Jedi Archive
Thread: 5 Top questions for 5 answers
felipz wrote:
Not only that, it costs 20% action which is not reasonable for its damage.
Ghert wrote:
Zip bars on lightning! Please let them go! It's hard enough doing damamge without that useless thing to hold us down!
Remove Lightning Zip bars!
QFE!!! on both of those points!
2. Jedi's are limited time fighters while other professions can fight indefinetely. Whis is that? Proof comes from the fact that a jedi has a finite ammount of force the through the normal use of healing and combat that finite ammount of force gets used up. The longest fights I have seen with jedi are about 45 min. Other classes can fight indefintely since there mind and action can regen fully before they need to use thoose skills again.
3. How is cloak an alpha strike weapon not that it has a snare? This would be like making a Rifleman crawl 64m to get into position before firing and then only getting one shot.
4. What is the benefit of Avoid Incapacation now that it can no longer hold agro while in a group?
5. Can our heals be scaled up to match the other professions
Message Edited by Taqwus on 10-18-2005 11:09 AM
Epaos, thank you for your consideration in trying to post posi-
Yes, I remember the top five, we might have it covered in current issues and bugs, anyways heres my asking.
Question:
Devs, from our Jedi community POV we are seeing these "fixes" as nerfs to the jedi profession, the majority feel weakened and crippled from the power we had in the past. The question at hand is not if current Jedi will be stronger, but are you planning to implement more power, more strength, less cost, more effectiveness granted to knights and above with the upcoming FRS?
Ghyren Khi
Kauri
Message Edited by seraphzero on 10-18-2005 11:08 AM
Bizerk78 wrote:
Jedi vs BH revenge Missions= This would have nothing to do with Star Wars.......So they will most likely add it in
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Agreed,revenge missions are nothing to do with Star Wars, however the point must be raised that if we are to edge more towards a Star Wars virtual world then a bh dieing is the ultimate penalty, what I mean by that is not a revenge mission for a bh, but the failing of the mission to be the penalty and that penalty to be applied at that point. Jedi loose XP, why can't BH loose something for failing, what, I don't know but a discussion would be beneficial. Note that BH is the only profession at present that's holds a goal (with a high reward) of PvP (Jedi will get this again with the return of the revamped FRS)
Some really good suggestions on this thread so far, really hope we all get some good answers out of the dev's when/if they respond.
Although it's probably been said already, would suggest more of "Yes","No" approach be adopted with regards to the type of question be aimed at the Dev's, hopefully this would minimize the scope for dodging answers, followed up by a "when can we expect this to be implemented", looking for a 1-3month period (ie, between Jan-Man 06, or Jun-Aug 06, something like that)
The only other thing I'd like to see although it's probably way down on the wish list is the removal of negative xp. return the jedi to a minimum of 0 jedi xp and no lower. (we can all dream)
Best of luck
Message Edited by intelli on 10-18-2005 07:57 PM
- FRS update.
- Pearl update.
- Speed bug update.
- Jedi content?
- Possible Revamp?
2. You have shown complete disregard for wishes of the player community. Is there any plans to improve community relations ?
3. Lag has been terrible since the introduction of CU. Lack of combat Q makes this even more apparent. Is there any plans to improve hardware, or actually optimize your code ?
4. Can Jedi expect a revamp anytime soon ?
5. Current BH vs Jedi system serves no real purpose and generates much animosity between our professions. Is there any plans to change it's mechanics ?
2) Are there any plans to make Force Amplification Crystals an actual part of the game?
3) Is it possible to add any content dealing with the late-Jedi/Sith of the Star Wars universe? (As you've done with Obi-Wan, can you replicate the same for, say, Exar Kun or Maul or Bane?)
4) Are there any plans to increase the table of lightsaber crystals that have exceptional elemental damage? (So there is actual variation amongst lightsaber color?)
5) Are there any plans to enhance some of the lesser-used Jedi skills so there is more variation among Jedi builds?
Message Edited by GeizAndromeda on 10-19-2005 03:00 AM
My Top 5 Issues to be answered:
- Will The Jedi Healer trees be seeing a revamp to make them more useful and relevant to the post-CU environment?
- Will Jedi's be getting a system where their weapons are competetive when compared to the other professions, especially for those post-CU jedis who missed out on getting better quality pearls?
- Will Wookiee and Ithorian players stop being discriminated against in terms of new clothing (we dont want extra content, just to be equal to the other races) - this has particular relevance when concerned with the new Jedi Cloaks
- Will the new FRS be implemented before Christmas?
- Are there any plans to balance the game in terms of an alpha class generating imbalance, player hate, and content. I would much rather the next level in professions be realised: creating more elite-level classes. (Think Prestige Classes in the D20 RPG) These would alsotake effort to obtain, and would accompany Jedi in the system to give players an option how as to play their end-game. High-end content would also be needed for the elite-classes.
Regards,
BR
1. When will speed get fixed?
2. When will pearl tuning and drops improve?
3. When will state resists work?
4. When will healing cooldown time decrease?
5. When will area KD return to dervish?
Baciacca,
we know the devs don't reply. We know it's not your fault. What we are asking to you is ... keep asking them so they can't have any excuse they didn't know about issues/fix. Then please try to update us as fast as possible, even with a daily post saying ... "no news from the devs about this and that". We will appeciate this for sure.
Opith