Jedi Archive

Thread: Accurate Current Modifiers

EvilHomerSimpson
Thu Sep 15, 2005 1:03 pm
#1


MasterSheep wrote:

the xcell spreadsheet attached to this post has all the damage modifiers in and is VERY accurate
Clicky
direct link to the spreadsheet is here Clicky




Message Edited by EvilHomerSimpson on 09-15-2005 04:05 PM



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MajesticJester
Thu Sep 15, 2005 1:27 pm
#2

whats TMRD?
silentjunior
Thu Sep 15, 2005 2:04 pm
#3

great stuff




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Fix pearls please

jokerbacca
Thu Sep 15, 2005 2:41 pm
#4


YAY! Thank you!!.


/shifty





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ofi Shipwright
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Mr_Desert
Thu Sep 15, 2005 3:52 pm
#5

And this is of what use to anyone?


Some more info about the powers / healer and other focus threads might be more useful tbh.





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Metalsaber
Thu Sep 15, 2005 3:56 pm
#6



rscheibler wrote:
Future Focus Suggestion: Jedi related skill tapes.
Its seems there is a lot of confusion on which tapes work for us, which don't and which ones should. Do you think a thread could be started where the community could share actual test data instead of saying speed tapes do/don't work or accuracy tapes do/don't work.
Thank you!





Raken and I already did the Accuracy ones.
Clicky



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Fightclubber
Thu Sep 15, 2005 4:01 pm
#7






Mr_Desert wrote:

And this is of what use to anyone?


Some more info about the powers / healer and other focus threads might be more useful tbh.








OMG i just used the formula in game and i ended up dialing dominos Pizza


Ahhh meat feast for the Win!!!







Spawn of the Devil

lilceaser
Thu Sep 15, 2005 4:37 pm
#8

for those of us who are math illitirate can anyone plug these formulas into a program so all we have to insert is our numbers and it spits out an answer?




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MBLAST
Thu Sep 15, 2005 6:27 pm
#9

Wow! Nice!



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MasterSheep
Thu Sep 15, 2005 11:46 pm
#10

check out the spreadsheet link - thats exactly what it does



Force Sensitive Crafting Master
Master Freelance Pilot
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Guns n Roses Weaponry @ -2971 +0147 on Naboo
Baciacca
Fri Sep 16, 2005 12:08 am
#11


This post was created by Staveeno and is currently located here. Here ya go for those who wanted to know.


I think I have a damage calculator based on CL level and Defenses (ranged/melee/weapon) as well as accuracy. Follow the steps in sequence below: Please don't quote this post if you respond as I will be making changes as needed.


PVE Formula

Base Damage = ((Max+Min)/ 2) + ((YCL-TCL) * (Max-Min)/30 ) + ((Acc-TD)*(Max-Min)*.00066255) | Min <= Base Damage <= Max
Standard Damage= Base Damage
* SAM *(1-(0.011 * AR - 0.0000005 * AR^2)*0.01)


PVP Formula (no CL calculations in PVP)


Base Damage = ((Max+Min)/ 2) + ((Acc-TMRD)*(Max-Min)*.00066255) | Min <= Base Damage <= Max
Standard Damage = Base Damage * SAM * 0.7 *
(1-(0.011 * AR - 0.0000005 * AR^2)*0.01)


Elemental Damage (both PvP and Pve)


Final Damage = Standard Damage + Elemental Damage * (1-(0.011 * ER - 0.0000005 * ER^2)*0.01)


Variables:

MAX = Max damage of your weapon
MIN = Min Damage of your weapon
YCL = Your combat Level
TCL = Target combat Level
ACC = Your accuracy (see the ctrl-c screen)
TD = Target Defense (see ctrl-c screen) NOTE: Non-Player Computer characters have an initial Defense of 0 but can go into the negatives with states.
Min <= Base Damage <= Max = Solution Set for Base damage, If your base damage is higher than Max, round down to Max, If it islower than Min, round up to Min.
SAM = Special Attack Modifier (Ranged Shot, Melee Hit, Saber Hit = 1.0)
AR = Standard Damage Armor Rating of Target (energy, kinetic)
ER = Elemental Damage Armor Rating of Target (heat, cold, acid, electricity)


Known Variable Modifiers


Target States:
COB and Aura:
Add 250 to TD
Improved COB and Improved Aura: Add 500 to TD
Warning Shot: Subtract 80 from TD
Stun: Subtract 10 from TD
Dizzy: Subratct 75 from TD
Blind: Subtract 25 from TD
Intimidated: Subtract 20 from TD
Knocked Down:Standard damage* 1.20 (Effects standard damage only, Elemental Damage not affected by KD)


Armor break:
You need to replace the above armor formulas for Standard and Elemental damagewith one below.
Jedi Basic:(1-(0.011 *?R - 0.0000005 * ?R^2)*0.01*.55)
Jedi Improved: (1-(0.011 *?R - 0.0000005 * ?R^2)*0.01*.35)
Sword Basic: (1-(0.011 *?R - 0.0000005 * ?R^2)*0.01*.70)
Sword Improved:(1-(0.011 *?R - 0.0000005 * ?R^2)*0.01*.50)
Sword Advanced:
(1-(0.011 *?R - 0.0000005 * ?R^2)*0.01*.40)


Known Problems:


* Aim seems to do interesting things to your accuracy and I have yet to pin it down, It should possibly give you 240 more accuracy but it doesn’t work exactly like that. Apparently it gives a larger damage bonus that what a simple 240 increase in accuracy would do.
* .00066255 Modifier in the Accuracy Calculations is approximate and can make your final damage be off by up to1 or 2pts in some situations. It is close enough for most calculations but I would like to be able to pin down an exact ratio.


Excel Damage Calculator


I have an excel file for the damage calculator that makes it easy to plug in your numbers and see your results. Also included in the file is a speed calculator and an armor calculator:


http://www.freewebs.com/staveeno/SWG%20Calculators.xls

Message Edited by Baciacca on 09-15-2005 01:21 PM




G u a a r r
Jedi Guardian
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..Forever Guiding and Last Correspondent of the Jedi Profession ..


Kwantiko
Fri Sep 16, 2005 12:12 am
#12

I thought this already existed somewhere? I remember reading a list of most damage and speed multipliers shortly after CU Beta opened.





Yarr, these waters be filled with pirates!
MasterSheep
Fri Sep 16, 2005 12:13 am
#13



the xcell spreadsheet attached to this post has all the damage modifiers in and is VERY accurate


http://forums.station.sony.com/swg/board/message?board.id=game_guides&message.id=295071&page=1


direct link to the spreadsheet is here


http://www.freewebs.com/staveeno/SWG%20Calculators.xls

Message Edited by MasterSheep on 09-15-2005 08:14 PM



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Guns n Roses Weaponry @ -2971 +0147 on Naboo
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