Jedi Archive

Thread: how efferctive is force armor 2 in comparison to master defender

Red-Dude
Fri Sep 30, 2005 5:57 am
#66

Red-Dude
Fri Sep 30, 2005 5:58 am
#67

LOL ok i got it my first thing to go to another site whatever u wana call them

btw tell me what u think about my planed template



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Maxil
Fri Sep 30, 2005 7:37 am
#68

just wanna clarify, armor break breaks both the armor you get from MDEF and FA equally, dont' think MDEF isn't armorbreakable. What it doesn't break is melee def, but as I said in my previous post with the proper foods you can have near the same melee def as a MDEF without the melee def branch, however if you have it and then use foods, (as well as modded clothes if you wish) a FA2 with 4x4x will in fact be stronger than a MDef.



Maxil





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knite16
Fri Sep 30, 2005 9:12 am
#69






myjedi wrote:
fa2 and master defender isnt useless like every1 says dont use ur fa2 until u have armor break on u then put up ur fa2 ur back at max defence making armor break useless






Has this been tested? Armor break can only be used once until it runs out (blinking icon) also, correct?



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Maxil
Fri Sep 30, 2005 9:38 am
#70



Red-Dude wrote:
so there realy is no cap and btw what exacty is the force ranking system lol a tree with no exp no skill points just word how do you lvl up and futhermore why would you want to as far as i can see u dont get any mods


The FRS was an advancement for jedi once they reach knight. You gained FRS points by deathblowing other faction Jedi, since once you are knight you are perm-overt (special forces) and cannot turn it off. Once you achieved so many, you advanced in the rank. However for certain positions, only so many per server could have that slot. At each enclaves are voting terminals, where the jedi vote amongst each-other. (Well, when there is a conflict for a position, the dark jedi have a dueling pit where they would fight it out for the spot, the dark jedi voting terminal is actually called a challenge terminal)

And there are mods, however the most notable were for light jedi healing increase, and dark jedi powers increase, were some more though.



Maxil





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fiav
Fri Sep 30, 2005 12:07 pm
#71






nightcloud wrote:

how efferctive is force armor 2 in comparison to master defender





can't say much about Mdef cause if never felt that insecure about my ability to play this game, but i can say that force armor 2 is a nice skill to have. mls, enhancer34x2, defender4x4x, healer4xxx is the temp i have and to me it seems to be the best looking balanced temps, with defense i get fromforce armor 2 and defender 4x4x i can solo most of the creatures/npc's in the game with out having to be a tank that walks around like a slug.



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Message Edited by GarVa on 04-20-2006 07:47 PM

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LinkyTriforce
Fri Sep 30, 2005 12:18 pm
#72

I was dueling a guildie who wasn't master defender, but had Force Armor 2, and we had about the same lightsaber but I just couldn't damage him but he did like insane damage to me.


But then again I had been taking a ton of damage all day long and was doing crappy damage so I don't know.


He said he only lost list 24 force each hit
jonaga
Fri Sep 30, 2005 3:05 pm
#73






Eskie wrote:

Nope, cloak never was FOTM for full templates if you look at the last astromech stats - almost no Powers dabblers, which means almost no cloaking Jedi.
MDef / MLS was FOTM for some time, but people realized that they only had skill points for either Healer 4040, Enh 2000 / Heal 3000 or Enh 0002 / Heal 3000 (or variations on the tier 2 and 3 boxes), leaving them vulnerable to at least one of the following: kiting, heavy damage, CMs, Force drain (either the attack or people beating them by running them out of Force).
Thats why - after the improvements to it - Force Armor is now taken more and more - and most people that dont want cloak now go for MLS / Enh 3402 / Heal 4000 / Def 4040 or slight variations thereof.




ummm .. I was under the impression that astromech stats only took into consideration master badges gained. But none the less I would say 75% of my server has cloak. hardly anyone has the template you consider FOTM.


most being MS / 0040 def / 4004 enh ( or variation )/ 0400 powers / 4000 healer




EDIT: but the reality is that FOTM is an arbitrary and pejorativeterm that has no real basis.

Message Edited by jonaga on 09-30-2005 06:09 PM






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Hass1234567
Fri Sep 30, 2005 3:13 pm
#74

MLS Enh 4xx4, Pow x4xx, def xx4x Heal 4xxx was FOTM pre cloak nerf anoucment


now its MLS, Enh 34x3, Def 4x4x, Heal 4xxx



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scoodoobydoo
Fri Sep 30, 2005 3:18 pm
#75

lol thats funny




red dude i explained frs to you look at my previous post or two ohk ?




it does have mods the character builder doesnt show them though thats why you cant see it



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Red-Dude
Sat Oct 01, 2005 10:43 am
#76

o btw do any jedi skills run off the ranged acc and ranged sped mods

Message Edited by Red-Dude on 10-01-2005 12:50 PM



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Red-Dude
Sat Oct 01, 2005 11:07 am
#77

to get force cloak id have to give up def 42xx outa my planed temp so my question is is it worth it



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Anistasio
Sat Oct 01, 2005 11:41 am
#78






SqUiShEe08 wrote:

I dont know if it's been said yet cause i'm not gonna read every post but if you have mdef and 0400 enh then it is a lot like having a armor break slice. You get hit the same with armor break and without cause your over the limit so it armor breaks the above part and your still above the limit for innate armor.





yep..FA2 with master def is a help when you get AB'd. thats it.



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