Jedi Archive

Thread: Focus Thread: Force Enhancer

da-bro
Tue Jul 19, 2005 7:31 pm
#79

I think the 5 disciplines all need redoing because its an old de sign being used in a new system that doesn't really fit anymore.

The discipline should be changed to:

Damage
Defence
Healing
Crowd Control

This is because this is how the game is now designed to work and this is the model it is built around. What this will do is clearly define the roles within the Jedi skills and eliminate all the overlapping of skills that we currently have.

This is how I would sort some of the skills:

Damage
- Lightsaber Attacks
- Force Lightning
- Force Choke

Defence
- Same as Defender is currently

Healing
- Healing Self
- Healing Others
- Revive ability
- HAM and Force buffs
- Force Sap

Crowd Control
- Roots
- Snares
- Force Knockdown
- Force Intimidate
- Force Weaken

Innate
- Channel Force
- Force Meditate (more skilsl in JEdi = more regen whilst meditating)



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gera
Tue Jul 19, 2005 8:02 pm
#80

Meditate really needs seriously being looked at. It's regeneration rate needs to be improved as suitable as Tier4 box.


Other than that, Force Speed has some bugs (like need to shutdown / reactive to make it work sometime as intended)






Armor removed from Jedi so they can be kited 'as designed' - Blixtev

Bobaku
Wed Jul 20, 2005 12:03 am
#81






MsNiL wrote:





Bobaku wrote:

1. Damage Reduction for FR2 and FR3 MUST STAY. It would be VERY GAME breaking to have a jedi running people down with FR3, just like it was before the damage reduction was replaced. What needs to be done is a seperate icon for FR1.


Read up on ROOT you noob.







LOL try to root a person who HAS root and has FR3 noob. I am sick of people who want to be gods, which is what FR3 with no damage reduction would make you. I am sorry you didn't play back when FR3 didn't have damage reduction MsNiL, and if you didn't we wouldn't be having this conversation.


Oh and who ever has FR2 has Root.





Bobaku
Master Weaponsmith (Semi Retired)
iskareot
Wed Jul 20, 2005 12:07 am
#82


Ok first off (DO NOT TAKE AWAY ANYTHING) -- Oh and you two above me -- stop it / force slap


With that said: FIX WHAT WE HAVE!


Meditate:


It's not at the (20% said increase) no way.. no how its horrid. FIX Not a game breaker here.


Force Run:


Ok, make 3 as fast as a swoop, it has no other purpose really and might as well be as fast as one. I cant kill a rill while its on anyway. Not a game breaker. CAN WE AT LEAST TOGGLE THE BASIC SKILL?? I would love to go as slow as I can but come on...


Channel:


Cool down on channel does not need to be so slow, it's ok but not great.


Resist States:


Either we need to get this to be a "resist Mezes" or somthing that works in the game to resist against. (I have to ask lol)..


Force Armor/Force Shield


Armor is great finally, but which one should be a defense against a saber? (One should)???? Which is it???


Force Speed/Advanced:


Ok how about making this at least the same speed as a Doc buff (I mean just going out on a limb here)..lol


I will add again DO NOT TAKE OUT ANYTING JUST FIX WHAT WE HAVE PLEASE.


Its funny we have to ask this now.... it really is.

Message Edited by iskareot on 07-19-2005 02:08 PM



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HanSolo20
Wed Jul 20, 2005 12:09 am
#83

i agree i mean the toggle for force run is great. heres and idea hit the button and toggle it off then there is your no damage reduction. only things that need to happen with enhancer is to beef up meditate so it works a bit faster, and the resists i cant say need to be fixed but they need to be working. other than that everything is great. yes the get out of stasis exploit needs to be addressed as any exploit would be. what they did with force armor is great we can actually use it. the timer for force transfer needs to go. that is just dumb really. it was fine before transfering force shouldnt be penalize the draining was the problem and that was taken care of. i have been an enhancer for a long long time never respeced at all ever. i have seen its pro's and con's for a year. right now is probably the best we have been. so other than what i said dont change a thing dont press to change a thing.
Shin-Ryu
Wed Jul 20, 2005 12:12 am
#84






UberNinjaOfDoom wrote:
1. Force Run 1 needs to be a seperate skill from ForceRun2/3 which have dmg reduction.
2. Meditate needs to be a lot faster (5x) would be a good number.





Why?

I vote to have better buffs and remove damage reduction from force run completly..(why separate? That would be annoying too..)

When fighting ranges templates it can be annoyingto toggle force run to be able to catch up to em.



I am a Pre-CU player and I approve this message.

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Shin-Ryu
Elder Jedi

Wxxxx¹xx-Xggggggggggggggggg

MsNiL
Wed Jul 20, 2005 12:33 am
#85





Bobaku wrote:
LOL try to root a person who HAS root and has FR3 noob. I am sick of people who want to be gods, which is what FR3 with no damage reduction would make you. I am sorry you didn't play back when FR3 didn't have damage reduction MsNiL, and if you didn't we wouldn't be having this conversation.
Oh and who ever has FR2 has Root.


That was BEFORE root, BEFORE cu...

Back when Enhancers had 55% toughness as well.

Bury it, and look at the current game.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
VPittou
Wed Jul 20, 2005 12:48 am
#86

wait wait , dident you say AI is a getaway .
well so is fr3

remove it on fr2 i can live with that , but not fr3

remove dam reduction on fr3 , remove snare on AI also

nuff said , kthx byby
Laria
Wed Jul 20, 2005 12:50 am
#87

changes id like to see...


Force Run 2 - remove damage reduction and increase force cost on start


Replace Force Resistance tree with a Force Buff tree, similar to doctor buffs


Synergy2 to have basic force meditate and synergy 4 to have improved


Synergy 3 to have drain and channel and improved force sheild


Synergy 1 to have force sheild and force wave and transfer force


Master Enhancer to have Force run 3, Regain Consciousness, Stasis, and an improved health buff and speed buff


Increase buff time duration on improved force feedback to about 5min


Increase debuff time on improved force supression to last as long if not a tad longer then other roots


Novice Enhancer to have a very low very basic health buff



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Miffo
Wed Jul 20, 2005 12:53 am
#88






VPittou wrote:
wait wait , dident you say AI is a getaway .
well so is fr3

remove it on fr2 i can live with that , but not fr3

remove dam reduction on fr3 , remove snare on AI also

nuff said , kthx byby





AI isnt a getaway. thats why they added snare.




And FR2 is nearly the same as FR3. FOr some reason FR3's speed has been reduced since CU. u used to be able to keep up with a swoop etc....





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VPittou
Wed Jul 20, 2005 12:54 am
#89

VPittou
Wed Jul 20, 2005 12:56 am
#90



Miffo wrote:


VPittou wrote:
wait wait , dident you say AI is a getaway .
well so is fr3

remove it on fr2 i can live with that , but not fr3

remove dam reduction on fr3 , remove snare on AI also

nuff said , kthx byby


AI isnt a getaway. thats why they added snare.

And FR2 is nearly the same as FR3. FOr some reason FR3's speed has been reduced since CU. u used to be able to keep up with a swoop etc....






ai was a getaway before the snare .


ask for speed increase on fr3 than ?



iam lost



nm



iam bored



wheres frs ?




never been m enhancer anyway , same old template for 8months now /shrug




MsNiL
Wed Jul 20, 2005 12:57 am
#91







VPittou wrote:
Wait wait... did'nt you say Avoid Incap is a getaway?
Well so is Advanced Force Run.
Remove it on Improved Force Run,I can live with that, but not Improved Force Run.
Remove dam reduction on fr3, remove snare on AI also.
Enough said. Ok? Thanks. Bye Bye.



It's not a getaway. Even Advanced Force Run is far tooslow (it's as fast as someone eating a parwan nutricake) and too expensive to be used outside shopping, and a group without ROOT doesnt exist. If you get ganked, Stasis is your only save, and it rarely works.


The only use you have for Advanced Force Run is to outrun people (such as a BH) that keeps rooting you... a practice which is not reccomended since it kills your force in notime.


I would say that Regain Conciousness is the only safe "getaway" in Master Enhancer right now.


I'll take your Avoid Incap ability any day.

Message Edited by MsNiL on 07-19-2005 09:59 PM



--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
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