Jedi Archive
Thread: Focus Thread: Force Enhancer
There is currently an exploit where stasis can be chained indefinitely if it is reapplied at a certain point, that needs to be fixed.
Meditation needs to be more effective - atm I used it more for the faster mind/action regen. Would also be good to add some kind of temporary buff like powerboost. Perhaps a temporary bonus to your forcepool or to action/mind regeneration or to healthpool or some combination of them.
Imp. Force Speed gives +25 speed and Imp. Adrenal Boost from 0004 doctor gives +40 speed!
Let atleast M Enhancer have an Adv. Froce Speed +40
When Defenders use their Aura/Valor, why not give Enhancers something like Force Prediction that gives +500 melee/ranged accuracy.
Activation cost lowerd on Imp. and Adv. Force Run. If I get rooted and want to run up to someone it takes to much force to activate it. Lower activation cost and maybe a slighter higher use cost.
Either take away damage reduction from Imp. and Adv. Force Run or make us be able to use Force Run.
Btw, if a defender needs to use AI in a duel when its not more the fair that an enhancer stasis him to let AI run out. Its both tactical advancments.
MsNiL wrote:
* Stasis breaks on auto-attack. It should ensure that auto-attack does not happen against the stated person once Stasis is effectively applied.
* The power costs force-power and breaks itself if you accidently re-use it on the sameopponent. It should give an error message instead.Message Edited by MsNiL on 07-19-200505:31 AM
Message Edited by MsNiL on 07-19-200505:31 AM
It takes you what? one sec to unauto an attack before you use Stasis. So why waste the time coding a solution when there is already one in game.
If i were enhancer i would want it to contain 100% buffs, both for myself and others.
Celerity: Same as now, but remove suppression
Synergy: Make meditate a short-term buff to force pool and force regen(+500, +5 regen), remove wave, move sheild
Resistance: Add sheild. Add resistance to new states under 'resist states' at teir4. Add feedback.
Protection: Add force damage buff. Add 'force focus', a short-term state buff that reduces force cost of all moves while active.
Something along those lines, is what id like if i were an enhancer.
1. Keep force run 1 as is.
2. Call fr2 and 3 "force sprint" and "improved force sprint" and give those the dmg reduction. That way you can choose which to activate, the run or the sprint.
3. Stasis (as well as other daze effects) can singlehandedly turn the tides of battle in a large skirmish. I would like to keep the functionality of the move, as it is also great for PvE, but there should be some sort of counter for PvP. My suggestion: add a "daze state heal" in the trees for both CM and Force Healer. This in no way nerfs Stasis beyond usefulness, and it also helps toreinforce the healer role in group combat.
4. The xx4x line is trash, but every profession has some skills they could just as easily do without. If you make that line actually useful, it just opens the door for every template to include master enhancer.
Masters should have access to FR1
the /duel crap needs to go for any Daze effect
the states line... yeah, it blows
There is difinitely some kind of accuracy issue with suppression/wave/stasis. These fail way too often, particularly against high level mobs.
Force Run
We need to be able to access lesser tiers of force run, or, even better, would be to remove the damage reducer from FR2 and FR3, since those skill can now be countered several ways.