Jedi Archive

Thread: NEW JEDI NERF

luckyme
Mon Sep 27, 2004 11:50 am
#40

.
Grammaton_Cleric
Mon Sep 27, 2004 1:01 pm
#41

how about making us crafters with glowsticks (for those dark nights on dantooine)?



Real Wookies don't wear clothes.

Wook master Yca...
FD_Pilot
Mon Sep 27, 2004 1:36 pm
#42

A new feature in JTL will be that BH's can bomb their Jedi target from orbit using a cluster of bomb droids.


Kinda like C-3P0 and R2-D2 using the escape pod in A New Hope.
doglegz
Mon Sep 27, 2004 1:40 pm
#43

No the best Jedi nerf is to simply have the account cost 20 bucks a month instead of 15 bucks
cosuu
Mon Sep 27, 2004 1:40 pm
#44


A new feature in JTL will be that BH's can bomb their Jedi target from orbit using a cluster of bomb droids.


Kinda like C-3P0 and R2-D2 using the escape pod in A New Hope.


OMG that is the best one so far.... ROFLMAO
Imist
Mon Sep 27, 2004 1:51 pm
#45



DarthBushJr wrote:
He was being sarcastic. His only other post on the jedi forums is about force-choking his chicken. Its quite humorous in a way





LMAO ::rolls on the floor::



Imist Darkwaver - Master Force Wielder ETERNALLY CANCELLED AS OF Dec 19
"'Do you know how bad you have to mess up to get nerds to leave a Star Wars game?"
SWG REFUGEE FORUMS
Monks
Mon Sep 27, 2004 2:25 pm
#46

One issue that hasn't been fully explored yet is Jedi and houses. I mean, Jedi are hiding in them sometimes, which doesn't really seem fair. How about every time you enter a private house, you lose 200k xp, and another 200k when you leave it. Oh, and going onto the balcony? 200k.


Bomb droids - these are currently underpowered. Bomb droids shouldcreate an explosion of nuclear proportions, and fling the Jedi into space, to a crash landing next to the bounty hunter terminal in Kaadera. On detonation, the Jedi is immediately placed on the terminals and every bh logged in automatically gets the mission, and a permanent tef on the Jedi. being shocked from the explosion, the Jedi will be unable to move from his landing position for three weeks, until his 'fallout' decays. Cloning will happen automatically, and the Jedi will clone in the same spot he died. If he dies, his 'fallout' counter will be reset, and it will take a further three weeks to clear from this point.


Sabers - make sabers both longer, and heavier. The saber should be at least the size of the pole used in pole vaulting, and weigh about five hundred pounds. This will cure the Jedi being able to block most ranged attacks, as he will be busy staggering around trying to hold the saber.


Force powers - replace all current force powers with 'clown abilities'. Force lightning will become 'Squirty Flower'. Grip will only now be used in the presence of other clow .. er Jedi - When 'grip' is initiated, all current Jedi will leap on each others shoulders and stumble around. Swap the robes out for clown suits. Jedi will however, have to visit an image designer to have their make up applied, which will unfortunately generate visibility (x50) for an image designer. The swoop bike will be replaced by a small car with wobbly tyres,and this will be the only vehicle Jedi will be allowed to use. When a bh is spotted, if the Jedi jumps into his car for a quick escape, the doors will fly off, and the aerial will extend and descend rapidly. The car will unfortunately not be able to move during these animations, but do not worry - this is working as intended.




Smedleyometer:-
The Truth ------------------------------------------------------------| Smedley


Mark33180
Tue Sep 28, 2004 12:04 am
#47


Newest Weapon For BH's The Ultimate Jedi Killer.

http://www.imagedump.com/index.cgi?pick=get&tp=128528

Message Edited by Mark33180 on 09-27-2004 03:05 PM

Mark33180
Tue Sep 28, 2004 12:21 am
#48

Striker505
Tue Sep 28, 2004 12:25 am
#49






luckyme wrote:
I thinks its time for a new jedi nerf. Jedi are still way too powerful making it too easy to advance in the force ranking system. Possible solutions might include slowing down force run 1, getting rid of saber block for ranged attacks, not letting jedi heal or heal states while knocked down. If you have any other suggestions I would like to hear them.






I think this post has merit. It's been almost a week since we got some good lovin' from the devs and personally I feel neglected.


Food is way overpowered. Jedi should not be able to eat food. Or at least cut their stomach/drink content by half. I mean we are Jedi. We don't need to eat.


Oh and those healing dealys are waaaaay to quick. Those need to be lengthed by at least 10-15secs with me standing there unable to do anything except getting beat on by the latest gank squad.


Sabers should be capped at 100dmg. I mean we have AP2. What more could we possibly want? And while we are at it, accuracy is to high as well. I'm hitting my opponets to frequently. This is causing major decay in my saber crystals. We should miss more to save my pearls!!


Minoch
Thu Sep 08, 2005 10:26 pm
#50






Every time you use a force power, SOE kills a kitten.






Five Stars for a kick-ass laugh




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