Jedi Archive
Thread: TO ALL THOSE WANTING MAB BELTS CHANGED TO CLOTHING LOOK HERE
What is with people and their supossed "moral, honesty, integrity" on this issue? Why do people even go against this request? How is it game breaking? If you convert it to clothing then everyone can benefit from it. Not only that, it helps out the economy through all of the trading.
I call BS, no......I call it envy.
The marbari belt was a "Pre-Nerf" belt. By pre-nerf, it's stating it is a belt that is no longer craftable and retains charactersistics that its descendants don't. How many pre-nerf items are in existence in this game at this very same time? I have a couple as do/have half of the hyprocrites on this forum or this game.
What are you going to delete all of your pre-nerf items because it's descendants don't share the same characteristics and because it goes against your moral judgement and good will? heh ... I don't think so...
There are far more valid arguementsin favor of Marbari Belts being clothing rather than armor...if you'd like them listed again....i'm sure everyone here can point them out...
WHY...
Are we still debating this...Mabari is armor and Jedi cant wear armor or useAAs.
The DEVs did a good thing by fixing the bug that allowed the Jedi to exploit.
REDLION78 wrote:
WHY...
Are we still debating this...Mabari is armor and Jedi cant wear armor or useAAs.
The DEVs did a good thing by fixing the bug that allowed the Jedi to exploit.
/mourn LD and FD.
agreed...
However some people are never gonna get it...The Jedi never should have been able to use Mabari in the first place.
Skwall wrote:What is with people and their supossed "moral, honesty, integrity" on this issue? Why do people even go against this request? How is it game breaking? If you convert it to clothing then everyone can benefit from it. Not only that, it helps out the economy through all of the trading.
I call BS, no......I call it envy.
The marbari belt was a "Pre-Nerf" belt. By pre-nerf, it's stating it is a belt that is no longer craftable and retains charactersistics that its descendants don't. How many pre-nerf items are in existence in this game at this very same time? I have a couple as do/have half of the hyprocrites on this forum or this game.
What are you going to delete all of your pre-nerf items because it's descendants don't share the same characteristics and because it goes against your moral judgement and good will? heh ... I don't think so...
There are far more valid arguementsin favor of Marbari Belts being clothing rather than armor...if you'd like them listed again....i'm sure everyone here can point them out...
Envy LMAO I have a prenerf with no sea's in it yet. I just think those that used it for Jedi toons should have known this could happen and therefore accepted it when they made the decision to spend the credits. Tailors have wanted clothing to become uselss when it hits zero and it has been mentioned(WAY WAY back) and not yet implemented. You think this is an issue just wait till that happens. Why do you think there were and still may be not sure clothing repair kits. The fact is it could happen tomorrow. Buyer Beware is always a good idea to keep in mind when playing with a game where the fluidity is determined by which dev bought the most coffee and donuts last week and ground out some code to keep up with the list of things they have stated were going to happen.
RDX1 wrote:
Yes, people put millions into this, but it was a bug. If you wanted a belt to wear with mods use CAs and a tailor made belt. It has armor in the name.
/pause 1;
/forceextinguish
so does the ubese(aka: clothing)shirt, you tard
KeeferKman wrote:
RDX1 wrote:
Yes, people put millions into this, but it was a bug. If you wanted a belt to wear with mods use CAs and a tailor made belt. It has armor in the name.
/pause 1;
/forceextinguish
so does the ubese (aka: clothing) shirt, you tard
woot