Jedi Archive
Thread: Defense STACKING Innate Jedi Armor, Force Armor, Aura, Valor, Ranged & Melee Def, Clothing, Food, CA
Melee/Ranged Defenses vsaccuracy
If anyone has numbers on these PLEASE post. I am fully aware of diminishing returns, so I will ask people to kindly refrain from posting opinions or general concept information. I'm looking to find out the statistics behind all these concepts.
Thanks,
Ete Faro
Lowca
Master LS/Def trying to decide what to use the last two lines on.
I'll compile stuff as it comes in below in the order applied.
Lightsaber Block (LSB): Percent of Attacks Blocked [applied first.]
1pt LSB = 1% chance to block a shot
Ways to boost LSB: {cumulative effects}
Master LS:
Improved Force Valor: (small activation cost, 1 minute duration)
Ranged/Melee Defense (RMD): [applied second]
Apparently this is just a you vs. your attacker. It is helpfull to think of this as a fraction. Your RMD over your attackers respective accuracy. The greater this fraction is the more your opponent will missand the less he will hit you for. The reduction in damage appliesinside their damage range. So the greater the damage range of thier weapon the more melee/ranged defenses help you. Note that their is a defense cap of+/- 750 over the attackers accuracy mod.
Ways to boost RMD:
Force Aura: (45 second small initial FC. You can string a macro to do it for like five minutes.)
250 pts RMD @ Force Aura
500 pts RMD @ Improved Force Aura (
Force Defense (requires no activation or force)
20 pts RMD @ novice
40 pts RMD @ 11xx
60 pts RMD @ 22xx
85 pts RMD @ 33xx
110 pts RMD @ 44xx
160 pts RMD @ Master Defender
Enhanced Reflexes: (no activation or force cost)
5 pts RMD @ 11xx
10 pts RMD @ 22xx
15 pts RMD @ 33x
Clothes & CA's:cap of 25 total in any individual mod.
Armor Value (AV): Damage Absorbed (DA) [applied last]
Ways to boost Armor Value: {cumulative effects on AV}
Jedi Inate Armor (JIA): (No activation or Force cost)
10pt JIA = 1000 AV
totalof 20pts IJA@ initiate
total of 70pts IJA @ master Def
Force Armor: (Small activation cost and8% of damageit absorbs in force cost)
40 pts IJA @ Improved FA
Message Edited by Elven_Prowler on 09-12-2005 06:49 PM
Jedi Inate Armor
works like regular armour each point of this gives +100 armour resistance up to effectively 7000 resist armour with the +70 to this mod at master sabers
Force Armor
gives +40 innate armour (so 4000 protection) but costs force when hit - can stack with master def but cap is at 10000 - so some is wasted
Shields
Add a littlee armour vs ranged energy attacks
Force Aura
Melee/Ranged Defenses
Sheild Genorators
these reduce the damage you get hit for BEFORE armour is considered Basic aura increases melee and ranged def by 250 - imp by 500 you get 225 defence from master defender - the exact way these work is complicated but basically if the acc of a player/mob is above your def value then you get hit for MORE than the weapons average damage if its LESS than your defence the opposite happens
Force Valor
Lightsaber Block
give % chance of blocking a ranged shot +25% at Mdef +25% from force valor for +50% total
good combos are to get
7000 innate armour - so either Mdef or nov def and force armour
AND
aura for mitigation
and valor if you wanna be extra defensive but it not really needed if your master sabers
Message Edited by MasterSheep on 09-03-2005 01:28 AM
it does yes
the limit on def modifiers making any more diff are +/- 750 over the opponents acc so imp aura will still make a diff - infact exacly the same diff you get between no aura and basic aura is then applied again between basic and imp aura
eg
bol hits you for 200 with no aura
hits for 150 with basic aura
hits for 100 with full aura
however
jedi hits you for 450 with no aura
hits you for 430 with basic aura
hits you for 410 with imp aura
aura isnt very useful at all vs weaposn with a small damage range - it is very effective vs a player with a large max-min range (rifle) and PvE
http://www.freewebs.com/staveeno/SWG%20Calculators.xls target=_blank> Accuracy Vs. Defense Calculator
http://forums.station.sony.com/swg/board/message?board.id=game_guides&message.id=295071 target=_blank> Equations Behind Calculator
Message Edited by Elven_Prowler on 09-05-2005 07:51 PM