Jedi Archive

Thread: Force Suppression vs Stopping Shot

Tanks
Fri Oct 21, 2005 9:01 am
#1

Stopping shot was fixed (no, it is not on release notes) per Pistoleer proposals at Stopping Shot Proposal


I am curious if "Force Suppression" also was fixed so the Enhancers can participate in their "Crowd Control" role similarly to Pistoleers.


Can someone check?




Bounty Hunter Correspondant 2003 - 2005
Master Bounty Hunter
Dark Jedi (Pre-Pub 9)
XanKrieger
Fri Oct 21, 2005 9:07 am
#2






Tanks wrote:

Stopping shot was fixed (no, it is not on release notes) per Pistoleer proposals at Stopping Shot Proposal


I am curious if "Force Suppression" also was fixed so the Enhancers can participate in their "Crowd Control" role similarly to Pistoleers.


Can someone check?







/poke arent you the ex BH corro that got more dev attention than our jedi one?


and no supress hasnt been nerfed






"Vi Veri Veniversum Vivus Vici"
XanKrieger - Combat Medic
Trigen Krieger - Jedi
Beotrix Krieger - Heavy Infantry
Kaiser, Bloodreaver, Cedar = My Mentors and lost Friends
Ranger/ Swordsman = My Pre Cu Template
Member of the Anti-Wook Squad
()gnn[[[[[[[[ppnW--Xggggggggggggggggggggg
lajduke
Fri Oct 21, 2005 9:08 am
#3

I have seen NO difference in the way supression works. It still has the same 5 second cooldown timer, the 99% chance to miss, and no visable debuff after its effect.




------------------GO LEAFS GO!------------------
0101011100000101110010011111000001010
0101011100000101110010011111000001010
Derin White - Jedi Guardian
0100100001001101101011011111000011000
1010110111001110011100010010110111011 Breca Lostifys - Jedi Padawan
0010111111101000100011011101011011011
0100100110111110011101100101000001001 Old Member of HW/HK and FTW
0010010010011001100000101000011111100
---------------------[27-25-5]--------------------
This place works, trust me.
TheCapn2000
Fri Oct 21, 2005 9:09 am
#4






lajduke wrote:
I have seen NO difference in the way supression works. It still has the same 5 second cooldown timer, the 99% chance to miss, and no visable debuff after its effect.





I concur...



«Sirros» «Dirrk» «Odin'»
THANKS KAURI...IT WAS FUN

I_Love_Wookies
Fri Oct 21, 2005 9:09 am
#5

Mine always works, can work for a long time too





- Want a PRE-CU Server? CLICK TO SIGN THE PETITION!
evhorizon
Fri Oct 21, 2005 9:10 am
#6



lajduke wrote:
I have seen NO difference in the way supression works. It still has the same 5 second cooldown timer, the 99% chance to miss, and no visable debuff after its effect.



99% maybe overexaggerating.





TAIRA
ILost MyGuild
SHADOWFIRE
I stole Kered'ssiggy toov Cause I love Avar



Dbizzle5
Fri Oct 21, 2005 9:12 am
#7






evhorizon wrote:





lajduke wrote:
I have seen NO difference in the way supression works. It still has the same 5 second cooldown timer, the 99% chance to miss, and no visable debuff after its effect.





99% maybe overexaggerating.




True but I miss it about 50-60% of the time.And im a master enhancer

Message Edited by Dbizzle5 on 10-21-2005 12:12 PM



Colonel.Colim Runninglighter - Jedi Knight

I am an extension of the Force


I am a Destructive Force
I bring Peace....
TheCapn2000
Fri Oct 21, 2005 9:12 am
#8






evhorizon wrote:





lajduke wrote:
I have seen NO difference in the way supression works. It still has the same 5 second cooldown timer, the 99% chance to miss, and no visable debuff after its effect.





99% maybe overexaggerating.




heh...that is true...



«Sirros» «Dirrk» «Odin'»
THANKS KAURI...IT WAS FUN

lajduke
Fri Oct 21, 2005 9:13 am
#9






TheCapn2000 wrote:





evhorizon wrote:





lajduke wrote:
I have seen NO difference in the way supression works. It still has the same 5 second cooldown timer, the 99% chance to miss, and no visable debuff after its effect.





99% maybe overexaggerating.




heh...that is true...





I know, I just think its annoying that a skill that uses like 200 force misses a good 4/5 times I use it against a BH. :/




------------------GO LEAFS GO!------------------
0101011100000101110010011111000001010
0101011100000101110010011111000001010
Derin White - Jedi Guardian
0100100001001101101011011111000011000
1010110111001110011100010010110111011 Breca Lostifys - Jedi Padawan
0010111111101000100011011101011011011
0100100110111110011101100101000001001 Old Member of HW/HK and FTW
0010010010011001100000101000011111100
---------------------[27-25-5]--------------------
This place works, trust me.
mindspat
Fri Oct 21, 2005 9:13 am
#10



I'ma huge user of ForceSuppresion and ForceWave...I'll check and respond.


*edit:


ForceWave and ForceSuppression have always worked in the way as it's described in your reference - at least from what i can recall.


Im using Enhancer 3402 with a snare/root ability around 20-35 seconds each (not ingame to verfify). The range is 32m with these abilities and while they both have always had a refresh of around 10-20 seconds, depending on server lag, they CANNOT BE INDEFINTELY DAISY CHAINED.


I can hit Supression which will +root+ then landa Wave which will +snare+. The ability to re-apply these states is close to about 2 minutes per state-120 seconds. The knockdown ability has a faster allownce for consecuative use - 45 seconds ?


So, while it's working within the general pistoleerproposal it is not working identical- at least as my recolition serves me.

Message Edited by mindspat on 10-21-2005 09:27 AM




Pick me !!

Brought to you by Mindspat®
Page 1 of 1
Previous Next