Jedi Archive

Thread: Jedi vs player character

Slyve
Wed Sep 21, 2005 10:59 am
#1

WHen the CU came along the Devs said a Jedi would be 1.5 times dtronger than a normal player. NOT TRUE. If a Jedi is 1.5 times stronger than another player then why does a player character weapons hit harder than lightsabers, then why can a player character heal themselves for more health and faster than a full temp jedi, and it doesn't matter what Jedi profession you pick. If to many jedi in the game start picking that profession then the devs nerf it to make weak again. I know there are Jedi out there that say I am not weak, but give the devs time they will do the great nerf on what ever is working for you and then the jedi will be weak once again. I remember a time that this game fit right with the movies as far as how character fought and things. then came the great nerfs. lol. So in short it doesn't matter what profession you get if to many players start doing that profession the devs will start the great nerf on it.
DanlufCuCar
Wed Sep 21, 2005 11:02 am
#2






Slyve wrote:

WHen the CU came along the Devs said a Jedi would be 1.5 times dtronger than a normal player. NOT TRUE. If a Jedi is 1.5 times stronger than another player then why does a player character weapons hit harder than lightsabers, then why can a player character heal themselves for more health and faster than a full temp jedi, and it doesn't matter what Jedi profession you pick. If to many jedi in the game start picking that profession then the devs nerf it to make weak again. I know there are Jedi out there that say I am not weak, but give the devs time they will do the great nerf on what ever is working for you and then the jedi will be weak once again. I remember a time that this game fit right with the movies as far as how character fought and things. then came the great nerfs. lol. So in short it doesn't matter what profession you get if to many players start doing that profession the devs will start the great nerf on it.






We are 1.5x stronger becasue jedi have the ability to combine all those you stated above together into one well rounded template. Whereas Non-jedi cannot. But i do agree that Combat Medic/MBH is getting too close for comfort.



________________________________________________________________________

Danluf Cu'Car
RIP -Star War s Galaxies
Darkspear Archimonde
_______________________________________________________________
Slyve
Wed Sep 21, 2005 11:04 am
#3

Kind of like how you can be standing in your guild hall and all of a sudden be standing next to them on the front step and all you were doing is standing there.
HeadRoll
Wed Sep 21, 2005 11:05 am
#4






Slyve wrote:

WHen the CU came along the Devs said a Jedi would be 1.5 times dtronger than a normal player. NOT TRUE. If a Jedi is 1.5 times stronger than another player then why does a player character weapons hit harder than lightsabers, then why can a player character heal themselves for more health and faster than a full temp jedi, and it doesn't matter what Jedi profession you pick. If to many jedi in the game start picking that profession then the devs nerf it to make weak again. I know there are Jedi out there that say I am not weak, but give the devs time they will do the great nerf on what ever is working for you and then the jedi will be weak once again. I remember a time that this game fit right with the movies as far as how character fought and things. then came the great nerfs. lol. So in short it doesn't matter what profession you get if to many players start doing that profession the devs will start the great nerf on it.





Shaddap
Slyve
Wed Sep 21, 2005 11:07 am
#5

Thats what I mean that gun has a max damage of 1186 and a saber hit for like 700 if your lucky
HarlequinMK19
Wed Sep 21, 2005 11:14 am
#6

Guns should hit hard in my opinion. Lightsabers should as well. Melee weapons should not...therein is my biggest issue with the game. That and heal-stacking. I'm not gonna whine about Jedi, because I do fine, however I just can't stand the fact that we're back to melee' stacking uberness..only not it involves healing. Oh well.



-Aaron'shin De'wintres
"There is no art more beautiful and diverse than the art of death."

The fire, it knows me
I can walk through the blaze without a mark
Forever it owes me
The life I lost in the dark
Saereth
Wed Sep 21, 2005 11:37 am
#7

What can you do that this template cannot do better:


Template A:

Mswords/Pikexx4x/doc 4004/tk x1xx/Master brawler

Now on top of this template at 7kish armor, with 75% ab slicing, +25 in twohanded Cas for speed/accuracy/general speed/general accuracy

1200+ powerhammer + Slicing + Power up

Then add medical Enhancers

BE clothing for healing efficiency

A droid

and no force cost...


Really look at what that template can do that the current jedi Fotm cannot.. lets compare


Template B: MLS/3402end/4040defender/4000 healer


the only thing I can see is the 10 seconds root, which does absolutely nothing against template A but allow them a free 10 seconds to regen action/health. Now add in -40 speed debuff, -20% damage debuff, healing as good or not better than yours for the same mind cost but 0 force, better buffs all around... How can anyone honeslty say this temp is 1.5times stronger, in fact, the only temp I could see definatly being 1.5times stronger would be some Mpowers/x4xx sabers/4xxxenhancer/81sp somewhere else and just hope they 1. run out of mind before you run out of force and 2. dont get close enough to warcry/int or your just going to be wasting force for dps barely able to counter the bacta infusion enhancer... -shrug- correct me we're im wrong here, but I understand alot of the issues... Granted with a high damage/low speed saber its because less of an issue because the speed debuff doesnt hurt AS bad, but its still going to be a long and drawn out fight.





f...And all around Jack@ss of the Galaxy!
\
Colonel Saereth Lightsblade - Husband, Jedi, Politician, Rebel Ace

(
gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggggggggg)

Offer my Auction winnings to my vendor 482 -1365 (High End Loot vendor) Dantooine, City of Shadow

Sidalo
Thu Sep 22, 2005 12:05 am
#8






Slyve wrote:
Thats what I mean that gun has a max damage of 1186 and a saber hit for like 700 if your lucky




Large range on non-Jedi prof weapons. They are meant for regular PvE and decnt PvP.


I will put a 650-750 saber up against that and win in PvP. If the PvE is over a certain level I will outdamage it in PvE as well.


There are more factors involved than just max damage. You have to consider min, max, damage range, target level(PvE only) and the defenses and armor of said target.


What I really envy from that gun is only having 82 SAC. I really wish they would get the pearls / crystals to ahve SAC reduction and Acc bonus like they appear to be meant to.



Sidalo Yalew - Sith Apprentice
Renamed - Master Merchant

All Accounts Cancelled by NGE
Page 1 of 1
Previous Next