Jedi Archive
Thread: Mdef+IFA worth it?
again thz 4 all replys.
would anyone explain more on force intimidate? does force acc has anything to do with it?
Kal_Choedan wrote:
Aura and valor (now possibly the most important jedi skill) are what you need to take with FA2.
With all the roots and snares arround now valor is so important. I never bothered with it before PUb 24 and now its on all the time. It really spoils an opponants long range attacks . Any extra time you get to put something in the LOS of the BH to make him/her come to you is invaluable these days. Valor will give you enough block to stop 5 odd hits getting through. That gives you time to get into a nice position and reduces damage significantly.
I would now use valor before aura . In fact i roll valor now instead of aura and toggle aura when i need it when fighting a BH .
I tend to agree with this idea. I just reground my template to MLS/Defender 0044/Enh 3402/Heal 4000 and it really rocks. The block in valor works well against BH (especially when combined with Vayerbock(sp?) food which adds +25 to block). Aura and Imp Force armor work well with one another by increasing misses and mitigating any damage that does get through. Another plus is when a BH rolls up and sees Aura, FA, Infusion, Valor, forcespeed, doc buffs and whatever food you might be on they tend to get back on their vehicle and leave without engaging.
Message Edited by KenzoDarkron on 11-01-2005 11:57 AM
J4de wrote:
Wini wrote:
Uuum no, having FA2 with Mdef has a point, you also got force feedback, without it your a meatbag for a mpow/mls template.
Haha, what game do you play? MDef has plenty of force defenses as it is and very likely could get force shield instead. Feedback isn't that great at all...really. And someone with MPow/MLS...okay! I guess they either can't heal or have 0 defense...take your pick.
Message Edited by J4de on 11-01-200512:18 PM
CrashNgoBoom wrote:
J4de wrote:
Wini wrote:
Uuum no, having FA2 with Mdef has a point, you also got force feedback, without it your a meatbag for a mpow/mls template.
Haha, what game do you play? MDef has plenty of force defenses as it is and very likely could get force shield instead. Feedback isn't that great at all...really. And someone with MPow/MLS...okay! I guess they either can't heal or have 0 defense...take your pick.Message Edited by J4de on 11-01-200512:18 PM
So true. Master Defenders get a natural +100 to force defense and aura does modify that to 600. More then enough to shut down the power/saber templets. And if you're fighting a Master Power/Master saber templet, well that fight shouldn't last more then a few seconds. They're gonna have no defenses if they want any sort of healing of vice versa.
0040 Defender line is enough to shut down a powers user against you. You definitely don't need feedback and absorb to counter powers.
haizenagant wrote:
Bochey87 wrote:
one of the best temps so far is
MLS. 3402 enhance 4000 healer and x040 defender (something like that)
fixed (you cant get 4404)
MLS 44x4 enh 4xxx healer and xx4x def works and leaves you with 13 skill points left over, enough for a tier one box and some fs skills if your feeling bored.
JediMasterKai wrote:
Here is the breakdown. Master Defender on it's own is +70 innate armor, or 7000 armor, or about 53% resists. Improved Force Armor gives you +40 innate. 70 + 40 = 110. Armor for anyone caps at 100, or 10k armor or 60% resists. So you lose out on +10 innate that you get from FA2, already making you think twice wehther it's worth it or not. Second of all, is it worth it to spend all of those skill points for a 7% increase in protection, knowing that armor effectiveness functions on a diminishing returns scale like most other things? You think 7% is a lot, but in the end, it's a very minute difference. Also factor in now that you are losing force due to force armor.
If you want to simply take less damage from creatures or last longer, look to other options first. Do you have doc buffs? Do you have SL buffs? Are you using things like Exo Protein Wafers or Synthsteak (more protection) when times get rough? Are you using stims and ruby bliel if you need to grab a second heal on stims? Spice? Other food? Do you have root/wave/kd to separate mobs further?
Personally I think if you're MDef it's not worth it. Those SP are better spent elsewhere strengthening your template. Getting FA2 with MDef is barely tweaing your defenses...seems like a lot to give up for little gain.
Uuum no, having FA2 with Mdef has a point, you also got force feedback, without it your a meatbag for a mpow/mls template.
Wini wrote:
Uuum no, having FA2 with Mdef has a point, you also got force feedback, without it your a meatbag for a mpow/mls template.
Haha, what game do you play? MDef has plenty of force defenses as it is and very likely could get force shield instead. Feedback isn't that great at all...really. And someone with MPow/MLS...okay! I guess they either can't heal or have 0 defense...take your pick.
Message Edited by J4de on 11-01-2005 12:18 PM
Message Edited by KRAKEN666 on 11-02-2005 05:55 AM
U have 3 second to run to save your life with that temp as soon as i apply you AB then start chaining head+leg with a saber max damage of 700
Tumeric74 wrote:
Vastin wrote:
I tried it out and i think aura + force armor is better than mdef and u have more SP left to get some usefull skills
My prefered Jedi template is MLS enhance 3402 heal 4000 def 4040, u have much dmg output and great defense
Try and find out yourself^^
i've been that templet since CU i love it.
tacwraith wrote:
Aura and force armor provides2nd best protectionprotection.
Aura and force armor AND 1 branch of innate armor from defender is the BEST protection you can have for the skillpoint cost.
Its simple logic.
The game checks for damage AND applies damage reductionin the following way:
1) Dodge/Evade/Block. This is binary.. it either hits or it doesnt.
2) Your defense vs his accuracy
damage is reduced and goes through the next check
3) food buffs (aka synthsteak)
damage is reduced and goes through to next check
4) armor rating (both innate and force armor or armorsmith made armor)
final check, damage is reduced and is applied to your health bar.
NOTE: ELEMENTAL DAMAGE IS ONLY REDUCED BY ARMOR MOD
With this in mind you realize that AURA is the MOST important thing as it will be the first thing to reduce damage and thus is the most important.
By having aura and melee defense branch from defender you increase your melee def by 90 points and your innate armor by about 12 points. Aura is 500 defenses so you'll likely end up having about 650 defenses total. Force Armor adds almost mdef armor mods to all this.
So when you get hit the damage that reaches the armor will be drastically reduced by the aura, meaning your force armor will not 'burn' as much force toreduce the incoming damage even further.
you should not fear force armor if you have channel. Monitor your force and ham bars... in most fights your ham bar will likely always be under 80% so you got a full 20% 'empty' health bar to channel every now and then.
I have a timer macro tied to my channel. It tells me when my health points are back to full after a channel and I instantly channel again no matter if im winning or have near full force. Its better to have FORCE than to keep a health bar topped off.