Jedi Archive

Thread: What if ls did LS damage again?

Alexandre1
Mon Oct 17, 2005 9:10 pm
#40

The best saber of TC is worse then the easy-to-get Kattarn Knuckle... puting asside all long rage weapons of max damage 1100+ ! GIVE US BACK OUR DAMAGE !!! LIKE YOU DID IN SL !!!



Alexandryos, Phalanx - Bloodfin - 2 years of SWG, now an imbecile will ruin the game once forall !
The Last Hope: Patch 3283487234782304: The Developers Revamp.
Korom
Mon Oct 17, 2005 9:32 pm
#41

Its not an issue of BH v. Jedi, its a Jedi v. everyone else that is the problem. Sure there are a few stacker templates out there that might take a Jedi, but that's a few templates, just like most ranged BH templates get killed by good Jedi all the time. Making LS damage again would unbalance the rest of the game, not just the BH v. Jedi wars. Until Jedi are taken out of the GCW, I can't see you getting a damage type of your own, actually I think its unrealistic after CU anyway. Also, its the pearls and crystals that make the Pre CU sabers what they are, and that wasnt supposed to be that way, but farming of krayts pre cu for premiums and nightsisters for crystals has now made the pre cu sabers better than anyone else's. With ToOW that's getting fixed as well, since better components are in that expansion.
Badook
Mon Oct 17, 2005 9:45 pm
#42



JEDI IS 1.5 TIMES MORE WEAK THAT ANY FIGHTER PROFESSION!!!


THANKS SOE FOR THE NERFS!!!


BRING BACK LS DAMAGE!!!!

Message Edited by Badook on 10-17-2005 09:47 PM



Nerfed Pre-cu Light Jedi Knight
R.I.P. SWG - 07/30/2004 - 11/15/2005
Mythrindir
Mon Oct 17, 2005 10:02 pm
#43

lol i don't ab slice my armour (too expensive unfortunately) and get hit up to 1.2k by jedi with precu pearls. if you're wondering what it'd be like with LS damage.



Andlo Homan
Andlo <3 Ania
First Interceptive Strike Team
Looks Like You Just Got Fisted
Badook
Mon Oct 17, 2005 10:21 pm
#44

go to bh forum go...



Nerfed Pre-cu Light Jedi Knight
R.I.P. SWG - 07/30/2004 - 11/15/2005
Deathadders
Mon Oct 17, 2005 10:44 pm
#45

It would be cool if armor break was removed altogether and switched damage type back to light saber. Also, only have certain armor or item available to attach to armor to resist light saber damage. Since only this special armor/item attachement can resist LS damage, it shouldn’t be cheap for BHers to acquire. After all, a light saber is a legendary weapon and it sucks to see even little animals with the ability to resist a good portion of energy from the current nerfed light sabers.

Jedi can retain their movie like character without the loss of balance if the DEVS put more effort into the system with tight/close player base colabroation.

Message Edited by Deathadders on 10-17-2005 10:54 PM

EstoMax
Mon Oct 17, 2005 11:03 pm
#46


I say bring it back only because they have ab resists now in armor but go by something like I state below:


1. Make a box in the crafting session that only allows the certain resource to go in there that gives the saber resist

2. Make it only 1 resource type and class on the entire span of servers.

3. Makethe resourcespawn for maybe half a day when it spawns so that everyone and there mother doesnt have the resists.

4. Make a bottom cap on the resource stats so that it is always at least decent when found.

5. Make a quest "like the ris quest" were you must learn the art of creating a piece of armor with LS resists.

6. Make the possible resist up to 5000 because what can really truely stop most of a lightsabers strike?

7. Keep the ability to AB resist the armor by slicing it and keep it up to 75%.

8. Allow the same in a PSG but resist capped at 1000.



All of this would bring a little bit ofcontent for Armorsmiths, slicers and people who gather resources. I think it would be fun.

Message Edited by EstoMax on 10-17-2005 11:04 PM



Estomax
-=Its not in my nature to be evil=-
-=The devs made me this way=-

obuu
Mon Oct 17, 2005 11:09 pm
#47

i would like SoE to bring back lightsaber damage but i do think it would unbalance things, im a post-cu jedi with 4 good quality pearls and i have been killed 3 times while grinding and 1 time full temp, so if i can make it in this game and hold my own as a post-cu jedi than anyone can i only have +25 1h ls speed (4 ca's to get +25) and brings me to the next thing, to make jedi a bit stronger (not uber) just fix out speed mods. Do i feel like im stronger than all other proffessions well not to sound full of myself but yes i feel stronger than all other proffessions. It's not the dmg you do its the skill you have when wielding your weapon, beatin 3 pre-cu jedi with higher dmg and dps sabers than myself. Thats my 2 cents



Acenio
Commando
Domon
Elder Jedi
IMPHL

Mythrindir
Mon Oct 17, 2005 11:16 pm
#48






EstoMax wrote:


I say bring it back only because they have ab resists now in armor but go by something like I state below:


1. Make a box in the crafting session that only allows the certain resource to go in there that gives the saber resist

2. Make it only 1 resource type and class on the entire span of servers.

3. Makethe resourcespawn for maybe half a day when it spawns so that everyone and there mother doesnt have the resists.

4. Make a bottom cap on the resource stats so that it is always at least decent when found.

5. Make a quest "like the ris quest" were you must learn the art of creating a piece of armor with LS resists.

6. Make the possible resist up to 5000 because what can really truely stop most of a lightsabers strike?

7. Keep the ability to AB resist the armor by slicing it and keep it up to 75%.

8. Allow the same in a PSG but resist capped at 1000.



All of this would bring a little bit ofcontent for Armorsmiths, slicers and people who gather resources. I think it would be fun.

Message Edited by EstoMax on 10-17-2005 11:04 PM





i think i'd cry if it spawned when i was at school...or was spawned from 2 am to 830 am...


cortosis weave was expensive in SW, but not unheard of. there were also a number of other rarer alloys resistant to lightsaber.





Andlo Homan
Andlo <3 Ania
First Interceptive Strike Team
Looks Like You Just Got Fisted
Alvantes
Mon Oct 17, 2005 11:16 pm
#49

They can give damage but they dont have to make it LS damage, by unbalance i ment everyones armor wouldnt have any resistance, which it needed cause it made jedi too strong pre cu, creature would all be weak to it or it would be bugged and it wouldnt do ne damge at all to creatures. Changing this would be a several month undertaking for SOE to fix all the bugs they created when they but it in. I say leave well enough alone. And if you want 1000 damage weapons drop jedi and be a riflemen.



Alvantes Tyrrant


Leader of Rogue Battalion


A Little -RgB- Fact


Alexandre1
Tue Oct 18, 2005 8:00 am
#50

Even Jedi you are W T F youre talking about ????. BRING BACK THE **edit** LS DAMAGE AND BOOST THE POWERS !!!

Message Edited by Alexandre1 on 10-18-2005 08:01 AM



Alexandryos, Phalanx - Bloodfin - 2 years of SWG, now an imbecile will ruin the game once forall !
The Last Hope: Patch 3283487234782304: The Developers Revamp.
Casshern_Greyfox
Tue Oct 18, 2005 8:20 am
#51

Hmm jedi have lower defense(non Mdef, lower damage, longer healing cooldown timesANDonly 1 heal and 1 HOT(CM get 3 heals, and docs get 2 heals and a HOT all with much lower cooldown timers), and we have a max 32m range. Im not sure how im able to kill any BHs cause it just doesnt add up (when comparing toMBH/MCM)....





Click here to support Glzmo's great Visions to save SWG!


@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@

ArkonPhoenix
Tue Oct 18, 2005 12:07 pm
#52

Either bring back LS Damage, or double to triple our current damage output. Just my thoughts.




I just hit a bunch of buttons and hope everything works out.

Click here for "Arkon’s Ideas and Suggestions for SWG".
Page 4 of 5