Jedi Archive
Thread: An idea to reduce the hate in the game...
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The main reason, I see, for a lot of the hate in this game would be the BH vs. Jedi feud. I really think it was a wrong idea for SOE to allow one group of players to have control over another (forced pvp). In concept this could have worked (just like communism on paper), but in reality some people are @$$holes and do whatever they can to piss others off. (I've seen post where a BH said he is a Jedi racist and enjoys causing jedi pain in xp loss.) BH's should never be the population controllers of the Jedi community. I think if Darth Vader learned of a Jedi coming out in the middle of a populated city, he would go there personally to kill the Jedi,destroy the planet where the Jedi was hiding,or send his specialized Jedi Hunters to destroy the Jedi outlaw.
Jedi: Population Controls
Whenever a Jedi or a group Jedi shows off their powers or use a lightsaber in a NPC city a message will be sent to the Emperor's Jedi Hunters (by way of Imperial Spynet) who will land just outside of town. The JH's will be high LVL CL's (300+), with at least 5 hunters landing at one time. The JH's should be nearly impossible to beat, to prevent farming for xp and loot. If a group of Jedi due manage to kill one of the JH's, then 5 more will shuttle in to back up the original 4 (9 JH's in all). The point being is to run like hell when the 1st shuttle lands. Also, the JH's should not hit like a DJM or Necrosis (1 hit kills) to give lower Jedi a chance to run for safety. For those Jedi that stay away from cities, but still want a challenge by gaining vis, the Emperor will send one of his Jedi Assassins to take the Jedi out quietly. JA's would work like the old Jedi/BH system. (only the Jedi and the JA will be able to attack each other) This would also give more variety to the Jedi community, since some JA's will do melee damage, will do ranged damage, and some will use the force and lightsabers. JA's should be difficult, but not as hard as the JH's. This would be the Jedi's chance to get high lvl loot (please be at least quality crystals with the ability to get quality tunes). The Jedi Assassins should be strong enough to make most Jedi run for the hills. For those Jedi that choose to stand and fight and die, they should get the xp lose equal to or more than a BH death. (to make a Jedi think twice about fighting)
Bounty Hunters: NPC Bounties
BH's should have more high end Boss Bounties and rare Jedi NPC bounties. These bounties should behave as close to players as possible. (run, heal, db, etc...) I don't know much about the BH system, but I do know that there are some things lacking in the game, like the number one BH in the galaxy. There should be a system installed to instill competition among the BH's where NPC and player bounties would count towards a ranking system. Also, there should be live events where the Empire/Rebellion/Jabba offer large bounties for NPC's, where BH's of a certain ranking can participate and compete against other BH's to capture the mark the fastest (alive) and bring them to a certain location. Other Bounty Hunters will be able to attack and steal the mark from the first BH.
Jedi: Dealing with Bounty Hunters
For Jedi that don't mind the occasional BH attack and likes to PVP, they should have an opportunity to do so. For BH bounties, the Jedi should attack one of the various gangs in the game (Jabba, Lady Valerian*, Maulers, Nym's, etc…) and get on their $h1t list. All Jedi should have their faction standings (beside Reb/IMP faction) set to zero once they become padawans. Then when a Jedi reaches -5000 faction points for a certain group that group will place a bounty on the Jedi's head. If the BH kills the Jedi, then the Jedi's faction for that group is reset to zero. To encourage more Jedi to get on the BH terms, the xp loss acquired at death should be lowered (not erased), because the Jedi can be on multiple terms (-5000 Jabba, -5000 Nym's, -5000 Borvo), the Jedi always has to worry about when a JA might show up, and the Jedi has the possibility of being ganked by 3 BH's (names should be put back on the terms).
BH's: Jedi player bounties
For BH's that want to fight with player Jedi, they will need to gain positive faction points with the various gangs in the game (Jabba, Nym's, etc...). If the BH's dies during a bounty, the gang would loose confidence in the bounty hunter (faction reset to zero). The pay outs should be the same for all jedi (but more credits); since only highly skilled pvp Jedi will want to tangle with up to 3 BH's at once (back to seeing the names of the Jedi). When bounty hunters of different factions are hunting the same mark, they will tef each other to show that they are competing against each other. (a BH killed by another BH, while in the process of collecting a bounty, will received a failed mission and have faction reset to zero.)
Message Edited by Botchie on 09-01-2005 03:02 PM
Hmm, i hate this idea. I hate everyone who likes this idea. I hate jedi. I hate myself....
Hate hate hate hate hate hate!!!!!!!
Phew, glad I got that out of my system. Now I will acutally read your message...
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Ummmm no,
As a former BH gone cloaker I think that part of system is fine. It should be a little harder to get vis so that those who do not want to engage in PvP can avoid vis but atm all jedi from day 1 are on the terms, now that may be inaccurate but it's damn close to fact
Quiet420 wrote:
ok, guess I was a bit harsh...you picked a template more for form then function, and as long as you have fun, whatever works
Jacella wrote:
Quiet420 wrote:
I guess if you dont have skills suprise can be pretty important...but the real players know better
Grr...not true. Skills are one thing, being a MBH/MP/CM4000 is another. A jedi with a decent saber can just plain outdamage my heals. So...you hit them when they are less able to respond![]()
Jango was HOTT!