Jedi Archive

Thread: whats a spin group?

Farscape0ne
Thu Sep 22, 2005 4:28 am
#1

BubukaBirthba
Thu Sep 22, 2005 4:33 am
#2

A group using area attacks to grind. Since fewproffs except defenders can withstand the combined attack of 20 something mobs, it is usually used by jedi groups, and since saber spin is your default area attack for a saber, these groups are called spin groups.



--------------------------------------------------------------------------------
Bubu - Commando
Birthba - Domestics something
Borbo - (Still) Wannabe Spy

"Boredom is the path to the exploit side. Boredom leads to flaming, Flaming leads to nerf cries, nerf cries lead to suffering."
oh_riginal

Account still constantily renewed (stuhpid me)
Narut0
Thu Sep 22, 2005 4:34 am
#3

far better then afkwookie groups



Infinity [Gray-dark] 10 times ACE PILOT & only gay jedi in the vlillage
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perfavorebasta
Thu Sep 22, 2005 4:35 am
#4

pikemen do it as fine as jedi, maybe better in some cases



*Opith & Laara & Nanobit (Flurry)
Opith - forever lightsaber master
Laara - Former Bio-Engineer
Nanobit - Droid-Engineer & Artisan
Shop at (-5771, -5209), Star League City, Lok
Cartouche
Thu Sep 22, 2005 4:39 am
#5

Yes, TK/Pikemen are very useful in spin groups. Their area KD is a nice bonus.



Cartouche
BubukaBirthba
Thu Sep 22, 2005 4:41 am
#6

Will never replace a defender though at the lair, KD is way to short to make significant difference



--------------------------------------------------------------------------------
Bubu - Commando
Birthba - Domestics something
Borbo - (Still) Wannabe Spy

"Boredom is the path to the exploit side. Boredom leads to flaming, Flaming leads to nerf cries, nerf cries lead to suffering."
oh_riginal

Account still constantily renewed (stuhpid me)
magneto2
Thu Sep 22, 2005 4:43 am
#7

MLS/Mdef FTW!!!!....can kill 60 pikets at a time


/spam dervish on the lair






MaGnEtODark Jeedai "Carebear"
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Cartouche
Thu Sep 22, 2005 4:54 am
#8




Will never replace a defender though at the lair, KD is way to short to make significant difference





A TK/pikeman can definitely replace an MDef in a spin group. The only advantagesfor theMDef are +1000 innate armor and AI. But if you're MDef and youhave to use AI in a spin group, then you'reprobably better off looking for anothergroup.


As for the KD, it depends how and when it's used. If it's used just when a few members are about to incap, then it does make a significant difference.



Cartouche
magneto2
Thu Sep 22, 2005 4:56 am
#9

AI is great in a spin group...if youve got 2 nice lairs beside each other, and in a good group, u can AI and take 60 or more pikets at once, u just gotta AI once or twice till u thin em out, UBER xp




MaGnEtODark Jeedai "Carebear"
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perfavorebasta
Thu Sep 22, 2005 5:15 am
#10


Exactly,


my Miqo on Valcyn is tka/pikeman and without armor I have +6000. With CoB I am almost the same as MD without the problem of the downtime for regeneration. The con is that CoB doesn't work if you move because of the warmup. With Doc4000 and +25 healing efficiency in BE clothes (cost of 50k max) I heal almost the same as a Jedi with Heal4000 and I have the infusion as well (actually doc's infusion uses way too much mind imo).


The timer for an area KD is 30sec as the mobs won't go down for that time after the first. You need to wait few seconds from the beginning of the action to use it. Always target a mob and not the lair when using it. When you see the group of mobs coming and the first member getting damage use it and you give 4-5 seconds pause time while the mobs are down. This helps a lot.


While you are waiting for that 30sec you can apply some intimidation/warcry/taunt around to help the group members chased by the mobs ... And don't forget you have also the /spin yourself hehe


Pikeman is all fun. Belive it I am also MLS with Opith ...


Miqo





*Opith & Laara & Nanobit (Flurry)
Opith - forever lightsaber master
Laara - Former Bio-Engineer
Nanobit - Droid-Engineer & Artisan
Shop at (-5771, -5209), Star League City, Lok
HardwiredXMan
Thu Sep 22, 2005 5:29 am
#11

I have to say that being in a spin group for the last month or so has really boost my xp grind. By far the best spin groups that i've been in is all melee. In my opinion, a combination of a Pike and a defender are perfect. get those two tanking a level 82 picket lair and you can mow down that lair very quick without anyone in the group needing to heal except the tankers. You don't even need area heals (which will almost always take arggo from the tankers).


Pikeman and Defenders are both great for spin groups. no other professions are better. I would say some variation of defender and MLS is the best spinner and pikeman is second. The KD is good for emergency situations or simply when every person in the group has an AOE attack then you can get 20% extra damage on every mob from every player at the same time. They go down really quick like that.

BubukaBirthba
Thu Sep 22, 2005 5:39 am
#12






perfavorebasta wrote:


Exactly,


my Miqo on Valcyn is tka/pikeman and without armor I have +6000. With CoB I am almost the same as MD without the problem of the downtime for regeneration. The con is that CoB doesn't work if you move because of the warmup. With Doc4000 and +25 healing efficiency in BE clothes (cost of 50k max) I heal almost the same as a Jedi with Heal4000 and I have the infusion as well (actually doc's infusion uses way too much mind imo).


The timer for an area KD is 30sec as the mobs won't go down for that time after the first. You need to wait few seconds from the beginning of the action to use it. Always target a mob and not the lair when using it. When you see the group of mobs coming and the first member getting damage use it and you give 4-5 seconds pause time while the mobs are down. This helps a lot.


While you are waiting for that 30sec you can apply some intimidation/warcry/taunt around to help the group members chased by the mobs ... And don't forget you have also the /spin yourself hehe


Pikeman is all fun. Belive it I am also MLS with Opith ...


Miqo







Wow, you telling me, that a frigging TK/Pike is better than a MLS/MDef. I'm not astonished, I just wonder why on earth we are still and continually getting the nerf bat???


Or why the hell I still play jedi.





--------------------------------------------------------------------------------
Bubu - Commando
Birthba - Domestics something
Borbo - (Still) Wannabe Spy

"Boredom is the path to the exploit side. Boredom leads to flaming, Flaming leads to nerf cries, nerf cries lead to suffering."
oh_riginal

Account still constantily renewed (stuhpid me)
Eleutherios
Thu Sep 22, 2005 5:44 am
#13






BubukaBirthba wrote:





perfavorebasta wrote:


Exactly,


my Miqo on Valcyn is tka/pikeman and without armor I have +6000. With CoB I am almost the same as MD without the problem of the downtime for regeneration. The con is that CoB doesn't work if you move because of the warmup. With Doc4000 and +25 healing efficiency in BE clothes (cost of 50k max) I heal almost the same as a Jedi with Heal4000 and I have the infusion as well (actually doc's infusion uses way too much mind imo).


The timer for an area KD is 30sec as the mobs won't go down for that time after the first. You need to wait few seconds from the beginning of the action to use it. Always target a mob and not the lair when using it. When you see the group of mobs coming and the first member getting damage use it and you give 4-5 seconds pause time while the mobs are down. This helps a lot.


While you are waiting for that 30sec you can apply some intimidation/warcry/taunt around to help the group members chased by the mobs ... And don't forget you have also the /spin yourself hehe


Pikeman is all fun. Belive it I am also MLS with Opith ...


Miqo







Wow, you telling me, that a frigging TK/Pike is better than a MLS/MDef. I'm not astonished, I just wonder why on earth we are still and continually getting the nerf bat???


Or why the hell I still play jedi.







A player that knows his prof > A player that doesn't.



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