Jedi Archive

Thread: The great Buff/Debuff game. . .why is it like this?

IamWD
Fri Oct 21, 2005 10:23 am
#1

It seems like the name of the game is who has the better buffs, and who can stick the most debuffs, so my question is. . .why is movement so different?


We have foods to increase our HAM stats, speed, defense, and accuracy.

We have Doc buffs to increase HAM stats

We have SL buffs to increase damage output.


We also have debuffs to try and swing things to our advatnage. Lowering HAM, redyucing speed, reducing defens,e reducing accuracy.


Now, I can understand the fact that snare stackign could cause a problem with a root type effect, and I can understand the need for only one snare effect to take precendence at any given time, however, the removal of the use of a speed modifier to counteract the snare is rather rediculous.


For example, a Doctor hit with Traumatize can use a Serotonin Injection to help assauge the negative mind regeneration effects. Thereby helping to overcome the defficiency imposed by the other player.


To sum up, I can see the need for individual snares not stacking, as well as individual movement speed buffs. BUT, the two SHOULD be able to interact to help balance out the playing field.
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