Jedi Archive

Thread: Just got of Test Center..soe trying to pull a slick one on us....

drfeelgood9
Tue Oct 11, 2005 8:40 pm
#1

did some calculations with a low level cl4 character. we got some news about where mcm's will get a 15% action costs on heals...well that sounded nice, but what they didnt post is that the action regen rates are set extremely high. Yes, it did tick down to 85% action after one heal, but only took 6 seconds to regen back to 100 percent. Why does soe have to pretty much lie to us about this game on a regular basis. Even my daughter knows a half truth is a full lie. Mind costs are set slower. I couldnt run the action down to less than 75% no matter what i tried. that includes healing myself and spamming the highest level specials. can anyone else who has the tc go in and confirm these findings?
_Cicero_
Tue Oct 11, 2005 8:47 pm
#2

LOL, sounds like they Sold us a Bag of goods to make us feel better all the while throwing in more Jedi Hate, hey Jedi they have an action cost now, but were not telling you is we increased thier regen speed.
KammaRocca
Tue Oct 11, 2005 8:48 pm
#3







drfeelgood9 wrote:

did some calculations with a low level cl4 character. we got some news about where mcm's will get a 15% action costs on heals...well that sounded nice, but what they didnt post is that the action regen rates are set extremely high. Yes, it did tick down to 85% action after one heal, but only took 6 seconds to regen back to 100 percent. Why does soe have to pretty much lie to us about this game on a regular basis. Even my daughter knows a half truth is a full lie. Mind costs are set slower. I couldnt run the action down to less than 75% no matter what i tried. that includes healing myself and spamming the highest level specials. can anyone else who has the tc go in and confirm these findings?






So isn't it a good thing that action regen is set higher since force specials are going to cost action points now? And exactly how is it lying to change regen rates on TC? Is mind regen any slower now?


You're also leaving out the part where Jedi heals don't cost mind on TC.

Message Edited by KammaRocca on 10-11-2005 08:59 PM

KRAKEN666
Tue Oct 11, 2005 10:07 pm
#4


the big problem we had with bh/cm and bh/docs was the pretty much unlimited healing abilities with little or no ham costs. soe comes up and says that they are going to put a ham cost, espeically action, to correct this imbalance and really unfair skill. Well, yeah they did add 15% to the heals but they sped up the regen rates for the heals and slowed the mind down. In short they did nothing but an empty promise. with the action regen so fast, they might as well done nothing because the mcm still can regen action so fast that its not going to effect them at all. they still will be able to get their action expendedback before the heal even wears off. add foods on top of this, it was just a slick way for soe to think they were giving us a break against bh. and on top of that, the mind regen rates are extremely slow. In short, they had like a 3% action cost before that took about 6 seconds to get back, now they have a 15% action loss per heal and it still only takes about 6 seconds to get that back. they did nothing but try to deceive us.
weeee
Tue Oct 11, 2005 10:10 pm
#5

The big problem is that mind and action regen too fast.

I can duel someone and bring them down to zero mind but some will still be able to heal as fine as before almost. they need to give us more or lower the mind cost and slow down the mind regen while fighting!



Z a b i O t t o c i
Mannen från skog


Unika
Tue Oct 11, 2005 10:10 pm
#6

Not really ,they did the change, and realized that with high SAC professions like Commando, healing would be almost out of the question. Also TC is not the finished product, so take anything seen there with a grain of salt.



Unika Starrunner

Master Smuggler / Master Commando

"ALL BADGERS MUST BURRRNNNNNN!!"

Smugglers in SWG History - As written by the Devs
KRAKEN666
Tue Oct 11, 2005 10:11 pm
#7

if you thought they were fast now, wait till you see the regen on the tc...
I agree that the tc isnt the last word before going live but we need to let soe know we are watching closer than ever about the moves they are making...

Message Edited by KRAKEN666 on 10-11-2005 10:13 PM

xakia
Tue Oct 11, 2005 10:17 pm
#8

You should also take into consideration that not all changes on the test server have anything to do with the Jedi profession or better yet meant to be a change to all professions. They will not nerf healing to suit your needs.





(+) CS:SWG(+) Step into my awp
Bounty Hunting since July 2003
"Jedi, you've ruined your ...no no that can't be right. SOE you've ruined your own lands! You'll not ruin mine!"

Phillopian
Tue Oct 11, 2005 10:18 pm
#9






drfeelgood9 wrote:

did some calculations with a low level cl4 character. we got some news about where mcm's will get a 15% action costs on heals...well that sounded nice, but what they didnt post is that the action regen rates are set extremely high. Yes, it did tick down to 85% action after one heal, but only took 6 seconds to regen back to 100 percent. Why does soe have to pretty much lie to us about this game on a regular basis. Even my daughter knows a half truth is a full lie. Mind costs are set slower. I couldnt run the action down to less than 75% no matter what i tried. that includes healing myself and spamming the highest level specials. can anyone else who has the tc go in and confirm these findings?





:/



MeEtYoUrMaKeR
RIP Dec.20th 2005
MeEtYoUrMoM
syykodisco
Tue Oct 11, 2005 10:45 pm
#10






KammaRocca wrote:
So isn't it a good thing that action regen is set higher since force specials are going to cost action points now? And exactly how is it lying to change regen rates on TC? Is mind regen any slower now?

You're also leaving out the part where Jedi heals don't cost mind on TC.






If this is the case, I can totally handle the fact that action regen will be much faster and will effect healing very little. It will make it so we don't have to focus on our force pool as much.



Syyko Disco
Dark Jedi Outcast
Legend of a New Republic
(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)
Killing All The Imps
Travisty Inaway
Artisan Tailor Merchant

santoro
Tue Oct 11, 2005 10:59 pm
#11

I'm a MCM at the moment, and I really think that adding these costs to fights, on either side, will hopefully allow less room for error and faster fights. I'm not sure about the rest of you, but the 45 minute duels don't really interest me. I think it's also an attempt to fight off the accusations that post-CU combat is a 'heal war', which I can agree with more or less.



Alliance Ace E-Fi
-
I support anyone who stands against the implementation of the NGE
- I support the firing of Julio Torres, out of a cannon, into the sun.

CANCELED
Page 1 of 1
Previous Next