Jedi Archive
Thread: **CONCEPT & DEV SUGGESTION** Master/Apprentice Option
Great work, I wish that we could something like this implemented. I have an in-game friend and we try to roleplay the knight/padawan relationship but the current system is not condusive at all.
EMC2 wrote:
"Always two there are. A master and an apprentice." Yoda
....except in SWG where Jedi are forced to play completely solo (odd for a MMOG designed for social activity)to avoid an extremely buggy and sensitive visibility system. Jedi who try to defend themselves against BHs with a mission further increase visibility and are perpetually on the BH terminals despite the outcome of dying to a BH ordefeating the BH inthe player bounty event and are eventually forced to logout of a game they pay a monthly subscription to play, as a group of BHs will eventually come to overpower the Jedi while the Jedi is NOT able to group for balanced defense.
There simply is no good means of RP in this design for the BH scenario, the FRS, or just PvE training and adventuring.
We've been tossing this idea around and many (including Arjun) have posted different thoughts. I spent some time this weekend working on a collaborative concept (credit gong to all contributors in the forums here)that I'd like to see the following happen as a supplement to the FRS XP to encourage a mentor relationship between a Master and Apprentice (Knight and a Padawan) that is so prevelant in the films and stories. This is at the very heart of the Jedi lore:
Master/Apprentice:
There should be a two-way radial menu between Padawans and Knights/Guardians that allows them to immediately choose each other into a linked Master/Apprentice relationship that is persistent until selected to be terminated by either party. If either chooses to drop the relationship, the other gets a gmail notifying of the change in this relationship and require it to take 23 hours to be completed. This relationship should also be shown in the Enclaves to any FRS of the same faction who view that FRS Knight/Guardian's information in the terminal. Upon a Padawan completing the Knight Trials, the relationship is instantly terminated as this new Knight is now capable of taking on their own Padawan from this point forward. Gmails should be sent to all ranked Knights/Guardians of the same FRS when a new Knight achieves this significant goal.
Guardians (upper FRS ranked) could take on a Padawan in a formal relationship, but should really be more focused on leading their side of the FRS and encourage the Knights to handle the direct mentoring and day to day training of younger Jedi. Guardians could possibly hold 'workshops' for FRS xp (like Yoda did in training the young ones in Episode II), to keep some hands on interest in the overal training process of the organization, but their prime goal is to coordinate and guide the FRS for thier side.
There should be quests that the council can select from an Enclave terminal that are complex and require a coordinated plan (including groups of Jedi) to complete.If Jedi remain in the GCW (uncertain how new FRS design may go), perhaps owners of faction bases can have an option in the base terminal to request protection resulting in aquest appearing in the Enclave quest terminal for the same faction Jedi to respond. The councilshould also be able to assign some of these quests to a Knight for the Knight and/or a Knight/Padawan team to accept and complete. Upon success of the quest, the council member gains FRS XP, the Knight gains FRS XP, and the Padawan gains Jedi XP.
Knights should focus on having a single Padawan in this one-to-one linked relationship to provide the knowledge and protection commonly found in this master/apprentice scenario, particularly because they are very capable of offering their own recent experience of training to Knight level and provide significant protection against the dangers that face low skilled Jedi. Knights should also interface and communicate often with the council and participate in the FRS activities under the guidance of the council. Knights should also be involved in directing training workshops for multiple padawans. Knights should gain the following benefits while in the 100m presence of their designated Apprentice (Padawan):
1. A percentage of the Padawan's earned Jedi XP converted to FRS XP for the Knight.
2. A slight increase to Force regen (+5 would be reasonable) to show the benefits provided from the Force to benefit a Knight willing to share their knowledge and offer protection to a young Padawan in training.
Padawans should focus on training. If they choose to accept a Knight/Guardian as a mentor, they should receive the following benefits (beyond being just a solo Padawan without a designated Master):
1. Gain access to the Enclaves only while grouped with their master and in 100m range, OR while grouped by another FRS ranked member in 100m range. The purpose of this access is to introduce the Padawan to the future benefits that exist for becoming a full time member of the FRS, as well as to provide a safe area for them to recover from visibility, and to attend focus workshops given by Knights and Guardians/Council Members.
2. Padawans should gain a slight increase to Force regeneration while in 100m radius of their designated Master, possibly a +5 to regen. This provides an incentive to encourage this relationship and the Padawan should show respect to the power of being in the presence of their Master. They should WANT to be near their Master, even more than wanting to wear their robes.
Workshops Concept:
These should be focused on specific training (lightsaber techniques, force power usage in PvE/PvP, healing techniques, etc) that would offer FRS xp to the Knight or Guardian leading the workshop and provide Jedi xp to the attendees. Perhaps Knights/Guardians could hold one workshop in a 23 hour period that requires them to demonstrate a certain number of skills inside the Enclaves using a "Workshop" terminal to initiate a workshop and to generate an NPC humanoid or animal (menu choices) in one of the Enclave chambers. Any Padawans grouped with the Knight/Guardian would get Jedi XP for each round of the workshop. The requirements could be like 20 rounds per workshop before FRS xp and Jedi xp are granted to the attendees. Leave the direction of training to the Knight/Guardian on whether he/she does all the work in the demonstration, or invites one or more of the Padawans to engage as well in a given round.
*variation* Outside the Enclaves: In the event it is too hard to design this feature in the Enclaves, or as an additional supplement to Enclave workshops, thesecould be conducted anywhere by a ranked Knight who obtains a workshop item (like a unique crystal obtained from the Enclaves no more than once every 23 hours) in the Knight's inventory with menu options on it. The only downside to having this in the open is there is increased risk the workshop will be interrupted, even abusively griefed by other players outside the workshop.
*** ASSUMPTION: Visibility would NOT be increased for Jedi working with Jedi in this design of master/apprentice and/or workshops. In fact, there should be ZERO visibility generated between Jedi anyway ***
OK, there is the framework of this concept to add player driven content, FRS XP, and some very appropriate mentor and effective hierarchical relationships back into a more Star Wars-y feeling Jedi experience. It also should help isolate us effectively from the non-Jedi population and reduce our daily impact on those who want to see less Jedi everywhere.
Let's hear YOUR thoughts on this concept...
Message Edited by EMC2 on 09-10-2004 07:09 AM
PoppinFresh103 wrote:
So now instead of fight clubbing jedi could progress with just a simple /follow? I say fix the other issues we have with the game before even considering things of this nature.
If it is implemented properly (balanced) then no. The idea is to provide some form of incentive to the "master" to go participate in activities with the "apprentice". It would be preferred that they do "content rich quests" instead of just go kill 4,300 beasts. Without an incentive, the "master" has no reason to go out and grind again with another Jedi other than simple friendship. This is not intended to be a fast-track up the FRS ranks by any means, and could easily be limited by linking FRS xp to joint "content rich quests" with a cap FRS xp per day for this quest system. The concept is to provide immersive structure, not a grind path.
Message Edited by PuntaSur on 03-28-2005 09:17 AM