Jedi Archive

Thread: **CONCEPT & DEV SUGGESTION** Master/Apprentice Option

PuntaSur
Sat Mar 05, 2005 9:39 am
#53

This idea would make the game so much more worth the time invested, and bring back the much needed social aspects as well. One of the original threads on Master/Apprentice, an idea that has consumed so many discussions and yet not addressed.



PuntaSur - MBH/Ranger and Jedi of 2003
EMC2

toraxx
Sat Mar 05, 2005 10:04 am
#54

I think this is cool but when you become an apprentice you should get a Dark Jedi Apprentice or Light Jedi Apprentice title.. whoever is your master



================Dark Side Force Wielder================
Sorcerer Of The Dark Side
Pre-CU Jedi Master Force Wielder, Lightsaber 0400, Enhancer 4004, Healing 4000, Defender 0040
RIP Force Lightning, Force Lightning Area, Mind Blast, Force Cloak, Force Inimidate, Force Weaken, Force Hit, Force Strike, Force Throw, Force Knockdown, Force Breach, Jedi Mind Trick, Animal Control, Animal Scare, Force Choke, Force Drain, Force Meditate, Force Aura, Force Shield, Channel Force, Transfer Force, Absorb Force, Force Run 2, Force Speed

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
((((Official Thread about Jedi Innate Armor))))
Denise_DArc
Tue Mar 08, 2005 4:07 am
#55

/sign
hXc_SWG
Tue Mar 08, 2005 5:07 am
#56

This is a great idea! DO IT SOE!



Cannae Starscream / Evrae

DarthPolecat:
"The reinvited Trogdorr as Tarn was a pretty good guy, or at least I never had any problems with him."
neojr:
"Well you can die, you loser."
JBrad95706
Tue Mar 08, 2005 6:21 am
#57

/sign

/bump

and

/agree

Denise_DArc
Thu Mar 10, 2005 3:38 am
#58

/bump
Catseye_Yellow
Thu Mar 10, 2005 3:41 am
#59

would you accept though like in EQ2 to be scaled down to your apprentices level? if so I am all for it



Catseye Aviba MBH/Mcarb
Some-One Important Msmuggler/MMerchant
K'Teak Moonsong TKM/Commando
Kells
Thu Mar 10, 2005 5:49 am
#60






EMC2 wrote:











"Always two there are. A master and an apprentice." Yoda


....except in SWG where Jedi are forced to play completely solo (odd for a MMOG designed for social activity)to avoid an extremely buggy and sensitive visibility system. Jedi who try to defend themselves against BHs with a mission further increase visibility and are perpetually on the BH terminals despite the outcome of dying to a BH ordefeating the BH inthe player bounty event and are eventually forced to logout of a game they pay a monthly subscription to play, as a group of BHs will eventually come to overpower the Jedi while the Jedi is NOT able to group for balanced defense.


There simply is no good means of RP in this design for the BH scenario, the FRS, or just PvE training and adventuring.


We've been tossing this idea around and many (including Arjun) have posted different thoughts. I spent some time this weekend working on a collaborative concept (credit gong to all contributors in the forums here)that I'd like to see the following happen as a supplement to the FRS XP to encourage a mentor relationship between a Master and Apprentice (Knight and a Padawan) that is so prevelant in the films and stories. This is at the very heart of the Jedi lore:


Master/Apprentice:

There should be a two-way radial menu between Padawans and Knights/Guardians that allows them to immediately choose each other into a linked Master/Apprentice relationship that is persistent until selected to be terminated by either party. If either chooses to drop the relationship, the other gets a gmail notifying of the change in this relationship and require it to take 23 hours to be completed. This relationship should also be shown in the Enclaves to any FRS of the same faction who view that FRS Knight/Guardian's information in the terminal. Upon a Padawan completing the Knight Trials, the relationship is instantly terminated as this new Knight is now capable of taking on their own Padawan from this point forward. Gmails should be sent to all ranked Knights/Guardians of the same FRS when a new Knight achieves this significant goal.


Guardians (upper FRS ranked) could take on a Padawan in a formal relationship, but should really be more focused on leading their side of the FRS and encourage the Knights to handle the direct mentoring and day to day training of younger Jedi. Guardians could possibly hold 'workshops' for FRS xp (like Yoda did in training the young ones in Episode II), to keep some hands on interest in the overal training process of the organization, but their prime goal is to coordinate and guide the FRS for thier side.


There should be quests that the council can select from an Enclave terminal that are complex and require a coordinated plan (including groups of Jedi) to complete.If Jedi remain in the GCW (uncertain how new FRS design may go), perhaps owners of faction bases can have an option in the base terminal to request protection resulting in aquest appearing in the Enclave quest terminal for the same faction Jedi to respond. The councilshould also be able to assign some of these quests to a Knight for the Knight and/or a Knight/Padawan team to accept and complete. Upon success of the quest, the council member gains FRS XP, the Knight gains FRS XP, and the Padawan gains Jedi XP.


Knights should focus on having a single Padawan in this one-to-one linked relationship to provide the knowledge and protection commonly found in this master/apprentice scenario, particularly because they are very capable of offering their own recent experience of training to Knight level and provide significant protection against the dangers that face low skilled Jedi. Knights should also interface and communicate often with the council and participate in the FRS activities under the guidance of the council. Knights should also be involved in directing training workshops for multiple padawans. Knights should gain the following benefits while in the 100m presence of their designated Apprentice (Padawan):


1. A percentage of the Padawan's earned Jedi XP converted to FRS XP for the Knight.


2. A slight increase to Force regen (+5 would be reasonable) to show the benefits provided from the Force to benefit a Knight willing to share their knowledge and offer protection to a young Padawan in training.


Padawans should focus on training. If they choose to accept a Knight/Guardian as a mentor, they should receive the following benefits (beyond being just a solo Padawan without a designated Master):


1. Gain access to the Enclaves only while grouped with their master and in 100m range, OR while grouped by another FRS ranked member in 100m range. The purpose of this access is to introduce the Padawan to the future benefits that exist for becoming a full time member of the FRS, as well as to provide a safe area for them to recover from visibility, and to attend focus workshops given by Knights and Guardians/Council Members.


2. Padawans should gain a slight increase to Force regeneration while in 100m radius of their designated Master, possibly a +5 to regen. This provides an incentive to encourage this relationship and the Padawan should show respect to the power of being in the presence of their Master. They should WANT to be near their Master, even more than wanting to wear their robes.


Workshops Concept:

These should be focused on specific training (lightsaber techniques, force power usage in PvE/PvP, healing techniques, etc) that would offer FRS xp to the Knight or Guardian leading the workshop and provide Jedi xp to the attendees. Perhaps Knights/Guardians could hold one workshop in a 23 hour period that requires them to demonstrate a certain number of skills inside the Enclaves using a "Workshop" terminal to initiate a workshop and to generate an NPC humanoid or animal (menu choices) in one of the Enclave chambers. Any Padawans grouped with the Knight/Guardian would get Jedi XP for each round of the workshop. The requirements could be like 20 rounds per workshop before FRS xp and Jedi xp are granted to the attendees. Leave the direction of training to the Knight/Guardian on whether he/she does all the work in the demonstration, or invites one or more of the Padawans to engage as well in a given round.


*variation* Outside the Enclaves: In the event it is too hard to design this feature in the Enclaves, or as an additional supplement to Enclave workshops, thesecould be conducted anywhere by a ranked Knight who obtains a workshop item (like a unique crystal obtained from the Enclaves no more than once every 23 hours) in the Knight's inventory with menu options on it. The only downside to having this in the open is there is increased risk the workshop will be interrupted, even abusively griefed by other players outside the workshop.


*** ASSUMPTION: Visibility would NOT be increased for Jedi working with Jedi in this design of master/apprentice and/or workshops. In fact, there should be ZERO visibility generated between Jedi anyway ***


OK, there is the framework of this concept to add player driven content, FRS XP, and some very appropriate mentor and effective hierarchical relationships back into a more Star Wars-y feeling Jedi experience. It also should help isolate us effectively from the non-Jedi population and reduce our daily impact on those who want to see less Jedi everywhere.


Let's hear YOUR thoughts on this concept...


Message Edited by EMC2 on 09-10-2004 07:09 AM



Great work, I wish that we could something like this implemented. I have an in-game friend and we try to roleplay the knight/padawan relationship but the current system is not condusive at all.





NEI Till I Die
Wookiefreakout234156
Thu Mar 10, 2005 6:52 am
#61

WOOO


this is the BEST thing i have seen on the Forums



.............. it may even beat the Devs posts.......



Vistit IMPHL Mall At -5945 1395-Talus, Hunter's Legion
Skipperino
Fri Mar 25, 2005 9:54 pm
#62

If this happens, I will give each and every dev a cookie and some fruit punch...you know you want to



                      /\___  < Lawl, I eat babies
@ @@@@@@@@@@@@ O \
@@@@@@@@@@@@@@@@____/
@@@@@@@@@@@@@@@ winnings vendor wp -3316 2796 epsilon talus
@@@@@@@@@@@@
|| || Whip'™Commando, Lover of Crixx, and Disachi's Dad
~~ ~~ -i support nudity!

PoppinFresh103
Fri Mar 25, 2005 10:11 pm
#63

So now instead of fight clubbing jedi could progress with just a simple /follow? I say fix the other issues we have with the game before even considering things of this nature.



Look what I've done. I made a post!
PuntaSur
Mon Mar 28, 2005 8:15 am
#64






PoppinFresh103 wrote:

So now instead of fight clubbing jedi could progress with just a simple /follow? I say fix the other issues we have with the game before even considering things of this nature.







If it is implemented properly (balanced) then no. The idea is to provide some form of incentive to the "master" to go participate in activities with the "apprentice". It would be preferred that they do "content rich quests" instead of just go kill 4,300 beasts. Without an incentive, the "master" has no reason to go out and grind again with another Jedi other than simple friendship. This is not intended to be a fast-track up the FRS ranks by any means, and could easily be limited by linking FRS xp to joint "content rich quests" with a cap FRS xp per day for this quest system. The concept is to provide immersive structure, not a grind path.

Message Edited by PuntaSur on 03-28-2005 09:17 AM



PuntaSur - MBH/Ranger and Jedi of 2003
EMC2

BriscoCounty
Wed Apr 06, 2005 10:44 pm
#65

NO! This is MADNESS! The Devs don't need to spend one second on Jedi until they get the CORE GAME WORKING RIGHT!!!! If anyone says any differently, they're out of their minds! The whole Jedi profession is a niche thing. Why cater to it when there are so many other things people want fixed, and should have gotten fixed 3 YEARS AGO!


I don't mean to cause a stir, but seriously guys, you can't possibly suggest that this be put anywhere on the list but DEAD LAST... I'm sick of all this Jedisickness that everyone has. What happened to people just wanting to be a Squad Leader or something? Oh yeah, because its been put on backburner since launch. Come on people, think. Now if things get out of a state of disrepair, then I can see something like this being a good thing to implement, ohhhh around 3 years down the road. Until then, though...
Page 5 of 6