Jedi Archive

Thread: Master Healer Revamp 1.4 (Updated 10.24.05)

Ciscero
Mon Oct 24, 2005 10:35 am
#66

Total Heal needs to heal everything!


Any debuff needs to last longer and be stronger.


Idon't like the vine grabbing snare! I don't want to play a druid. (even if the ability is present in a D20 SWG system)


Unfortunately, as with this post and the others before it... everyone BUTthe dev's would agree Force Healer needs some love.





Ciscero
(gnn[[[[[[[[[[nn]nW9Xgggggggggggggggggggggggg)
IOI
Founder and Council Member
Starsider Role Player
Big-Rug
Mon Oct 24, 2005 10:43 am
#67

Having total heal cure everything isn't the best option in my eyes. This is because it makes having heal states redundant. It's more logical to have both abilities do different things, for lower force costs. That way you can choose what you need without having to waste force. I understand some people might not like the root entable ability. But I feel its in keeping with the connection a Healer has with all living things, and gives a healer an offensive option without having to go into the enhancer line if they dont want to.


It's not a druid thing.. I think WOW has had too much influences on people's psyche? lol


Regards,


BR




Big-Rug
*Elder Jedi*

Never underestimate the Power of the Pink Side!

Thought for the day: If a pink wookiee turns blue glowie, do
they turn some sort of purple colour?

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