Jedi Archive
Thread: Yet another newbie Jedi looking for advice.
As a TKA/MCM I loved being able to tank/heal, but hated the low damage output. As a Jedi, I think I can overcome this weakness by choosing the below template. However, It doesn't matter how many different guides I read, I am still not sure if it will do what I want.
I'm looking at :
Master Lightsaber because Sabers are cool.
Defender 0044 for Aura and Valor
Enhancer 4004 for FR3, Meditate, Force Shield & Channel
Healer 4100 because no Jedi is complete without decent healing.
I will end up with these stats:
Double-Bladed Lightsaber Accuracy +140
Double-Bladed Lightsaber Speed +100
Force Defense +80
Force Power Max +6125
Force Power Regeneration +55
General Melee Accuracy +87
General Melee Speed +32
Innate Jedi Armor +10
Jedi State Defense +50
Lightsaber Assembly +100
Lightsaber Block +25
Lightsaber Experimentation +100
Melee Defense +115
One-handed Lightsaber Accuracy +140
One-handed Lightsaber Speed +100
Ranged Defense +75
Two-handed Lightsaber Accuracy +140
Two-handed Lightsaber Speed +100
Has anyone here tried this template before, and is it a good well rounded template? I know the force pool/regen is a little low, but other than that, I can't see any weaknesses. I could be (and most likely am) wrong though as I'm only a baby 2 day old Jedi.
Thanks again for any comments or suggestions.
PS, Any BH's looking at this. I like you alot and think you are waaaaay cool. Please don't hunt me and I'll be your friend (until I get Full temp, then I'm gonna kick your ass)
Message Edited by Kaylais on 10-10-2005 04:32 PM
I'd also go w/ novice powers instead of wound heal b/c it offers more force.
Slash_DPC wrote:
I'd go w/ the melee defense tree in defender instead of Valor. Valor and Aura chew's up to much force IMO.
I'd also go w/ novice powers instead of wound heal b/c it offers more force.
Nope, sorry, you DEFINATLY want Aura, it gives you +500 defense and makes a BH missing A BUTTLOAD.
That means he needs much more action by "redoing" shots and it means a huge problem, if he misses a lot when he NEEDS to get the big damage on you.
Drop everything but NEVER aura...(besides of cloak or Masterwhine
If you have forceproblems due to Aura, your template has other problems.
I went with:
Master Lightsaber
Enhancer 4004 (might change to 3402)
Defender 4040
Healer 4000
Swg-Addict wrote:
Slash_DPC wrote:
I'd go w/ the melee defense tree in defender instead of Valor. Valor and Aura chew's up to much force IMO.
I'd also go w/ novice powers instead of wound heal b/c it offers more force.
Nope, sorry, you DEFINATLY want Aura, it gives you +500 defense and makes a BH missing A BUTTLOAD.
That means he needs much more action by "redoing" shots and it means a huge problem, if he misses a lot when he NEEDS to get the big damage on you.
Drop everything but NEVER aura...(besides of cloak or Masterwhine)
If you have forceproblems due to Aura, your template has other problems.
Did you even read my post? LOL, I never mentioned dropping Aura.
Enhancer 4004 for FR3, Meditate, Force Shield & Channel
Message Edited by Kaylais on 10-10-2005 04:32 PM
personaly, I say go MLS/Mdef and put the rest into healer maybe 4020 healer.
If I was going to grind over again, I would avoid enhancer altogether. The synergy is pretty useless unless you have the fourth box, the 'snare' is decent, but the root in celerity is much more useful. I find sap, and shock to be MUCH more effective, since I already have the saberthrow knockdown from MLS. With a dual mastery, and used correctly, aura and valor dont drain a whole lot of force. Just dont constantly macro them, begin the macros when you anticipate combat. and if your fighting melee's just dont even use the valor macro. AI is cheap, and I rarely use it, I use it only as it SHOULD be used, RIGHT before Im about to go down, in an attempt to heal myself, or in a MASSIVE pvp fight, just to go out with a bang! AI DOES cost a HUGE amount of force, and it isnt really worth it honestly. by the time i AI, I usually have twenty guys ganking me.
People say no forcerun is bad, but if you go very high in the celerity enhancer tree, your forcerun aint worth it anyways since it caps your damage at level 2 and 3 forcerun. People DO use forcerun exploits, but find that offensive..EXPLOITS BAD..jedi strong enough without exploit.
The MDEF advantage is in the skill mods, innate armor, insane defense. jedi defender is honestly the ultimate tank tree. Master it, and you are the master of tanks. with that healer, the right foodbuffs, and stimpacks as well, you are teh uber tank. The MLS dishes out your damage, and the MDEF takes your damage, the healer keeps you taking damage...all in all, you will be the best meat shield in the galaxy with that goin on.
ProjectApero wrote:
Enhancer 4004 for FR3, Meditate, Force Shield & Channel
Message Edited by Kaylais on 10-10-2005 04:32 PM
fr3 is given at master enhancer
You see, I told ya I was a newbie! FR2 will do me nicely though
Thanks to everyone for the suggestions and advice. You've given me more to think about.
(rumours that FR will be nerfed in expansion by blocking it's use while snared...just a rumour though)
Kaylais wrote:
I'm looking at :
Master Lightsaber because Sabers are cool.
Defender 0044 for Aura and Valor
Enhancer 4004 for FR3, Meditate, Force Shield & Channel
Healer 4100 because no Jedi is complete without decent healing.
Jacella wrote:
MLS = Good choice...your saber is gonna suck for a while, but it will be fixed soon
Jacella wrote:
Def 0044 = Great vs BH and ranged professions, but you will be eaten alive in melee
So until this is fixed and using a lightsaber, ranged defense is doing nothing for a saber-Jedi, ONLY melee is.
The above Def-Skills (0040) are giving no ranged def. btw, ranged is in Def 0X00, so the above skills are the same against
ranged and melee, no advantage/disadvantage for both (Def 0040 gives you Melee def. +95 (ranged only +75 with this template btw, so LESS).
Jacella wrote: Enhancer 4004: your Force run is pretty good, but with the damage reduction you will be ONLY running.
If you consider ENH 3004, you have 15 SP left. I would spend them into healer and go HEAL 4020, which gives you SAP and shock (mind/action drain), THAT could be handy.
Overall force: 6050 without pyjama
Jacella wrote:
Meditate is a waste of skillpoints, if you ask me.
I like it pretty much, its very helpfull to recharge quickly between lairs or after dungeons etc. Besides it is a tier4 box giving you +175 force and there is no other tier 4 to consider in the above template.
So 4 good pearls like 40 tunes...or more
lets assume some 93 /-3 or -7
so...260 ish basic crafted saber
4 X 93 = 632
48 FC - 3/5/7/4 = 29 fc (that isnt THAT horrible)
100 SAC
this is "playable" !