Jedi Archive
Thread: just a thought on the ever so popular xp loss
Just before Patch 9 came in, I was a little Jedi Initiate running around with my all-pearl, medium-FC glowbat (since soon I could recover the pearls anyway), and there was a thing called the Saber TEF. You were attackable by Overts *and* Coverts of the opposite faction if you had used your lightsaber or any Force power within the last 5 minutes. That's equivalent to any S.F., Combatant *or* On Leave player of the opposite faction, now.
And if you died too much, PVP *or* PVE, didn't matter which, you would lose a skillbox.
Did you freak out and have a hundred near-heart attacks? Yeah. Was it fun? Oh hell yeah. And it could slow down progression without making you lose skills, too, since you had a Death Counter that would decay each death a week after you got it, with a "safety zone" before you became eligable for skill loss, so as an Initiate you could go 3 deaths per week without sinking into the Skill Loss zone, Apprentice 4 and Guardian 5.
Haerb wrote:
Instead of just saying "That's a good idea, I guess. It would increase XP loss while making it less painful (as it's in smaller bits) and reduce the amount of hate between professions," I'm going to wax nostalgic.
Just before Patch 9 came in, I was a little Jedi Initiate running around with my all-pearl, medium-FC glowbat (since soon I could recover the pearls anyway), and there was a thing called the Saber TEF. You were attackable by Overts *and* Coverts of the opposite faction if you had used your lightsaber or any Force power within the last 5 minutes. That's equivalent to any S.F., Combatant *or* On Leave player of the opposite faction, now.
And if you died too much, PVP *or* PVE, didn't matter which, you would lose a skillbox.
Did you freak out and have a hundred near-heart attacks? Yeah. Was it fun? Oh hell yeah. And it could slow down progression without making you lose skills, too, since you had a Death Counter that would decay each death a week after you got it, with a "safety zone" before you became eligable for skill loss, so as an Initiate you could go 3 deaths per week without sinking into the Skill Loss zone, Apprentice 4 and Guardian 5.
I have been playing for over two years and i know what you guys went through. Not easy at all. I suppose my intention was not to make it risk free experiance. that really was not the point of the post. The annimosoty i see between the the two professions has gotten worse over time and for a game, that much hatred should not be generated.
The waythe system is now, there is not any of the advantages or disadvantages you had. And because of a lot of complaints back then jedi was changed with the CU.
the way the system is currently it is also difficult in its own write for a jedi. you never went through the system we have now as a pre 9 jedi. or maybe you have but most likely not. This was just to relieve the tension and to make the game much more fun not just for the jedi but to continue the BH player bounty.
i am not sure if you would consider this a nerf or a pleade for making life easier for a jedi, it very well may make it easier. Xp loss will increase for the jedi who can get involved in the game and still be hunted.
I would suppose a pre 9 jedi would maybe not quite see what exactly jedi now may be dealing with. On a different level of course but still different.