Jedi Archive
Thread: Lightsaber Damage
JChace029 wrote:This game is not based on the E.U. Stop bringing that into conversations.Leave LS Damage as is, otherwise they will have to rewrite EVERY creatures resist code and idd in a new damage type. I would rather they fix the bugs.I do enough Damage as it is.
Here's my check mate:
Mara Jade only existed in the EU. Mara Jade exists in the game. Exaar Kun is from the EU. The entire planet of Lok is from the EU. Nym's stronghold is from the EU. All of these are in the game. Therefore, the EU is part of the game.
Even completely disregarding the information about Cortosis ore, a lightsaber in the movies cuts through a blast door, cuts through the armor of an AT-AT, and slices people in half. Doesn't it just seem unbelievably silly for it to be 90% resisted by flimsy composite armor?
Message Edited by SimianHunter on 02-27-2004 02:21 AM
I am not a Jedi and i do not know what being a Jedi is like but if you ask me this game was however based apon what else?....... Yeah thats right it was based about the Starwars universe.
As has been stated LightSabers were the most dangerous weapons there were and people feared them for a reason cause they would cut through things like it was nothing i am sure most of us remember seeing in Episode 1 when he used a light saber and was cutting through that door then they closed the "Blast Doors" and he stuck it straight through and started melting it like butter?
Yeah thats cause a saber is near impossible to stop hints it should go through composite armor or any other type of armor or creature with ease just like they supposed to, i mean Sabers are not glowing sticks that pummel you like a blunt object which would in my opinion make it do Kinetic Damage.
So Sony get with the program and make this game a little more realistic and make Jedi the feared men and women they are supposed to and stop trying to make them balanced with the other professions cause guess what Jedi are not EVER going to be balanced with anything otehr than another Jedi cause i don't care outside of maybe a Bounty Hunter I don't see anyone taking a Jedi out. So yes Give Light Sabers there own damage type and no you don't have to go through and fix creatures resistances cause they won't have what they need to, to protect against a Light Saber.
Oh well maybe soon they will fix it.
Sarkster wrote:If I may add a little perspective, from a non-jedi who is currently grinding out holocrons.All of these suggestions (not just this post, but 90% of the others on this board too) amount to nothing more than an "I want a Jedi Win command". Get real its not going to happen. People quote from this film and that book about how its not currently realistic. You know what? youre right, it isnt realistic. If it was, this game would be out of business within 6 months.If the LS damage was correct, everything would be a one hit kill. It would melt through compo armour and pierce the other PC's vital organs. It would slash straight through the throat of a Kimo or krayt. Lets say that was the case. Then, everyone would either be a jedi, or noone would ever go overt again (I mean, whats the point when 1 overt jedi could comfortably kill 100 overt non-jedi?) Also, if LS damage was correct, there would be no saber xp, and no point in 5th Gen sabers etc. whats the point if you simply slice with ease through everything you swing at?I guess all im saying is, lets be a little realistic here in game terms, not SW terms
I dont think anyone is asking for one shot kills.
They are asking for sabers to do frightning, respectable damage.
You would understand if you dueled a TKM in high end comp.
I did so with a high end saber.
Simply put - if thier half smart there is no way you will ever kill them period.
Even if thier afk they will survive for 5+mins.
So, thought things are not expected to be "like the movies" those of us witha tad bit of sense can see it is bad for gameplay in all aspects to be hammering someone with the most powerful saber generation with the most powerful saber special and they hardly get hurt.
Thats all.
Message Edited by Vymordryss on 02-27-2004 06:29 AM
I think we're comparing apples and oranges here. The lightsaber, while being a fearsome weapon all on its own, is only fearsome depending on the prowess of one who wields it. There's a world of difference between a Padawan versus a Master wielding a lightsaber.
That been said, make the lightsaber have its own type of damage, capable of slicing through (almost) anything. Let the skills of the wielder dictate how well the weapon is to be used.
Common sense.
Message Edited by Berratus on 02-27-2004 06:33 AM
Just my personal opinion, not based on anything but the movies. The light saber should be AP3, probably HEAT damage. The example of the cutting of the blast door in Phantom Menace is a good one. He pierces the door and then the saber begins to melt the metal around it. I think all sabers should be AP3, damage and overall skill would increase with levels. I don't like the idea of a low AP saber at low levels. I think this should be one of the advantages as a jedi, especially considering it's a melee weapon, it should be a devastating armor piercing weapon. Especially considering there is an armor piercing rifle. It's not right that there is a weapon in the game with higher armor piercing than a lightsaber. Make it AP3...simple, the way it should be.
double damage type is a bad idea. Nothing in the game does that, and that would be a relative nightmare to code. By doing that you have to modify the entire combat /damage engine, not just the weapons and creatures.
The easiest and most straightforward solution seems to be adding another damage type.
Add "plasma" as a damage type, and make lightsabers the only thing that deals plasma damage. Its actually a pretty straightforward database insert to add a damge type to all armor, creatures, and PSGs in the game (plus schematics, etc) - not a minor change, but something doable inside a patch for sure.
Note that if everything is vulnerable to plasma, the AR of the sabers becomes a non-issue - if something is vulnerable the damage modifier from armor piercing doesn't come in to play at all.
As such, this would actually reduce our damage overall in a lot of situations (due to the loss of armor piercing multiplier against light armor targets) but where the "plasma" damage type would benefit is in PvP - wearing any type of armor would be no protection against a jedi's saber, we'd slice through armor the same way we slice through bare skin. Which is how it should be, in my opinion - we're not asking for one-hit kills every time in PvP, just asking for some continuity and some common sense - a lightsaber is obviously not kinetic damage, thats the least sensable damage type out of everything we've got to choose from.
Borion_Sunrunner wrote:
My two cents:
we're not asking for one-hit kills every time in PvP, just asking for some continuity and some common sense
hm maybe some jetpack for us too!
msg notify of bh picking missions!
we need to feel where they are!
and when they are in front of us we could just use mind trick to /tip all of their money cuz we need to buy pearls they dont!
/jediforage 1 crystals crates of 25 crystals at once! 2 seconds please
hm let me think...
forget about it we can feel them, we can just choke them as Vader did in ALL THE MOVIES, oh wait that was all he did..
hm sarcasm off//
okay there were just a few jedis in the movies, because they focus just on them, but there were just a few bounty hunter too, now u think about what u said.
You would understand if you dueled a TKM in high end comp.
I did so with a high end saber.
Simply put - if thier half smart there is no way you will ever kill them period.
Even if thier afk they will survive for 5+mins.
Dueling ANYONE with high kinetic composite armour would be hard... but I wonder why you mentioned TKM in perticular? *sigh*
Just for your infomation, TKM are stuck with only kinetic damage as well, except the best we get is light armour piercing VK with maybe 200 damage if we're lucky. Lightsbers do several timesthe damage than a VK.