Jedi Archive

Thread: How to fix AI

chardin
Thu Oct 13, 2005 5:37 pm
#1

AI was put in, as a last resort, escape plan for jedi...
however, once the snare was put in, it was only useful for tanking, and pissing other players off...
with the new fix to it, it is still an escape for jedi in PvE, but still reamins useless in PvP...

I feel that removing the snare tied in with it will bring back its original purpose, and will compliment the new changes made to it very nicely. a larger force cost should be placed on it however, as to make sure you cant hit 4-5 AI's while running from a fight at full speed. 1 or 2 AI's should be all thats allowed, with ZERO movement penalty.

an alternate to the higher force cost, is add a much larger cooldown (maybe 10 seconds after it wears off before another can be reapllied) on it, so that there is still a window for other players to get the jedi down, as they chase them across fields....

but the main part of this post is to remove the snare. These new changes have taken away its much abused use as a "tanking method" and without a snare it can be used as its original intention again...

that is all...



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TT1
Thu Oct 13, 2005 5:41 pm
#2

I think they should keep it as it is.


1000 force cost with a heavy snare, it truly a tanking move, like the devs said -as intended-.


I really don't see the point of this nerf. I saw plenty of anti-cloak post, but 0 posts about AI being too powerful...even in BH forums.


Court-Jester
Thu Oct 13, 2005 5:52 pm
#3

There was absolutely nothing wrong with it pre-curb. When you people come to that understanding then maybe you can see the anger some of us older pre-curb Jedi harbor.


As for a fix? Laughable. AI in pvp has never been worthwhile. Now its not even worthwhile in pve. Fix the rest of defender (including ranged defense, ab resist, higher innate armor, more melee and ranged defense, etc) and give us some better master specials. Area dominate that holds aggro. And look in to the hundreds of other steller ideas that have floated in this forum before.


Its pathetic that the most advanced tanking profession won't be able to tank. Let alone compare to a non-Jedi.


But, then again...what can we seriously expect when there is no real risk? We are about equal or lower then every other profession out there and it continues to get worse with every god damn carebear that unlocks.



_______________________________________
G h e i s t v C o u r t - J e s t e r v L i l i t h
Death Before Dishonor - Master of 32 professions
Future Jedi Correspondent and Defender of the Jedi Profession

[ ] Has beaten SWG on Ultra Bring the PainMode (Perma Death)
[x] Has beaten SWG on Super Difficult Mode (Saber-tef / Skill Loss)
[x] Has beaten SWG on Chap my Hide Mode (Post-9)
[x] Has beaten SWG on Bring out the Gimp Mode (Post-Curb)
[x]Refuses to play SWG on Carebear Mode (Post-NGE)
sic_nos_defleo
Thu Oct 13, 2005 6:14 pm
#4

These new changes have taken away its much abused use as a "tanking method"







They said it wasnt to be used as a get away method by giving it asnare makingit only viable as atanking ability. How could we abuse something by using it for the only thing that itworks for? The intended usagetalk is too much, they don't know what anything is supposed to be used for until they nerf it, then they say youwere not using it as intended.


Dev -"AI was not intended to be atanking skill."

Jedi - "WHAT? that is the only way it can be used, you seriously didnt expect for it to be used for that??"

Dev - "Valid arguments are a bannable offense."


Replace AI with cloak, and tanking with getaway and its the same point.

Scruffylooking69
Thu Oct 13, 2005 6:34 pm
#5


How to fix AI? How about remove it completely and give us a new skill. Since snare is so popular these days, how about an area snare!!! Costs 500 force to use with a long cooldown timer andall targets within 15meters are snared for 30seconds. Okay okay, I know it's silly... but the truth is (and I hopemany Master Defenders will back me up when I say this)that the AI does not work correctly whenever you seem to need it the most (ie. when you get incapped while the timer is still active),has no use in most PvE or PvP situationsand AI costs quite a bit to use.


Now, the popular argument seems to be... AI is an escape mechanism for PvE. Well, why would I want to spend 1000 force to escape some NPCs when I can just hit burstrun and escape faster while keeping all my force. Sounds pretty sad to me when an ability that everyone has is better than an ability at a master box when they serve to accomplish the same purpose... which has now been defined as an escape... right?

Message Edited by Scruffylooking69 on 10-13-2005 06:35 PM



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Xorbok
Thu Oct 13, 2005 6:37 pm
#6

I just gave up and dropped mdef and picked up ms .... best move i ever made, AI was useless anyway, and that was IF it worked and IF it didnt fail in the middle of it ....


AI SUCKS .... MDEF is a waste of skill points ....






Sureshot

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TraceAntilles
Thu Oct 13, 2005 7:54 pm
#7


Yeah I never understood the logic behind saying AI was meant as an escape ability, but they snared ya, way to go SOE.



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