Jedi Archive

Thread: Rant v 1.2347834

BabyJediKiller
Fri Sep 16, 2005 6:42 pm
#1


Ever since the CU, this game seemingly has gone to "poop".


1 - There was an instant boost in lag, which continues to grow

2 - The properties of the game which made it unique (HAM, craftable CM poisons/diseases, DOT's, many different PRIMARYtypes

ofdamage such as acid, electrical, heat, energy, kinetic, stun, etc) were done away with

3 - Jedi got the crap nerfed out of them

a: Jedi heals take more mind than most other healing professions (most certainly doctors)

b:Gay zip bars that make you stand in place and freeze in plaze while attacking (not only applies to jedi)

c: No more "Lightsaber Damage" that ignores armor, as if thin to medium-thickness metal would stop a lightsaber

d: Lightsabers use mind to attack (wtFudge?)

4 - Gave an instant boost to normal professions as opposed to jedi (CM/Doc heal almost if not more than 2x's as fast as jedi)

5 - Ruined pearl/crystal drops (devs are working on this... for... 4 months now?)

6 - Introduced way too many bugs

a. Bacta spray heals droids

b. Healing droids still give bonuses while incapacitated

c.Force Runstays on sometimes without mitigation

d.Rubberbanding is back!(yay!)

e.Paralyze, cm debuffs, paralyze

f. Limited attack speeds (cannot attack faster than every 2 seconds, no matter if the cooldown timer is clear)

g. Whenever one logs in, graphics settings are defaulted to (<--- Latest bug from the latest patch!)

i. Full viewing distance

ii.Flora, non-collidable flora, etc are turned on

iii. Static Object level of detail is increased

iv. Network status window is turned off

h.(more apply, just can't think of them at the moment. Feel free to add on)

7 -CM debuffs CANNOT be healed by ANY profession

8 -States hardly mean anything now. (Dizzy, Stun, Blind, INTIMIDATE!!!!!)


The peak of this game was right before the CU when the TEF system was removed. PVP was high-paced, but any group that would frequently "Clone Zerg" (where they would get tef after tef after tef back in, mostly cm's or other DOT users) was more or less stopped from doing such.


At this point, it seems that the title of "post-cu Jedi" is merely another profession that takes a long time to get and grind from start to finish, and at the end, it gives you another pool other than health, action, and mind to run out of.


Most annoying thing ever is the amount of lag that happens nowadays. What happened? SOE "upgraded" the game and downgraded the servers?


The CU was released with ROTW near-about the time ofEpisode III - Revenge of the Sith in efforts to make more money to put in SOE's pockets, no matter ifa large number of things weremessed up and they didn't allow enough time for THOROUGH testing. They increased the quantity of players, and reduced the QUALITY of such. Yes, it was a 'rebalance' in the fact that this went from a largely capitalistic serverto a socialistic template overall.


Star Wars Galaxies was indeed an excellent glass of kool-aide that I bought for 15 bucks a month, more or less. Now, this company, good or selfish intentions in mind, has decided to dilute it.


Results. That is what is needed to make this game worth continuing long-term.
mpedersen
Fri Sep 16, 2005 6:48 pm
#2






BabyJediKiller wrote:


Ever since the CU, this game seemingly has gone to "poop".


1 - There was an instant boost in lag, which continues to grow

2 - The properties of the game which made it unique (HAM, craftable CM poisons/diseases, DOT's, many different PRIMARYtypes

ofdamage such as acid, electrical, heat, energy, kinetic, stun, etc) were done away with

3 - Jedi got the crap nerfed out of them

a: Jedi heals take more mind than most other healing professions (most certainly doctors)

b:Gay zip bars that make you stand in place and freeze in plaze while attacking (not only applies to jedi)

c: No more "Lightsaber Damage" that ignores armor, as if thin to medium-thickness metal would stop a lightsaber

d: Lightsabers use mind to attack (wtFudge?)

4 - Gave an instant boost to normal professions as opposed to jedi (CM/Doc heal almost if not more than 2x's as fast as jedi)

5 - Ruined pearl/crystal drops (devs are working on this... for... 4 months now?)

6 - Introduced way too many bugs

a. Bacta spray heals droids

b. Healing droids still give bonuses while incapacitated

c.Force Runstays on sometimes without mitigation

d.Rubberbanding is back!(yay!)

e.Paralyze, cm debuffs, paralyze

f. Limited attack speeds (cannot attack faster than every 2 seconds, no matter if the cooldown timer is clear)

g. Whenever one logs in, graphics settings are defaulted to (<--- Latest bug from the latest patch!)

i. Full viewing distance

ii.Flora, non-collidable flora, etc are turned on

iii. Static Object level of detail is increased

iv. Network status window is turned off

h.(more apply, just can't think of them at the moment. Feel free to add on)

7 -CM debuffs CANNOT be healed by ANY profession

8 -States hardly mean anything now. (Dizzy, Stun, Blind, INTIMIDATE!!!!!)


The peak of this game was right before the CU when the TEF system was removed. PVP was high-paced, but any group that would frequently "Clone Zerg" (where they would get tef after tef after tef back in, mostly cm's or other DOT users) was more or less stopped from doing such.


At this point, it seems that the title of "post-cu Jedi" is merely another profession that takes a long time to get and grind from start to finish, and at the end, it gives you another pool other than health, action, and mind to run out of.


Most annoying thing ever is the amount of lag that happens nowadays. What happened? SOE "upgraded" the game and downgraded the servers?


The CU was released with ROTW near-about the time ofEpisode III - Revenge of the Sith in efforts to make more money to put in SOE's pockets, no matter ifa large number of things weremessed up and they didn't allow enough time for THOROUGH testing. They increased the quantity of players, and reduced the QUALITY of such. Yes, it was a 'rebalance' in the fact that this went from a largely capitalistic serverto a socialistic template overall.


Star Wars Galaxies was indeed an excellent glass of kool-aide that I bought for 15 bucks a month, more or less. Now, this company, good or selfish intentions in mind, has decided to dilute it.


Results. That is what is needed to make this game worth continuing long-term.





QFE





- Want a PRE-CU Server? CLICK TO SIGN THE PETITION!


"We needed to give people more of an opportunity to be a part of what they have seen in the movies rather than something they had created themselves." - Nancy MacIntyre, SWG senior director at LucasArts. (New York Times 12/10/05)
Artigo_Quyiter
Fri Sep 16, 2005 8:03 pm
#3






mpedersen wrote:





BabyJediKiller wrote:


Ever since the CU, this game seemingly has gone to "poop".


1 - There was an instant boost in lag, which continues to grow

2 - The properties of the game which made it unique (HAM, craftable CM poisons/diseases, DOT's, many different PRIMARYtypes

ofdamage such as acid, electrical, heat, energy, kinetic, stun, etc) were done away with

3 - Jedi got the crap nerfed out of them

a: Jedi heals take more mind than most other healing professions (most certainly doctors)

b:Gay zip bars that make you stand in place and freeze in plaze while attacking (not only applies to jedi)

c: No more "Lightsaber Damage" that ignores armor, as if thin to medium-thickness metal would stop a lightsaber

d: Lightsabers use mind to attack (wtFudge?)

4 - Gave an instant boost to normal professions as opposed to jedi (CM/Doc heal almost if not more than 2x's as fast as jedi)

5 - Ruined pearl/crystal drops (devs are working on this... for... 4 months now?)

6 - Introduced way too many bugs

a. Bacta spray heals droids

b. Healing droids still give bonuses while incapacitated

c.Force Runstays on sometimes without mitigation

d.Rubberbanding is back!(yay!)

e.Paralyze, cm debuffs, paralyze

f. Limited attack speeds (cannot attack faster than every 2 seconds, no matter if the cooldown timer is clear)

g. Whenever one logs in, graphics settings are defaulted to (<--- Latest bug from the latest patch!)

i. Full viewing distance

ii.Flora, non-collidable flora, etc are turned on

iii. Static Object level of detail is increased

iv. Network status window is turned off

h.(more apply, just can't think of them at the moment. Feel free to add on)

7 -CM debuffs CANNOT be healed by ANY profession

8 -States hardly mean anything now. (Dizzy, Stun, Blind, INTIMIDATE!!!!!)


The peak of this game was right before the CU when the TEF system was removed. PVP was high-paced, but any group that would frequently "Clone Zerg" (where they would get tef after tef after tef back in, mostly cm's or other DOT users) was more or less stopped from doing such.


At this point, it seems that the title of "post-cu Jedi" is merely another profession that takes a long time to get and grind from start to finish, and at the end, it gives you another pool other than health, action, and mind to run out of.


Most annoying thing ever is the amount of lag that happens nowadays. What happened? SOE "upgraded" the game and downgraded the servers?


The CU was released with ROTW near-about the time ofEpisode III - Revenge of the Sith in efforts to make more money to put in SOE's pockets, no matter ifa large number of things weremessed up and they didn't allow enough time for THOROUGH testing. They increased the quantity of players, and reduced the QUALITY of such. Yes, it was a 'rebalance' in the fact that this went from a largely capitalistic serverto a socialistic template overall.


Star Wars Galaxies was indeed an excellent glass of kool-aide that I bought for 15 bucks a month, more or less. Now, this company, good or selfish intentions in mind, has decided to dilute it.


Results. That is what is needed to make this game worth continuing long-term.





QFE






QFE to the second power



ggggggggggggggggg9WXnn][[[[[[[[[[[[]nnWX9ggggggggggggggggg


Artigo Quyiter - Dark Jedi






Galaxies is an example of wasted potential
Ged_FM
Fri Sep 16, 2005 8:07 pm
#4






Artigo_Quyiter wrote:





mpedersen wrote:





BabyJediKiller wrote:


Ever since the CU, this game seemingly has gone to "poop".


1 - There was an instant boost in lag, which continues to grow

2 - The properties of the game which made it unique (HAM, craftable CM poisons/diseases, DOT's, many different PRIMARYtypes

ofdamage such as acid, electrical, heat, energy, kinetic, stun, etc) were done away with

3 - Jedi got the crap nerfed out of them

a: Jedi heals take more mind than most other healing professions (most certainly doctors)

b:Gay zip bars that make you stand in place and freeze in plaze while attacking (not only applies to jedi)

c: No more "Lightsaber Damage" that ignores armor, as if thin to medium-thickness metal would stop a lightsaber

d: Lightsabers use mind to attack (wtFudge?)

4 - Gave an instant boost to normal professions as opposed to jedi (CM/Doc heal almost if not more than 2x's as fast as jedi)

5 - Ruined pearl/crystal drops (devs are working on this... for... 4 months now?)

6 - Introduced way too many bugs

a. Bacta spray heals droids

b. Healing droids still give bonuses while incapacitated

c.Force Runstays on sometimes without mitigation

d.Rubberbanding is back!(yay!)

e.Paralyze, cm debuffs, paralyze

f. Limited attack speeds (cannot attack faster than every 2 seconds, no matter if the cooldown timer is clear)

g. Whenever one logs in, graphics settings are defaulted to (<--- Latest bug from the latest patch!)

i. Full viewing distance

ii.Flora, non-collidable flora, etc are turned on

iii. Static Object level of detail is increased

iv. Network status window is turned off

h.(more apply, just can't think of them at the moment. Feel free to add on)

7 -CM debuffs CANNOT be healed by ANY profession

8 -States hardly mean anything now. (Dizzy, Stun, Blind, INTIMIDATE!!!!!)


The peak of this game was right before the CU when the TEF system was removed. PVP was high-paced, but any group that would frequently "Clone Zerg" (where they would get tef after tef after tef back in, mostly cm's or other DOT users) was more or less stopped from doing such.


At this point, it seems that the title of "post-cu Jedi" is merely another profession that takes a long time to get and grind from start to finish, and at the end, it gives you another pool other than health, action, and mind to run out of.


Most annoying thing ever is the amount of lag that happens nowadays. What happened? SOE "upgraded" the game and downgraded the servers?


The CU was released with ROTW near-about the time ofEpisode III - Revenge of the Sith in efforts to make more money to put in SOE's pockets, no matter ifa large number of things weremessed up and they didn't allow enough time for THOROUGH testing. They increased the quantity of players, and reduced the QUALITY of such. Yes, it was a 'rebalance' in the fact that this went from a largely capitalistic serverto a socialistic template overall.


Star Wars Galaxies was indeed an excellent glass of kool-aide that I bought for 15 bucks a month, more or less. Now, this company, good or selfish intentions in mind, has decided to dilute it.


Results. That is what is needed to make this game worth continuing long-term.





QFE






QFE to the second power






QFE to the third degree





How can you say you've lived life if you've never danced?
Well I do remember Han having a one piece suit made out of carbonite but it weighed a ton. Still it didnt require any ironing and was very wear resistant.
Thanks SOE! The CU and NGE gave me my life back. Thanks! Bitterness is the taste of love lost, a tear of acid that burns the heart.
Long gone, in sorrow of song. Stand I make to deliver hope with twisted temporal past, for the ripples in time distort what affects when. Prowlies a must see Clicky!
As a dreamer I sing to the sea and imagine the possibilities and potential this game could free, but when I get home a sad sight there be. A lost fool, for once was is gone, what could've been to never be, and the angel of my heart to be forgotten, locked away by the key of SOE.
mebach0709
Fri Sep 16, 2005 8:07 pm
#5


Wow, still people whining about the CU.


I forgot that SOE sent someone out to your house forcing you to pay each month.


If you don't like it then quit. Duh...

ApostleBishop
Sat Sep 17, 2005 6:03 am
#6






mebach0709 wrote:


Wow, still people whining about the CU.


I forgot that SOE sent someone out to your house forcing you to pay each month.


If you don't like it then quit. Duh...






I hear you but I dont think you hear yourself. If everyone thatwhines as you say quit then who will you play with ingame. The CU hit and whole guild was destroyed because players did the DUH move and quit,stop playing frequently, professions changed, JEDI lost content. We had the real episode III. This thread is not a whine but a mere insight on what has gone wrong. A whine is a unthought selfish cry to enhance self or to buster the short thought boxed thinking mindset of other players. My guild loveedthe changes to the GCW and FRS (even though fight club was present). We rolled with one jedi and regular profession even before EP 3 came out to get FRS for our jedi and other loot like pearls.


The problem is that if no one comp[lained or whined as you say, you would still be walking every where, no jedi will be ingame, there wouldnt have even been a CU ;not only that but , you wouldnt have had any armour or noithing like what we have now. Things change because people speak out. As long as a post is constructive pointing out insight or detailed problems that need to be address that's good. But the simple minded ones like"devs suck and they are nerfing us to death is the ones i question because they add stupidity and dishonor to the posts and players that are trying to actually help and care.


Im pretty sure this poster could have quit long ago but decuded to stay and give a hand so before we tell every one who complains to quit, let think about the desolate servers wqe will have and finally quiting ourselves.





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