Jedi Archive
Thread: Bacciacca, ur doing a great job, but its time to defend the jedi community
pagoa wrote:
why do i think a full templated bh should beat a full templated jedi? hmmm..... bh's should be an afterthought?.....hmmm bro, read some of my other posts before you write that nonsense. your answer leaves no room for strategy, and if it were that simple why would anyone even go bountyhunter...loot? get real and go back and read the other posts...
pagoa
OK...lets do it your way...lets use strategy:
Jedi is grinding or whatever...Bh walks up with his cyber limbs on and goes prone 80m away. In a first shot tactic, Jedi gets hit. As he tries to react he is hit with a snare...now...the Jedi is a smart guy, but is limited by the game mechanis...he tries and tries to attack but keeps getting the message that "target is out of range"...finally the snare wears away and he is heading in to lay the smack down on this BH...but wait...hes now been rooted....and wait whats this....man that BH is a super genious...hes getting up and moving out of his range..../rinse.../repeat...now all the best pearls and all the best sabers do nothing if we can not get in range to hit you....please, explain how you are so much more tactical than we are....i said it before...give me the range you have and we will be on equal terms...till then..../cloak ![]()
xEPICx wrote:
Kyho wrote:
xEPICx wrote:
Wingweaver wrote:
and get rid of exp loss, this is a game, not a 2nd mortgage
You want no risks so why should you get any reward?
whats the reward`???
If you want to be an overpowered profession, there should be some type of risk involved.
Message Edited by xEPICx on 10-22-2005 05:03 AM
well i agree that there should be some kind of risk involved, and would have no problem with that, but we arent an overpowered profession. All of my friends who are MLS+MDEF can go toe to toe with the BH and either survive or win. As Master Powers, i have no chance at all. In order to have a chance it seems that I have to grind out MLS to be able to take on a BH, but even then, the new snaring game the BH play takes care of it with the kiting that they do. Here's what I say:
1. expand the distance of ranged force powers to 45m. Its a much more loose restriction for jedi to be able to use ranged abilities effectively. It would make kiting a more difficult tactic for BH to use, instead of the strategy of choice. Snaring only slows us down, not rooting. By slightly increasing our range, it allows us to make kiting a SKILL, not something thats so easy. Honestly I think that Powers Jedi should have a range of 64m seeing as how we are self rooted and all of the decent damage dealing skills have zip timers, but i would settle for just increasing the range a bit.
2. getting rid of the force bar is a little much i think, but i think the regen on it should be much higher. I think it should be on par with the HAM bars. If the force bar regenerated as quickly as the health bar, then i think it might be a little more effective. I find that after every lair, i have to sit and regen my force, while all the non-jedi in the group have to stand around and wait while im channelling. You'd think that a drive from lair to lair would be enough time to regen the force bar, but it takes a LONG time to regen a whole force bar. Increasing the regen rate would make a HUGE difference.
3. Get rid of the self rooting on the damage specials for powers. specifically lightning. As a ranged profession, we are the only ones who cant kite. Even riflemen have a bonus to accuracy while moving for when they have to get up from kneeling or prone. If we are restricted to rooting while attacking we should receive a serious accuracy bonus for doing so. As it is, i miss often enough with lightning, that it seems as tho something is off.
4. Give force lightning a form of elemental attack. It should really do more against creatures, droids, NPCs and players who are not armored. For example, a TKM shouldnt recieve any defence against it due to not wearing anything that can ground them from the lightning. You could always say that different armors have a grounding effect built into them by using electrical layers, but non-armored creatures (armored being things like tortons and rancor), shouldnt recieve any bonus to defence against it. In comparison to this, lightsabers should do bonus damage to any structure. Lairs and damage-able bases should be cut to ribbons by lightsabers. They do not move so a sabers jedi should be able to place their slices in areas to accomplish more damage. This should be a significant increase, not like 25%, more like 100% more damage than a usual weapon.
these are just a few thoughts i had i thought i might share
pagoa wrote:
no, keep the unlock the same, it's cool that way, but make the full template grind the same as bounty hunter. jedi had lots of time to be super uber pre cu, and post cu the grind has been easier anyway with the kashyk grind and now no vis in groups.....so i don't think it's a slap in the face. actually i don't really care what they do. but in so many posts you read jedi saying "why shouldn't i be able to beat a bh when i have to grind for so much longer". the whole point is to eliminate that excuse.
The village takes a minimum from start to finish, 6 times 3 weeks = 18 weeks. So even if I opened up my full template Jedi on that date, I will still have grinded 16 weeks longer than a BH for his template. So that still doesnt work.
I know what your saying...."what can we do to get Jedi to stop using the grind as an excuse to Win"....I think you are missing the point. What we are saying is...."why even have a jedi...if other templates that take only a week or 2 to get are better". I appreciate the strategy that you want to see....but what you don't see is that, there is nothing gained in the end but a free account. Which we then turn around and make into our hassle free PvP account or Bounty Hunter.
Wow...that even hurt my eyes...sorry. Let me ask you this: If you don't want the grind to count for anything and you want Jedi to be on equal footing with other professsions, then how are you saying that you don't want jedi to be a starting profession. I mean should it take me 18 weeks to use a lightsaber or some cool light shows to then say "coooool"....man that was worth it.
If the grind doesn't make a difference...then why do it? Please explain?
xEPICx wrote:
Wingweaver wrote:
and get rid of exp loss, this is a game, not a 2nd mortgage
You want no risks so why should you get any reward?
And where is BH's risk? They lose nothing if they lose. They SHOULD lose something too. I'd love to see them lose credits to get negative stat cybernetics off from losing a limb or 3.
xEPICx wrote:
Kyho wrote:
xEPICx wrote:
Wingweaver wrote:
and get rid of exp loss, this is a game, not a 2nd mortgage
You want no risks so why should you get any reward?
whats the reward`???
If you want to be an overpowered profession, there should be some type of risk involved.
Message Edited by xEPICx on 10-22-200505:03 AM
/agreed, this is why the BH profession needs XP loss.
MikeHeXt wrote:
Gotta love BH forum trolls.
So becuz I disagree, that makes me a troll? LAFFO.
pagoa wrote:
i don't get it....if the bh had no buffs and his mind was gone....he can't heal bro. kill him
if you don't like your saber, grab some guildies and go get some bane's heart or pearls from krayts....
do you have bh's in mind in your template.....stasis works good against us as does cloak.
i don't understand your post????
Pagoa crimia master bh
Actually his saber is pretty good for what's available to post CU jedi.
MikeHeXt wrote:
I don't think anyone without medical skills should be able to use Stims...
QFE...stims combined with ruby bliel is BS for someone with no medic