Jedi Archive
Thread: JEDI ROBES!!!!
Starling03
Wed Mar 02, 2005 2:30 pm
#92
I would deffinitly like to have the ability to craft our own robes...
We need to find a better way to bring our problems and needs to the Dev's, as no matter how many ideas we post they never ever reply
We need to find a better way to bring our problems and needs to the Dev's, as no matter how many ideas we post they never ever reply
Dorsk_81
Wed Mar 02, 2005 2:34 pm
#93
ob-gli wrote:
you guys arent tailors,you shouldnt be making your own robes.
No, but we're not Weaponsmiths either, but we make our own weapons.
Ashinae
Wed Mar 02, 2005 2:44 pm
#94
/sign
In Star Wars Episode II, all the cute little padawans in Yoda's class had their own unique-looking robe!
Crafting our own robes would be awesome! Here are a few things I'd like to see:
1 - A Myriad of styles to choose from. Perhaps give Padawans about20 or so differentstyles they can select from as a Jedi Padawan, and add more variety of Robes as the Jedi progresses in skills - not at specific boxes though, you do not want the style of robe to give away a Jedi's skills. Perhaps when the Jedi has spent 100 skillpoints in Jedi disciplines 10 more styles are granted, at 200 skillpoints10 more styles, then at Knight and higher the Jedi gets more options.
2 - More diversity of colors. Andmore thanjust plain white, tan, brown and black. I have been a Tailor and there is one jacket that has FOUR different parts you can color.
3 - Skill mods. In early posts regarding the Jedi revamp, the Devs clearly said that these robes would have protective properties much like armor. I think +10 Force Regeneration and +250 Force Power is just plain sad. And then when you get Knight it isn't any better. Make every robe do the +10 Force Regen. and +250 Force Power, but also allow the Jedi to select from a variety of skill mods to craft into the robe. Or add a new loot item like damage crystals and pearls that are looted and can be tuned by Jedi and put in their robe, much like crystals in a Lightsaber. Very similar to using Clothing and Armor Attachments, but make them special for Jedi. Skill Mods could include:
+ Force Regeneration
+ Force Power
+ Melee or Ranged Defense
+ Jedi Toughness
+ Lightsaber Toughness
+ State Resistence
etc... and perhaps others that are non-jedi-specific, like Fire, Poison and Disease Resistence.
4 - Accessories.
-
In the movies, Jedi wear cloaks over their robes a lot. And you notice when they are about to ge into serious fighting, they shed their cloaks (Episode I - the face-off against Darth Maul) Judging by their actions in the movies, the cloaks could give protection, but also be a hinderance to factors such as speed and agility. Perhaps Cloaks with armor-like resistence could be added. Make the cloaks subject to the combat delays so they cannot be exploited. -
Jewelry and Force-talismans: There is some kind of pendant I've seen, a Dark Jedi Pendant or something... Perhaps it could enhance a Jedi's power, such as make use of Force Powers more effective. Or other jewelry could help the Jedi use the Force more efficiently as well as add to aesthetic value.