Jedi Archive
Thread: Snare/Root and Remove States
Page 1 of 1
Anchmed
Thu Oct 13, 2005 6:06 pm
#1
Put a longer cooldown on all state applying moves - Crippling Shot, Wave, etc...
Make sure snare/root are considered states
allow 0/0/0/4 in healer to remove the states
Healer again would have more taken out of it then 4/2/x/x currently the most I've seen anyone take - the usual is 4/x/x/x or 3/x/x/x.
This would also reduce the majority of the templates that are out there.
Most jedi don't need alot out of Healer so they are able to take more in defender, more in enhancer to provide better defenses. By providing a counter move
Jedi would be atleast provided the ability to counter at the cost of reducing their templates def/off abilities.
Opie76
Thu Oct 13, 2005 6:08 pm
#2
I would also say bring the Enhancer "Resist States" in line with the other resist buffs . Currently BLeed, Disease,Poison allow +100 resist. Resist states is only +25. Maybe it should be brought up to 75 as a compromise.
Ho'mer
Message Edited by Opie76 on 10-13-2005 06:11 PM
Anchmed
Thu Oct 13, 2005 6:09 pm
#3
I would agree, I might drop a few boxes in defender to pick up state resists if they were brought in line.
Epak
Thu Oct 13, 2005 7:12 pm
#4
if these are not states, then they should modify "state resist" skills to be "state and debuff resist" skills.. my opinion
TraceAntilles
Thu Oct 13, 2005 7:14 pm
#5
I have the innate ability to defend against states. I read that this is not working and I think now that if Jedi was actually working as intended, I might find it fun to fight a BH.
So far BH's think they are bad asses, but in reality if Jedi abilities arent working, I'd say the hunters are in for a surprise.
Page 1 of 1