Jedi Archive
Thread: Focus Thread: Force Enhancer
The discipline should be changed to:
Damage
Defence
Healing
Crowd Control
This is because this is how the game is now designed to work and this is the model it is built around. What this will do is clearly define the roles within the Jedi skills and eliminate all the overlapping of skills that we currently have.
This is how I would sort some of the skills:
Damage
- Lightsaber Attacks
- Force Lightning
- Force Choke
Defence
- Same as Defender is currently
Healing
- Healing Self
- Healing Others
- Revive ability
- HAM and Force buffs
- Force Sap
Crowd Control
- Roots
- Snares
- Force Knockdown
- Force Intimidate
- Force Weaken
Innate
- Channel Force
- Force Meditate (more skilsl in JEdi = more regen whilst meditating)
MsNiL wrote:
Read up on ROOT you noob.
Bobaku wrote:
1. Damage Reduction for FR2 and FR3 MUST STAY. It would be VERY GAME breaking to have a jedi running people down with FR3, just like it was before the damage reduction was replaced. What needs to be done is a seperate icon for FR1.
LOL try to root a person who HAS root and has FR3 noob. I am sick of people who want to be gods, which is what FR3 with no damage reduction would make you. I am sorry you didn't play back when FR3 didn't have damage reduction MsNiL, and if you didn't we wouldn't be having this conversation.
Oh and who ever has FR2 has Root.
Message Edited by iskareot on 07-19-2005 02:08 PM
UberNinjaOfDoom wrote:
1. Force Run 1 needs to be a seperate skill from ForceRun2/3 which have dmg reduction.
2. Meditate needs to be a lot faster (5x) would be a good number.
That was BEFORE root, BEFORE cu...
Bobaku wrote:
LOL try to root a person who HAS root and has FR3 noob. I am sick of people who want to be gods, which is what FR3 with no damage reduction would make you. I am sorry you didn't play back when FR3 didn't have damage reduction MsNiL, and if you didn't we wouldn't be having this conversation.
Oh and who ever has FR2 has Root.
well so is fr3
remove it on fr2 i can live with that , but not fr3
remove dam reduction on fr3 , remove snare on AI also
nuff said , kthx byby
changes id like to see...
Force Run 2 - remove damage reduction and increase force cost on start
Replace Force Resistance tree with a Force Buff tree, similar to doctor buffs
Synergy2 to have basic force meditate and synergy 4 to have improved
VPittou wrote:
wait wait , dident you say AI is a getaway .
well so is fr3
remove it on fr2 i can live with that , but not fr3
remove dam reduction on fr3 , remove snare on AI also
nuff said , kthx byby
AI isnt a getaway. thats why they added snare.
And FR2 is nearly the same as FR3. FOr some reason FR3's speed has been reduced since CU. u used to be able to keep up with a swoop etc....
Miffo wrote:
VPittou wrote:
wait wait , dident you say AI is a getaway .
well so is fr3
remove it on fr2 i can live with that , but not fr3
remove dam reduction on fr3 , remove snare on AI also
nuff said , kthx byby
AI isnt a getaway. thats why they added snare.
And FR2 is nearly the same as FR3. FOr some reason FR3's speed has been reduced since CU. u used to be able to keep up with a swoop etc....
ai was a getaway before the snare .
ask for speed increase on fr3 than ?
iam lost
nm
iam bored
wheres frs ?
never been m enhancer anyway , same old template for 8months now /shrug
It's not a getaway. Even Advanced Force Run is far tooslow (it's as fast as someone eating a parwan nutricake) and too expensive to be used outside shopping, and a group without ROOT doesnt exist. If you get ganked, Stasis is your only save, and it rarely works.
VPittou wrote:
Wait wait... did'nt you say Avoid Incap is a getaway?
Well so is Advanced Force Run.
Remove it on Improved Force Run,I can live with that, but not Improved Force Run.
Remove dam reduction on fr3, remove snare on AI also.
Enough said. Ok? Thanks. Bye Bye.
I'll take your Avoid Incap ability any day.
Message Edited by MsNiL on 07-19-2005 09:59 PM