Jedi Archive
Thread: The best kept secret (and we f'ing hate it)
Another big secret:
If there's a light in the refridgerator, why isn't there one in the freezer?
Pulp fiction answer: Marsalis' soul (cf. any cinema mag circa 1994) -- common medieval belief that a possessed person could be identified via a cut on the back of the neck, presumably from wheretheir soul was extracted by the devil.
My belief is that the Jedi system is similar to that used in Asheron's Call in the Mage"profession" (you had to experiment with spells by repeatedly crafting six various materials until you "learned" the spell.) There were multiple classes of spells and six levels within each class (in short, the number of combinations was extremely large.) It seemed hopeless to derive some sense to these apparently random spell combinations, until... people started to extensively document the resultant components that various characters needed to learn. The great insight was that since the code was written by coders it probably utilized modular math (cf. any freshman Computer Science course), and since the AC devs said that each character's spells would be basically unique and derived at character-creation time, it seemed logical that the character name produced the combinations that the character would require. Indeed, a program was written (Split Pea) that gave very good hints into the spell comps that the Mage would need to learn most spells. The character name provided a key into an extensive hash table of spell components.
Replace spell components with "tasks to complete" and it seems reasonable to assume that a similar system is in place with the FSCS. The problem: there is an intentionallack of informationabout what lies inside the table. It is not hard to speculate about it and logically this would be some combination of tasks (master 3 professions, go to a certain Plateau of Tatooine, become an Imperial General, etc., etc.)
Another problem: once the first force-sensitive characters are around (presumably in isolation, training alone in faraway places), we won't be able to ask (at least for some time) a jedi what his "original" character name was, and then to ask him or her Everything That Character did. Thus, putting values into our table will take A Lot of work and a way to "crack" the code (or to split the pea!) will be a long time coming.
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Yoda : where there's a Whill, there's a back-stabbing force-balancer!
Detectives take pictures of a crime scene. Why? It's because sometimes the most important clue is so obvious. Clues don't always say "hey lookie at me, me is a cloo. vewy vewy importunt."
Fellstaff wrote:
Its impossible to solve the riddle without the clue(s). We don't even have a single confirmed FSCS open yet, how are we supposed to figure out WHAT they did to open it, before its even open?
Magritte wrote:
Dude, the brifcase in Pulp Fiction had gold bars in it.
Nope, it had Marcelles Wallace's soul. Think about it. ![]()
-Phal
StPhil wrote:
Magritte wrote:
Dude, the brifcase in Pulp Fiction had gold bars in it.
Nope, it had Marcelles Wallace's soul. Think about it.
-Phal
When Quentin Tarantino wrote this script it was in three parts Reservoir Dogs then Pulp Fiction then From Dusk till Dawn the diamonds from reservoir dogs is supposed to be whats in the Golden Briefcase. Reservoir Dogs and Pulp Fiction can be easily put together but in From Dusk Till Dawn it takes a little looking at to find the connection.
Statement by Roger Avery, co-producer of Pulp Fiction: "Originally the briefcase contained diamonds. But that just seemed too boring and predictable. So it was decided that the contents of the briefcase were never to be seen. This way each audience member would fill in the blank with their own ultimate contents. All you were supposed to know was that it was "so beautiful." No prop master can come up with something better than each individual's imagination. At least that was the original idea. Then somebody had the bright idea (which I think was a mistake) of putting an orange lightbulb in there. Suddenly what could have been anything became anything supernatural. Didn't need to push the effect. People would have debated it for years anyway, and it would have been much more subtle. I can't believe I'm actually talking about being subtle."
Cleopas wrote:
Remember when there was no internet and you had to hand draw the way the get to Mother Brain? Or how about Z elda and making maps of land by hand. Now that was fun. But all in all, I must say that this secret (and I have very limited knowledge of Diablo or EQ) is one of the most perplexing in any game that I have played. It's like a math problem that you keep getting wrong. But I've gotten the wrong answer for four months, but I'm not gonna stop trying! Who's coming with me (insert Jerry Macguire scene with goldfish)!
LOL, it's a math problem where they don't give you an equation.
MaziWarin wrote:Pulp fiction answer: Marsalis' soul (cf. any cinema mag circa 1994) -- common medieval belief that a possessed person could be identified via a cut on the back of the neck, presumably from where their soul was extracted by the devil.
My belief is that the Jedi system is similar to that used in Asheron's Call in the Mage "profession" (you had to experiment with spells by repeatedly crafting six various materials until you "learned" the spell.) There were multiple classes of spells and six levels within each class (in short, the number of combinations was extremely large.) It seemed hopeless to derive some sense to these apparently random spell combinations, until... people started to extensively document the resultant components that various characters needed to learn. The great insight was that since the code was written by coders it probably utilized modular math (cf. any freshman Computer Science course), and since the AC devs said that each character's spells would be basically unique and derived at character-creation time, it seemed logical that the character name produced the combinations that the character would require. Indeed, a program was written (Split Pea) that gave very good hints into the spell comps that the Mage would need to learn most spells. The character name provided a key into an extensive hash table of spell components.
Replace spell components with "tasks to complete" and it seems reasonable to assume that a similar system is in place with the FSCS. The problem: there is an intentional lack of information about what lies inside the table. It is not hard to speculate about it and logically this would be some combination of tasks (master 3 professions, go to a certain Plateau of Tatooine, become an Imperial General, etc., etc.)
Another problem: once the first force-sensitive characters are around (presumably in isolation, training alone in faraway places), we won't be able to ask (at least for some time) a jedi what his "original" character name was, and then to ask him or her Everything That Character did. Thus, putting values into our table will take A Lot of work and a way to "crack" the code (or to split the pea!) will be a long time coming.
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Yoda : where there's a Whill, there's a back-stabbing force-balancer!
yes, we'll eventually create a program and call it "split atom"
bleh
I bet WMD's will be found in Iraq in a shorter amount of time than this FSCS will be open... any takers?
I think this secret is nothing to the defining question of our generation:
"WHO LET THE DOGS OUT?"