Jedi Archive

Thread: a little discussion about the armor break slice

Tarja-
Mon Sep 05, 2005 10:53 pm
#1

awhile ago a few people knew about it and used it. now (atleast on tempest) its common knowledge and every BH that can get their hands on the components has this slice.


now as we can all see there are obvious differences between melee and ranged. two main things are ranged have 35+ meters and melee have 5 meters, and secondly ranged have roots and snares, we don't.


the thing that was supposed to bring a bit of balance to the fact that ranged could shoot from further away, and could kite was armor break. found in sabers and brawler. this allowed melee to do some nice damage. so now ranged have roots and snares, melee have armor break.


the tier 3, 75% armor break slice changed this. ranged have roots, snares and the ability to kite...melee have a gimped excuse for damage increase called armor break.


now wheres the "balancing" facter that once existed between melee and ranged.


this is obviously not a jedi only thing and its obviously something that needs to be brought to the attention of the community.


now heres your chance to share your experiences, please include details and SUPPORTING FACTS of your opinion. no "this post is bs and stop whining" or "BH and SOE suck" give reasons why.


no worthless flaming or whining either.



Iwiw Ogrec
Elder Dark Jedi Knight
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Tarja-
Mon Sep 05, 2005 11:04 pm
#2

does asking for supporting facts and the use of a brain really scare people off on these forums?



Iwiw Ogrec
Elder Dark Jedi Knight
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Carli Elder MBH-loot whor_e
Lorelai_Seabreeze
Mon Sep 05, 2005 11:05 pm
#3

It's 1 am here, give them a few hours to wake up




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Galon_Brightnight
Mon Sep 05, 2005 11:29 pm
#4

i already sent pm's to the jedi corr about this, so far no answer.
Tarja-
Mon Sep 05, 2005 11:32 pm
#5






Galon_Brightnight wrote:
i already sent pm's to the jedi corr about this, so far no answer.





i would comment on that however anything against the corro (no matter how relivent to the situation) ends up getting post deleted and people banned.



Iwiw Ogrec
Elder Dark Jedi Knight
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Carli Elder MBH-loot whor_e
Gillik
Mon Sep 05, 2005 11:47 pm
#6

They gave the armor resists for the same reason sabers are now energy wpns. Almost every time pre CU when a bh fought a jedi they would loose cause no armor could absorbed the saber damage.


But as has been known for awhile by the playerbase. The developers always seem to overcompensate for said problem and in return make an even greater imbalance. Reasons as followed:


1. The non jedi melee proffession as a whole is now a shadow of its former self. Most non jedi melee people would most likely lose to a ranged person by the use of kiting said melee character.


2. Jedi block has been nerfed beyond reasonable standard due to the amount of ranged that complained that they couldnt hurt said jedi. (Block was too high yet now its kinda low.)


3. Jedi healer was once thought to be one of the greatest proffession but right now a master CM or a master Doc can do the same thing faster and cost them alot less.


4. The jedi lightsaber was once thought to be a feared weapon yet now a bh can just get high resist armor and the armor break resist slice to make the jedis weapon worthless. (And all the bhs that say that said money costs them more that any jedi saber would cost is an idiot. The bh loot revamp gave the bhs the means to make more money than any proffession. You can loot the stuff needed for the armor break slice. Not to mention all the nice AA's and CA's dropped.)








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