre-publish 9 times, when the village was introduced (around the same time) a jedi revamp went underway and got rid of the 4444 guardian/knight/padawan/initate skill trees and replaced them with the current ones we have today
think he wants to know why they changed it. from what i understood they wanted a more jedi like feel. go figure being a jedi means being weak without rare super expensive components.
Sorotia wrote:
Gohma_Manovich wrote:
pre-publish 9 times, when the village was introduced (around the same time) a jedi revamp went underway and got rid of the 4444 guardian/knight/padawan/initate skill trees and replaced them with the current ones we have today
think he wants to know why they changed it. from what i understood they wanted a more jedi like feel. go figure being a jedi means being weak without rare super expensive components.
ahh ok, if the question is why then no body knows for sure, but my gues would be is the jedi population back then was gradualy on the rise they were still there but the game was proggressing and the DEV's could see that more veteran players would start to unlock and didnt want a significent proportion of the playerbase being sabertefed with 5k damage saber 90% composite
Angelos1987 wrote:
Jedi_Xan wrote:
but I cannot find it. I am referring to the old way, where you spend 250 sp on padawan then go up the ladders all the way to 4444 guardian. Why did they change it? Did it not work? Was it gimped in some way? Help me out all you old timers who found a home in this system.
I was looking at that, and it really was the better plan for jedi. Everyone starts the same, and diversifies with time and experience.
And now say what that has got to do with BH vs Jedi ....
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Nothing. It has nothing to do with BH/Jedi... was it supposed to?
I have like 5 boxes to grind out before I finish the village. I have went over these stupid calculators till I am sick. I don't like this way, the other system seemed to give the jedi the skills like you would expect. Being fluent with LS, Healing, some force powers like push, etc... then as you progress, you can get into more advanced skills. It really looked fun to play. I wish I had gotten this game way back when my friend first started playing, instead of waiting till JTL. I think I would have had a whole lot more fun.
Jedi_Xan wrote:
Angelos1987 wrote:
Jedi_Xan wrote:
but I cannot find it. I am referring to the old way, where you spend 250 sp on padawan then go up the ladders all the way to 4444 guardian. Why did they change it? Did it not work? Was it gimped in some way? Help me out all you old timers who found a home in this system.
I was looking at that, and it really was the better plan for jedi. Everyone starts the same, and diversifies with time and experience.
And now say what that has got to do with BH vs Jedi ....
Nothing. It has nothing to do with BH/Jedi... was it supposed to?
I have like 5 boxes to grind out before I finish the village. I have went over these stupid calculators till I am sick. I don't like this way, the other system seemed to give the jedi the skills like you would expect. Being fluent with LS, Healing, some force powers like push, etc... then as you progress, you can get into more advanced skills. It really looked fun to play. I wish I had gotten this game way back when my friend first started playing, instead of waiting till JTL. I think I would have had a whole lot more fun.
i agree, the difference in jedi needs to be made at knight level, then you chose between enhancer, powers, lightsaber, defender and healer, before that there should be both a padawan and initate tree.
I dont see jedi that cant knock things down with the force and i cant see jedi not being able to usea saber or heal using hte force, or having no defence at all.