Jedi Archive

Thread: Snare Fix??

Azphat12
Sat Oct 15, 2005 1:52 am
#1

I have read many of the posts...but not the 10 pages worth per post. This might of already been suggested....


Add a damage to the snare? Yes it will still suck but if Snare will wake us from paralyze then atleast we can have

a chance for a KD or snare of our own. Personally I think that snare / force run should be changed..(like someone else posted) to reflect the type of snare you have. For lack of going into the skill trees and finding the names I will use generic terms. Novice Snare overrides Force Run 1....Improved Snare overrides Force Run 2....Advanced Snare overrides Force Run 3. Will it fix all the mcm/mbh templates? No it wont...but atleast it will hinder dabblers like myself that went MBH/Mrifleman/0400 CM. I wouldnt be able to snare very well....as opposed to the MCM.


Anyway....just a suggestion. I am trying to keep a positive note on this, and get positive feedback that might be taken back to the devs. If you want to flame..go elsewhere. If you have constructive ideas feel free to post them, but atleast get some ideas out there instead of all the bashing.


Even if this goes live the way it is now....I tihnk Jedi will find a way around it personally. I am all for them bringing back the gank squads....but let my fellow faction members heal me!! That is the stupidest idea ever imho. Think about it....you are at a bar....your friend gets punched in the face, are you just gonna stand there and say "sorry bro, would love to help, but you see this is a one on one man". I seriously doubt it. At the same time....I would say that bringing pearls back wouldnt be the best fix. I would set a max amount that your pearls can achieve then add either Lightsaber damage skill tapes or special pearls similar to the banes/sunrider. Make the special pearls something you cannot farm, but you have a series of randomly generated tasks. Would be fun..add some content, and add the same effect. 600 damage saber + 150 damage quest crystal, but make the +150 some damage that actually works and makes your saber in effect 750 damage. On the same note..make LS damage related to your Saber skills. I do not think that a 0404 LS should have the same damage saber as a MLS. So basically a 0404 LS artist could get a max damage saber of say 500 + the quest item whereas the MLS could hit the 600 + quest crystal. You are more intune with your LS...your damage with it should reflect that, and not just in your speed/accuracy.


Just another idea.....basically brainstorming.



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