Jedi Archive
Thread: Thunderheart announces that snare will over-ride
Greetings, In publish 24, we will be making some changes to the way movement buffs and snares stack in combat.
What is changing?
We will be changing the way movement buffs and snares stack in combat.
"Stacking" buffs means that multiple effects of the same type are used (or applied) in combat to cause a greater effect.
Who is affected by this change?
This change will affect anyone who uses movement buffs and/or snares.
Why is this changing?
This will address current gameplay issues and will prepare the way for future Squad Leader enhancements.
Can I get some more specific details?
The current situation:
Currently movement-buffs and snares stack in combat. A basic example of what this means is that if you get a movement-buff to double your speed and then get "snared" in combat to half your speed, your movement will be reduced back to your normal movement speed.
Basically, a movement buff cancels a snare and a snare cancels a movement buff.
Many types of movement buffs and snares can be used together to cause additional effects. For example, two or more movement buffs will "stack" to cause you to go very fast and multiple snares will stack and can prevent a player from moving.
Additionally, snares will stack to quickly prevent all movement. A single snare would cut your movement in half another snare to reduce your movement in half would give you a movement of zero.
We are changing this so that:
Only one temporary movement buff or effect can be active on a character at one time and movement enhancers will be overwritten by snares (in other words, one will cancel the other).
All buffs that modify movement will continue to stack as normal; however the movement effects will be handled so that only one is in effect at any given time.
For example, a movement buff could make your character move at x2 speed. If your character gets snared, rather than moving at x1 speed you will now be moving at x1/2 speed (as though you didn't have a movement buff on at all.) When the snare wears off you will return to x2 speed.
Also, snares won't stack. This means that if you are already moving at 1/2 speed when you get hit with a 1/4-speed snare, your movement would only be reduced to 1/4 of your base movement rate, rather than being reduced to 1/4 of your current (1/2-speed) total movement rate. (Total movement rate is calculated by adding up your base movement rate and all of your movement modifiers).
Similarly movement enhancements cannot be stacked. Only the most powerful enhancement will be active, when that one wears off the next most powerful will become active and so forth until there are no further movement buffs are on the character.
Finally there are still a few permanent movement enhancements and snares, things like weapon & armor hindrances or Fleet Footed for pets. These permanent modifiers adjust the Base Movement speed and will always stack with each other.
Kurt "Thunderheart" Stangl
Community Relations Manager
Message Edited by DeathRaven15 on 10-14-2005 06:05 PM
Message Edited by DeathRaven15 on 10-14-2005 06:23 PM
DeathRaven15 wrote:
/bump for those who don't read Announcments, and cause the Jedi forums are fast as hell
im not sure i get it, that means if someone applys a buff AFTER the snare, the snare is gone? that sounds like aplus for enhancer or just Burst ru nhehe
DeathRaven15 wrote:
Well it does state that the strongest buff/debuff will stick and when that runs out the next strongest one will take place. So if I get hit with stopping shot, then apply FR 3 (which is constant) am I safe to assume FR 3 is a "stronger" buff and will therefore take precedence over stopping shot?
well then the MENh's r happy as hell... but if the other runs(other FR's and BR)or maybe the speed enhancements (force speed and adreniline) dont override it its a bit unfair, but its also unfair if they ALL override it so its hard to even out
RebelArchAngel wrote:
DeathRaven15 wrote:
/bump for those who don't read Announcments, and cause the Jedi forums are fast as hell
im not sure i get it, that means if someone applys a buff AFTER the snare, the snare is gone? that sounds like aplus for enhancer or just Burst ru nhehe
They did not actually say that (although you could be 100% right).
If you are at 2X speed with a movement buff and get hit with a sanre then you are at 1/2 regular speed (as if the movement buff never happened).
it really does not say what happens if you are snared first then you hit FR. It would be great if they could clear this up.
It sounds like they are saying that whichever is stronger will take precedent. So the question would be, which force speed, force run, doctor speed buff would be more or less powerful than which snare special?
RebelArchAngel wrote:
i just think they made a big mistake changing it at all, it seemed fine before
I agree 100% . I play both BH and Jedi and it is dead even right now. leave it alone.
TonieStark wrote:
In fact after rereading it, it reads the exact opposite of the thread's title. Snare over rides movement buff. period. not the other way around...who knows /shrug.
Well that was where I was going with the title, I'll make it clearer.