Jedi Archive
Thread: SAC Cost Issues (added Force Cost)
Improved Saber Leg Hit
Message Edited by Baciacca on 08-30-200507:09 PM
Message Edited by Baciacca on 08-30-2005 07:09 PM
Have not changed.
The match my tests after pub 19, save a few minimal differences which can be attributed to different views. Like I had 11 SAC for a couple of the ones you had 12 for.
Is it possible that the regen is slower? I do not have an old test for that so would be hard to compare.
Those numbers I guess now differs from player races post publish.
And BAC, it is better to keep this thread EVERY publish to compare.
Message Edited by gera on 08-30-2005 10:05 AM
I recommend toding the same test with a 104 SAC Lightsaber. For results closer to the mean average.
i crafted a 96 sac saber as a master the other day
Pharrel wrote:
Good Numbers. However most of the Jedi Community has 100-108 SAC Lightsabers. Padawans are grinding up to the Experimentation Points in Master Lightsaber to craft a 97 SAC Lightsaber. So your results are skewd towards the extreme right hand side of the natural distribution curb.
I recommend toding the same test with a 104 SAC Lightsaber. For results closer to the mean average.
Baciacca wrote:
Do these numbers differ from now?
/Discuss please......
Action/Mind Costs:
All tests were done with a 97 SAC Lightsaber
First off, it's hard to say if they differ, the 97 SAC saber is pretty hard to get...but the numbers seem about right. The trade off on damage to get that low on SAC is the ridiculous part. Even so, if they fix the speed on sabers and SEA's then these action costs are going to be a huge hindrance regardless of the SAC on a saber.
Probably not the kind of discussion you were looking for, sorry, but might as well make the wheelsqueak as often as possible...
Pharrel wrote:
Good Numbers. However most of the Jedi Community has 100-108 SAC Lightsabers. Padawans are grinding up to the Experimentation Points in Master Lightsaber to craft a 97 SAC Lightsaber. So your results are skewd towards the extreme right hand side of the natural distribution curb.
I recommend toding the same test with a 104 SAC Lightsaber. For results closer to the mean average.
Message Edited by KRAKEN666 on 08-30-2005 10:23 AM
DustusNavar wrote:
There's a bigger problem here, Bac, and the Devs need to know about it. The 97 sac saber you show there is a result of using all your experimentation in efficiency. Well, with pearly and crystal drops being what they are, most players (like me) use all the experimentation in damage because we need all we can get. This leaves me with a 130 sac saber. Normal, non-saber weapons can get sac's down into the 60s while still outdamaging a saber. We need have have the sac costs cut in half andhave pearls and crystals reduce sac like they do force costs. We also need to have the sac costs removed from saber hit as it states in the skill description.
Message Edited by Slash_DPC on 08-30-2005 02:02 PM