Jedi Archive
Thread: New chef drink has +Movement Speed Bonus Modifier. Implications for FR Vs. Snare.
Page 1 of 1
Opie76
Thu Oct 13, 2005 2:02 pm
#1
Well it seems that the new chef drink gives a +Movement speed modifier.
Does this now mean that Force run will have a quantifiable number tied to it? Does this mean that Snares will reduce a portion of this movement speed mod?
Stay tuned... More info coming hopefully.
Ho'mer
Message Edited by Opie76 on 10-13-2005 02:02 PM
Baciacca
Thu Oct 13, 2005 3:20 pm
#2
Still waiting for a clarification to see if it affects Jedi abilities.
Imphunter
Thu Oct 13, 2005 3:21 pm
#3
Opie76 wrote:
Well it seems that the new chef drink gives a +Movement speed modifier.
Does this now mean that Force run will have a quantifiable number tied to it? Does this mean that Snares will reduce a portion of this movement speed mod?
Stay tuned... More info coming hopefully.
Ho'mer
Message Edited by Opie76 on 10-13-2005 02:02 PM
I might be off base here but why add a snare nerfer and a food that mitigates it? Would it not have been easier to leave it alone and concentrate on coding /fixing something else?
pussycat
Thu Oct 13, 2005 3:22 pm
#4
Baciacca wrote:
Still waiting for a clarification to see if it affects Jedi abilities.
The way it's been going, Jedi must be prepared for the very worst. If we're lucky, that is.
MickGrey
Thu Oct 13, 2005 3:27 pm
#5
Ah, a subtle double-nerf!
I currently use food and Booster Blue to boost my stats. My "drink bar" is almost always at 0. When I get into a bad spot and need to use Stims, I typically don't have to worry about getting too full to take Ruby Bliel.
If this new snare-mitigating drink has a 14 filling and only lasts 1 minute..... (things that make ya go "hmmmm!")
I currently use food and Booster Blue to boost my stats. My "drink bar" is almost always at 0. When I get into a bad spot and need to use Stims, I typically don't have to worry about getting too full to take Ruby Bliel.
If this new snare-mitigating drink has a 14 filling and only lasts 1 minute..... (things that make ya go "hmmmm!")
Liani
Thu Oct 13, 2005 3:37 pm
#7
Stop thinking! We're not supposed to notice things like this.
ImpHunter wrote:
I might be off base here but why add a snare nerfer and a food that mitigates it? Would it not have been easier to leave it alone and concentrate on coding /fixing something else?
Taqwus
Thu Oct 13, 2005 3:53 pm
#8
I wonder how much this will cost from the chefs 500k+ per crate probably
I wonder what the next names will be
Torton Tea
Bols Bear
Jax Juice
Krayt Cocktail
Picket Piss (couldnt resist)
This was ganked from the chef forum
It takes:
2 identical alcohols
45 units of Dathomirian leather hide
25 units of fruit
1 drink container
1 medium food additive
There aren't many ingredients available at this time. What I made had the following stats:
Filling (16-17)
Flavor (39-49)
Effect: Movement modifier +0
Quantity (9-10)
Only 3 lines can be experimented on, Filling, Flavor and Quantity. Nothing for Nutrition. The quantity was for large glasses. No experimentation lines affected the Movement modifier. Flavor seems to be in seconds (again.) I'll make more with some other ingredients but it's pretty limited with the frogs only being on Mustafar. It uses the same SR75%/DR25% that other foods with hide use for the quantity calculation. It could be that the missing nutrition line would affect the Movement modifier, but who knows.
I wonder what the next names will be
Torton Tea
Bols Bear
Jax Juice
Krayt Cocktail
Picket Piss (couldnt resist)
This was ganked from the chef forum
It takes:
2 identical alcohols
45 units of Dathomirian leather hide
25 units of fruit
1 drink container
1 medium food additive
There aren't many ingredients available at this time. What I made had the following stats:
Filling (16-17)
Flavor (39-49)
Effect: Movement modifier +0
Quantity (9-10)
Only 3 lines can be experimented on, Filling, Flavor and Quantity. Nothing for Nutrition. The quantity was for large glasses. No experimentation lines affected the Movement modifier. Flavor seems to be in seconds (again.) I'll make more with some other ingredients but it's pretty limited with the frogs only being on Mustafar. It uses the same SR75%/DR25% that other foods with hide use for the quantity calculation. It could be that the missing nutrition line would affect the Movement modifier, but who knows.
Message Edited by Taqwus on 10-13-2005 03:57 PM
Page 1 of 1