Jedi Archive

Thread: How To Retain CL80?

Nohoah
Sun Oct 09, 2005 1:14 pm
#1

Hello everyone,


My wife just recently unlocked and it will be necessary for her to start dropping some of her non-Jedi skills soon, was curious what it takes to get CL80 in the Jedi skills? I was told it was one 4th level box, and then I was told it was 2 4th level boxes. I finished my template prior to the CU so I have no clue


Any help appericated.


Thanks!
KaliMaul
Sun Oct 09, 2005 1:26 pm
#2

I think it's 4 tier4 skills. But you can always use kodan's skill calculator



Canceled
Gooba Kali - Nightelf Mage Dark Jedi Elder - pre-NGE Warmaster or whatever
Adyr Kali - Imperial slug
The pwner of Starsider's 8 year old xbox jedi (omg were do i loot a kryat peral?!?!?!)
The plural of jedi is jedi!
OMG LOLZ N00B YOU ARE PWNT OMG!!!!ONEHUNDREDANDELEVEN

DocSavag
Sun Oct 09, 2005 1:50 pm
#3

4 Tier IV boxes won't quite get you to 80 but almost. Add in a Tier II in a different discipline and you'll be there. The method I used was to use Kodan's calculator and give up skills and take them at a rate that would ensure I stayed above 80 with the combination of Jedi and Non Jedi Skills until I could get enough Jedi Skills to keep me at 80 on their own. Its not difficult if you go up entire trees (which takes longer) because the more XP you expend the more CL you get.



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Ewrec
Sun Oct 09, 2005 3:06 pm
#4

*Gasp* a blue glowie...Can you make me on pretty please?


lol



Ewrec Runningsun- Strike me down and I will be more dead than you could possibly imagine!
SeeMe Run- BH/MDoc atm but will soon rise to power as the next great power of the dark side

Digitalalchemyzt
Sun Oct 09, 2005 3:13 pm
#5

im really not liking the level system. i think sony made way too much emphasis on it making swg just like everyone else out there. it was a time when well. the grind made us like every other game out there...but sony seems to have a knack for making this game more and more like every other game they work on....


i cant wait to see what the thiefs will look like and when they implement backstab....
ShodiKGian
Sun Oct 09, 2005 3:28 pm
#6

Assuming you are CL80 to begin with, meaning 2 master level combat professions, you may be able to hold onto both master level professions and get one line of jedi ... if you drop one of the master level professions so it is something like 4xx4, you can have 2 lines of jedi and keep CL80. Keeping 1 master level profession and dropping all the rest of the previous master profession, you still need only 2 complete lines of jedi to stay CL80. The rest of the combinations that will work are complicated. The other posts are accurate about full template jedi cl it seems.
Va-Mei
Sun Oct 09, 2005 4:53 pm
#7



Keeping Lv80 throughout your grind isn't a real easy thing to do, and while it will maximise your xp gains per kill, it may actually slow you down in the end by keeping you focused on a single skill set in place of diversifying your skills. If you are bound and determined to keep Lv80 throughout your grind, you will need to have 2 elite (non-Hybrid) professions to start; ie. Rifleman/Carbiner. Along with your FS skills, this will leave you with 43 skill points, propably sitting in medic.


If you plan on having a Saberist, one way to go from here would be the following. This is by no means the only way, or even the best way, just one possible path...


Grind out your 1st 2 Jedi Novice boxes, propably Sabers & Healer and pay for those from your medic skills. Work your way up2HSabers to tier III, and then go to Sabers Tech and get the 1st box. At this point, you'll still have your double elite mastery and little or no worries about the BHs that have the misfortune of drawing your mission. Keep a macro set up that will re-equip your old gear& change you to a ranged toolbar if a BH does show up, and blow him away. You will need to rely on Ruby Bliel and stims for healing while wearing your armor, so keep that in mind.


From this point you'll need to break one of your masteries. Give up all the boxes from one column as you need the points and work your way to 0404Sabers. At this point, you still have one elite mastery, most of a second, and good saber skills for group PvE, but you are still VERY fragile as a Jedi. Your skills are limited, and your force pool is very small with a weak rate of regen. Keep close to at least one other Jedi that has the ability to channel. They can keep your force pool filled up for you. Also, you will still want to have a very low force cost saber. While grinding with a solid group, you don't need to kill the critters or even really hurt them, just break their armor and move on.


With saber Tech IV out of the way, you'll want to build the last saber you'll build for a very long time. If you know a player with a saber crafting suit, borrow it. get the best resources and tools you can lay your hands on, and take your time to do the job right. Build 2 or 3 sabers with differing experimentation. You'll want one built for force cost, one for damage, and one with a ballance btween the two.


With the 2 tier IV boxes under your belt, you have a load of choices available to you. You can actually surrender all of one of your elite masteries and still retain Lv80. This gives you 64 skill points you can play with as you need them. I would strongly suggest picking up the rest of the novice boxes, Double Bladed II, Synergy II, and Rejuvination III. These are the skills that will really allow you to effectivly grind, and will save you butt when a BH comes to call, but you will have surrendered your remaining elite mastery before you get there.


At this point you are a 150k Jedi. You have all the skills you need to deal with most situations, you can effectivly grind without a dedicated babysitter, and your only real fear should be a BH that knows his game. Add Celerity II to your bag of tricks, and you should be able to escape from them with few worries. From here, your path is all dependant on your final template. You have enough skill points left to master Defender before you need to worry about dropping any of your grinding skills, or you might choose to master Sabers, pick up cloak as a dabbeler... what ever you want to do.

Message Edited by Va-Mei on 10-09-2005 05:00 PM

SiggySkink
Sun Oct 09, 2005 5:06 pm
#8


Get Novice Powers, then grind up cloak. Get defender, than grind up improved aura. Then start your template



Siggy Skink
Jedi Padawan
Champions Of Light (CHoL)
(gnn[[[[[[[[[[nnnnWX9ggggggggggggggggggggg)
MrGrail
Sun Oct 09, 2005 5:36 pm
#9

Anyone happen to have a link to Kodan's calc or know which forum I should browse in to try and find?



Zanx Grail - Flurry - Uber Pistoleer
Zinmer Grail - Wanderhome - Unarmed Healer
KimAndre
Sun Oct 09, 2005 5:44 pm
#10

Here



Dren________________________
Elder Jedi of the Dark Side
Member of Wolf Pack Alliance
Cancelled, d**n SOE_________________________________
MrGrail
Sun Oct 09, 2005 5:51 pm
#11






KimAndre wrote:
Here




/tiphat



Zanx Grail - Flurry - Uber Pistoleer
Zinmer Grail - Wanderhome - Unarmed Healer
CPA
Sun Oct 09, 2005 5:56 pm
#12

If you have 1 Jedi Mastery, that's CL 80, proof is in the sig.



KAMAZ - RAID - Jedi is as Jedi does - 185 Badges
(gggggggggggggggggggxnntnnnnnnnnnx
Ego-Sum Lex - RAID
PsychoLoco -IFK- The Suicide Bomber of Scylla
You ain't seen one of these before - CL80 Master Image Designer or a Mandalorian Nightsister
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