Jedi Archive

Thread: [Poll] What do you see as the Top 3 issues for each Jedi Profession?

Opie76
Wed Oct 12, 2005 9:05 pm
#1






THis is just me trying to get a sense of what the community thinks the top issues are as of this moment. I'll start out. Currently I'm a full template MLS/ME 4040 Healer. I've dabbled in powers and defender in the past so I'm aware of the capablity or lack thereof for each profession. I also had the opportunity to test various template on Beta before the nerfed the jedi frog abilities.


LS


  • 1. Master box needs some loving. - Dervish and advanced saber throw as well as some mods do not justify 3.2M. Remember the nerfed Dervish already.

  • 2. Speed bug needs to be fixed

  • 3. Premium/Flawless Pearls need to be implemented in a non farmable system. Possibly a replayable quest that takes days to complete.

Enhancer


  • 1. Master Specials are near useless now: Fr3 will no longer be good for escape (snare revamp). Regain Con effect on force regen is too harsh, and we need visible timer with a debuff stat showing how much it is drained.

  • 2. Master Enhancers should be able to choose to activate lower level force runs.

  • 3. Channel is a near must have for everyone. There should be low level version similiar to low level heal that is gained in novice healer. Maybe the current one could be moved to novice and the advanced version would have less effect on health , or a faster health regen rate.

Defender


  • 1. Avoid incap will be useless after the ToOW nerfs. What is its purpose if not for tanking?

  • 2. Master Defender needs another useful special or two. I'm not sure what at this time, but that can be debated later.

  • 3. ??? Since i have no defender, i'm sorta stumped right now.

Healer



  • 1. Master Healer Needs to be viable again: Total heal does not justify this box. Add the ablity to force buff yourself or others. A rez other command would also be acceptable.

  • 2. IF states are never going to be fixed, remove the heal states tree and replace it with something useful. Perhaps more offensive abilities similar to cm debuffs.

  • 3. Introduce jedi healing effeciency/speed mods. Spread these mods through the whole profession. Thus the dabbler will never be as good a healer as a master or near master. Skill tapes should also be introduced that have these mods.

Powers


  • 1. Reduce or eliminate the zip bar timer on some of the specials.

  • 2. Introduce some way for power to increase their damage output. Perhaps introduce a new semi-rare item that buffs powers damage ability. Or they could just activate the FRS mods. LOL

  • 3. Introduce a master level cloak. Allow this move to keep the old rule set regarding cloak, except for the part about interacting with base switches, etc.

Universal Concerns



  • 1. Adress the action/mind cost across the board on all jedi specials. Some may need lowered or raised.

  • 2. Pearl tuning being as random as it is needs to be adjusted. We should not be getting as poor of tunes as i've seen from premiums, good, etc.

  • 3. Allow a respec of FS skills. Actually make Luck and persuasion useful skills. Perhaps luck should also increase your chance at haveing a good tune on a crystal/pearl.

  • 4. Give us the the FRS, or at least drop a few hints of what it will be like.

  • 5. Group ganking by BH needs to be addressed. There is a definite exploit out there that needs fixed.

  • 6. Defense in general needs to be re-examined. Should saber reflect back damage if BH duelists eventually does the same?



Ho'mer





Message Edited by Opie76 on 10-12-2005 10:17 PM

GeckoFighter
Wed Oct 12, 2005 9:09 pm
#2

1) old MLS stats should be reinstated


2) Lightsaber damage reinstated


3) ability to use lower level abilities






[[Rynne Rossilian]]
[[Jedi Knight]]



TheNarcis
Wed Oct 12, 2005 9:23 pm
#3






GeckoFighter wrote:

1) old MLS stats should be reinstated


2) Lightsaber damage reinstated


3) ability to use lower level abilities








QFE



- Malak Draven
Homsarjedi
Wed Oct 12, 2005 9:29 pm
#4

For defender add not being able to effectively hold agro on multiple targets. Only have 1 single target taunt that only in certain instances will work. An area taunt would be best, a non jedi healer can easily get and hold agro compared to master defender.

Agreed on LS, Enhancer, and Powers.

For healer I think they need a revive, being a master box skill will prevent being a total FOTM as the sp cost will greatly weaken the jedi in other areas. A crowd control aka mez/root/snare heal could also be put in master box, a high force cost is expected for it. I do not agree with nerfing dabblers in healing, but instead make Master Healer more powerful and more useful because as of the moment only the healing is actually useful.



Jacehomsar (sunrunner) Storm Squadron Ace. Owner of Sunrunner's first Jetpack. Soon to be Jedi Knight
iacou
Wed Oct 12, 2005 9:38 pm
#5



Good outline Ho'mer. I don't think any of those things requested would negatively impact other professions. As for my suggestions, I am a M. Defender so I would say:


-Either make AI viable in PvE situations, or dump it for another skill.


-Make it so our "state defenses" actually protect against states. All the Devs have done currently is change terminology from DoTs and States to Buffs/Debuffs. As a M. Def, I should be able to protect myself (if even minimally) against roots/snares/DoTs/debuffs.


**Actually same would go for Enhancers with their state defenses, as well as having Healers be able to "heal away" such things as Thyroid Rupture, etc (again, even if at a significant force cost or smaller chance of success).


-For the love of Yoda, fix or explain how Ranged/Melee is working or supposed to work.


Outside of Defender, my humble suggestions are:


-remove us from the GCW and give us an alternative.


-fix mod speed on sabers


-bring on the FRS which will not include the ability to gain rank by killing non-FS players or fightclubbing.


-reduce the ridiculous mind cost to practically every move we have. We are already limited by action and force, why the mind too (with the exception of heals, of course)


-either remove pearls/crystals as loot orfix the way they drop.

Message Edited by iacou on 10-13-2005 12:41 AM











Iacou Ikaila ~ The barefoot Jedi
(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)
Penguinzx
Wed Oct 12, 2005 9:42 pm
#6






GeckoFighter wrote:


2) Lightsaber damage reinstated









Sorry to pick a small thing out of a pretty good thread to get hung up on, but I have to ask, what was good about LS damage? All I remember of LS damage was being a Rifleman/CH and having some Jedi gank squad run over me when I was overt killing me in 3 saber hits. Now I realize Jedi enjoyed being over-powered, but there is no reason to reinstitute this absurdly unbalancing feature. Jedi became at least manageable in PvP combat once they removed LS damage; put it back in and those few normal professions that are starting to creep back into PvP will all be packing up their bags again. I know Jedi swear up and down that they're gimped, and have been nerfed into uselessness, butJedi are still more powerful than any other profession. I go hunting with the MLS/Mdef's from my guild rather frequently, and I don't know any other prof that can just stand in front of a giant canyon krayt and swing away.


Simply put, LS damage went far and above being just "unbalanced", it was game breaking. It's been brought to a manageable level now, there's no reason to reinstate it. (In case anyone was tempted to tell me to get off the jedi forums, yes, I am a Jedi. Yes, I have a saber. No, I don't want LS damage back in the game)



penguinzx
{Master Rifleman/Former MCH/Compulsive Interior Decorator}
Corbantis

EmpressWSA
Wed Oct 12, 2005 9:43 pm
#7

LS



  • I think all the color crystals should add elemental Lightsaber damage, of different strengths. Similar to the random damage on pearls now.

  • Yes the pearl drops need to be better. As long as the creatures cant be farmed by individuals I dont see a problem with them being dropped by a high end mob.

Healer - I am in the process of retemping from MHealer



  • Mind costs need to be lessened from healer..PERIOD. My MBH/MCM suffers far less from the mind that my jedi.

  • Total Heal is a JOKE, I speak from experience. I know the people I was grinding with loved it, but I was incapped before the animation was done when I used it.

  • Need an area heal.

  • Need a rez other.

  • Need to reduce the timer at master.

Enhancer



  • Tripple current ammount of force you get from meditation.

  • FR3 is pointless now with the snare change

  • I dont know what the force regen downer is, but make it only 5 min long.

  • Remove the action and mind cost from channel, the reduction in health is bad enough in a fight

Defender



  • AI is useless in all but PVP, and even then you would be stupid to fight someone with it on.

  • Remove dominate mind. What is the point of holding aggro if avoid incap will break it.

Powers - The tree I dont know much about



  • I hear that AB will increase the damage of choke and other attacks. I thought choke bypassed armor already, why should AB increase the damage.

  • The snare on cloak is INSANE. It is no longer and escape or first strike move. The only use for it now is to not be seen while standing still.

  • Move cloak to master and remove the snare.

  • I acutally think breach should rip 1 jedi buff off, not 3 at a time. It should also have a chance to fail if the other guy has force defences up.


Its late here so I'm sure im forgetting alot of stuff.
_Cicero_
Wed Oct 12, 2005 10:13 pm
#8

/agree with opie, gecko and thenarcis
Opie76
Wed Oct 12, 2005 10:13 pm
#9






TheNarcis wrote:





GeckoFighter wrote:

1) old MLS stats should be reinstated


2) Lightsaber damage reinstated


3) ability to use lower level abilities








QFE







I don't think Light saber damage is the answer we are looking for. IF this was brought back we would never hear the end of the nerf calls again. Jedi just need a damage increase across the board. Perhaps the energy recon armor, and armor break slices need another look.


Plus don't forget we have the new "Armor break Immuninty" crystal being introduced in ToOW. Thankfully it won't be tradeable, and perhaps won't be a comman asi fear.



Aseikin
Wed Oct 12, 2005 10:20 pm
#10

jedi need to be able to absorb damage from other jedi alot more too,every 2nd or 3rd move shouldnt be a heal like it is now


Stryth






_______StarWars Galaxies______
A LOST HOPE

(gNNNNNNNNNNN@9Xggggggggggggggggggggg)

gailon24
Wed Oct 12, 2005 10:32 pm
#11

Some nice good short lists of what needs to be fixed with healer!



Gailon Miles - Master Healer Extraordinaire - Wanderer
Cyban Miles - Friendly Neighborhood Squad Leader Ranger - OpF

Burried 12/7/2005 - Murdered by the NGE, the Scythe of SOE


p897t98
Wed Oct 12, 2005 10:41 pm
#12

"I think all the color crystals should add elemental Lightsaber damage, of different strengths. Similar to the random damage on pearls now."

QFE

Not only will this encourage variation, It will also revive color crystals, as at the moment, they may as well be broken data pads...




rEnOO
Lowca's #1 FoRum Troll andPr0GraMMar PoLiCe PerSon

A True Jedi of Ancient Times...
-=-ATTENTION ADDICT-=-
I need to up my dose daily...


Opie76
Wed Oct 12, 2005 10:48 pm
#13






p897t98 wrote:
"I think all the color crystals should add elemental Lightsaber damage, of different strengths. Similar to the random damage on pearls now."

QFE

Not only will this encourage variation, It will also revive color crystals, as at the moment, they may as well be broken data pads...





Should there be a Poor/Fair/Good/premium, etc based rating system for color crystals? If we tune them and it generates a random elemental damage stat, I believe there should be.


On the topic of crystals. I really wish the devs would add SAC reducing stats to the power crystals/pearls. We are the only combat profession that lacks a way to reduce our SAC after it has been crafted.



Ho'mer
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