Jedi Archive
Thread: My views on the proposed Force Cloak Nerf and a Proposed alternative idea
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Flug
Tue Sep 20, 2005 9:04 am
#1
I beleive that the nerf to cloakis right on some fronts but very wrong on others. An ability that makes you invisible to enemies is not an offensive move this is a defensive move because an offensive cloaked move would allow attacks to be done without losing the cloaked ability (without using an exploit). My belief is that cloak should be broken under...
These circumstances
1) If you loot anything
2) Attempt to deathblow a player
3) Attempt to heal another player
4) Use an attack (not combat initiation)
5) Use an ability to help someone (eg. channeling force)
6) Opening a container
7) Using shuttle droids (not the terminal)
Circumstances that should NOT de-cloak
1) Combat initiation or stance
2) Healing yourself
3) Self-buffing abilities (eg. meditate)
4) Being hit by an AOE attack
My ideas for 2 cloaks
0400 Cloak (same force cost as now)
1) Has a timer of 2 minutes until the jedi is auto-decloaked
2) Has a 1 minute cool down timer after a de-cloak
3) All above rules apply
4) Does not cause aggro
5) 20% movement reduction (to much/to little)
Master Powers Cloak (same force cost as now)
1) Has no timer
2) Has a 1 minute cool down timer after a de-cloak
3) Subject to all rules above
4) Does not cause aggro
5) No movement reduction
I suppose I should give reasons for why I think these 'rules' would work.
Cloak Break Rules
1) No looting: This will stop the cloak looters who just camp and loot high end loot (eg. DWB)
2) Attempt to Deathblow a player: Stops cloakers having an unfair advantage in PvP
3) Attempt to heal another player: This will stop the cloakers whoruin PvP with heals when they can'y be hit
4) Perform an attack: This stops the "attack while cloaked exploiters"
5) Use an ability to help someone: This also ties in with point 3)
6) Opening a container: Ties into rule 1)
7) Using shuttle droids: Because you have clouded the mind of those around you, including the shuttle droids
Cloak Non-break Rules
1) Combat initiation or stance: This means you can still use cloak as a escape method
2) Healing yourself: This is so that if someone or an NPC is beating you, you can cloak and heal yourself
3) Self-buffing abilities: This ties in with rule 2)
4) Being hit by an AOE attack: If you de-cloaked everytime u were hit then the skill might aswell be removed completly
0400 Cloak ability
1) 2 minute timer: This is so that those who do have cloak for escape needs can still escape
2) 1 minute cool down: This is so that you cna just de-cloak and re-cloak instantly
3) All rules apply: self-explanatory
4) Does not cause aggro: This is so cloakers cant run through hard areas (DEB, Corvett) but take all the aggro from the group
5) 20& movement reduction: This is the only one im not sure of, because it may be the same as the current snare reduction
Master Powers Cloak ability
1) Has no timer: The master power use will be able to focuss his energies better and keep cloak running
2) Has 1 minute: same as the 0400 reason
3) Subject to all rules above: self-explanatory
4) Does not cause aggro: same as the 0400 reason
I believe this would be a better alternative to the proposed nerf
Please discuss this, if you wish to flame please do it creativly, if you wish to add ideas or alter ideas please post them
Message Edited by Flug on 09-20-2005 09:06 AM
Atzo
Tue Sep 20, 2005 9:12 am
#2
very good ideas however it does not get away from the fact that some SOE bloke has said 'cloak is not working as intended'
cloak (apparently) is ment to aid an alpha strike, not an escape.
/shrug
I like the ideas which means they wont get implemented.
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