Jedi Archive
Thread: HUGE Jedi PvE Nerf-------How many high end mobs are now Armor Break IMMUNE
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Anyaredee
Wed Oct 19, 2005 3:05 pm
#1
Many high end PvE mobs are now Armor Break IMMUNE. Death Watch Bloodguards/Wraith/Ghosts/Key Droppersas well as SBD's and Black Suns.
I haven't been able to test more mobs than that so far. If you have constructive input drop it on down below.
This is a huge disadvantage to melee professions ( I assume other melee armor breaks down work).
A 65% drop in damage dealing for a profession that already had one of the lowest damage outputs capabilities is completely unacceptable.
Rofeth
Wed Oct 19, 2005 3:06 pm
#3
Gorax also armor break immune, and almost impossible to hit, even with MLS
felipz
Wed Oct 19, 2005 3:06 pm
#5
Anyaredee wrote:
Many high end PvE mobs are now Armor Break IMMUNE. Death Watch Bloodguards/Wraith/Ghosts/Key Droppersas well as SBD's and Black Suns.
I haven't been able to test more mobs than that so far. If you have constructive input drop it on down below.
This is a huge disadvantage to melee professions ( I assume other melee armor breaks down work).
A 65% drop in damage dealing for a profession that already had one of the lowest damage outputs capabilities is completely unacceptable.
Are you from Ahazi ?
Nalgol
Wed Oct 19, 2005 3:12 pm
#7
not that biggi we craftet a jp 5 min ago just a little more chalange that a cake walk
felipz
Wed Oct 19, 2005 3:13 pm
#8
Ahh I thought you were that dude that was in the Death Watch Bunker with me today lol, he was so pissed off when he found out that some dudes down there are immune to armor break.
*I thought you were him because he said he was gonna post about this too... he also mentioned "This makes me want to quit the game again".
Message Edited by felipz on 10-19-2005 06:15 PM
Anyaredee
Wed Oct 19, 2005 3:32 pm
#9
Nalgol wrote:
not that biggi we craftet a jp 5 min ago just a little more chalange that a cake walk
true the dwb might still be "doable" but i WOULDconsider a 65% drop in damage in any prof a "biggie" especially when many high end mobs have huge health and health regen increases.
Mistwaver
Wed Oct 19, 2005 3:33 pm
#10
Where the problem lies is they made armorbreak a must to be able to do a decent amount of damage, instead of making it something that slightly reduces the effectiveness of armor where it does make a different, but not a game-breaking amount of difference. So, if something is immune to armorbreak it completely cripples the DPS (although with a SL in the group thngs like Goraxes can be taken down fairly quickly).
I would like to see a rework of armorbreak where it slightly reduces the effectiveness of armor making armorbreak a luxury more than a must. At the same time, DPS would have to be increased in general so it wouldn't take several minutes to kill something.
I would like to see a rework of armorbreak where it slightly reduces the effectiveness of armor making armorbreak a luxury more than a must. At the same time, DPS would have to be increased in general so it wouldn't take several minutes to kill something.
Gruug
Wed Oct 19, 2005 3:35 pm
#11
Anyaredee wrote:
Many high end PvE mobs are now Armor Break IMMUNE. Death Watch Bloodguards/Wraith/Ghosts/Key Droppersas well as SBD's and Black Suns.
I haven't been able to test more mobs than that so far. If you have constructive input drop it on down below.
This is a huge disadvantage to melee professions ( I assume other melee armor breaks down work).
A 65% drop in damage dealing for a profession that already had one of the lowest damage outputs capabilities is completely unacceptable.
It's a bug introduced with the patch. It will be fixed!
OSWC
Wed Oct 19, 2005 3:42 pm
#12
Guys....Guys you forget we all asked for the new AI remember....well you guys did......... Oh maybe they used their pre Nerf Jedi Mind tricks and thought this is what we meant we wanted.
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