Jedi Archive
Thread: Suggestion to the FR and AI nerf
Actually, I think it would be better to just tune the regen of high level mobs to make them unsoloable if that was the desire.
I am not a fan of insanely high hit point mobs in SWG, it leads to more overpowered healing required to absorb the damage long enough to kill the mob.
High regen means a solo player can't out DPS the regen, but a group can. Fight is still fast paced, and its a battle of DPS instead of healing.
Whoops on double post. Stupid lag. I didn't even realized this was posted lol.
Message Edited by Homsarjedi on 10-12-2005 10:47 PM
Well higher regain will make it longer to kill the enemy, thus making it identical to higher health. I am not talking about healing, just the usefulness of AI. You can't take a 3k+ damage hit without AI, so healing is out of the question. There is a set timer to how long you can AI so you will need the group dps to kill it, not healing.Plus I favor higher health as it makes the enemy seem more powerful instead of sneaking in insane regain.
Shadowbrak wrote: (SOE Developer)
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As it is today on TC2, any buff you got will be canceled by a debuff in addition to the debuffs mods.
You have doc speed buffs. CM applies Thyroid Rupture.
Doc speed buff loses effect. And -40Combat speed.
EfreaK wrote:
Doc speed buff loses effect. And -40Combat speed.
You eat a blob candy. Hemorrage applied.
Blob candy gives no action regen bonus, and you get decreased action regen from Hemorrage. (If you use Blob + doc action buff + spice. Hem would cancel all 3 and apply it's debuff)
Jedi didn't get nerfed, ALL melee professions got shafted.