Jedi Archive

Thread: apilcation of forcedrain, and why it sucks.

Narut0
Sat Oct 08, 2005 4:46 pm
#1

how much force dose this cost
how much force dose this move take from opponent?
how many misses do you bloody need before it actuly hits your target.

you probbly use more force trying to get a hit then you take from your enemy, hows about you steel force from enemys huh, make it work with an actual perpose apartfrom having a 7sec delay spam weapon thats only worth useing in bloody GCW pvp with a few others who can do it too.

Message Edited by Narut0 on 10-09-2005 12:46 AM



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hamhamthe3rd
Sat Oct 08, 2005 4:52 pm
#2

it is all but useless but the whole tree its in is the same way as well. channel is the best skill in that tree but the others are lacking by far. anyway heres the thing, its not a starter skill meaning you dont open a fight with it. and its not a skill you rely upon for the win. how you do use it is in evenly matched fights that go on longer than youll like. root then drain when they are becoming low on force. a lot of ppl dont have drain anymore so they can only be picked apart in such cases. you play keep away using force suppression, wave and drain and youll get the win eventually.
fireburt
Sat Oct 08, 2005 10:35 pm
#3

if you are a double master drain is handy against dabbler templates since you already have the upper hand by about 800 force. drain lets you widen that gap more throughout the fight and make them fight smarter
killtheidealist
Sun Oct 09, 2005 12:23 pm
#4

i always forget to use it...



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lovisa
Sun Oct 09, 2005 12:24 pm
#5






fireburt wrote:
if you are a double master drain is handy against dabbler templates since you already have the upper hand by about 800 force. drain lets you widen that gap more throughout the fight and make them fight smarter






while you try to drain force i slam you and you will loose more or less the same for or even more


not sure how long the cooldown timer is but i am pretty sure i have 2 free hits on you use it against soem one with force speed


and as MLS ME and some healer like you said dual mastery mean you get hitted for like 1,2k each hit and not sure how much force that is on you but something like 100 force each hit wich mean 200 force + you need to heal when you do you loose another 100-150 force and mind so where is your advatage now?





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fireburt
Sun Oct 09, 2005 7:25 pm
#6

im not saying you should just fire drain adnasium and base the entirely on drain, just periodically like maybe when the person is knocked down,drain and take a swipe...maybe rooted drain and a saber throw, maybe towards the end of a stasis..just here and there when its apropriate. what i said was its handy and will widen the gap in force..i didnt say it would win the fight on its own for you. its been helpful to me, and im not even double master.


personally i chose 2403 enhancer over 3402. with tapes and force speed1, ive never noticed a person with fs2 out hitting me. ive heard every +10 speed you get is a +.10 on the modified weapon speed. so the difference (assumeing that is true) is pretty minimal between fs 1 and 2. id rather be able to get a little more speed and be able to tap the force bar, than to be so subtly faster that it wont matter. ive never been in a fight that was won by +0.10 speed advantage the other person has...but ive won and lost many bymanipulated force spending


but thats just food for thought. my way is not everyone's way.
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