Jedi Archive
Thread: What if ls did LS damage again?
Message Edited by Badook on 10-17-2005 09:47 PM
Jedi can retain their movie like character without the loss of balance if the DEVS put more effort into the system with tight/close player base colabroation.
Message Edited by Deathadders on 10-17-2005 10:54 PM
Message Edited by EstoMax on 10-17-2005 11:04 PM
EstoMax wrote:
I say bring it back only because they have ab resists now in armor but go by something like I state below:
1. Make a box in the crafting session that only allows the certain resource to go in there that gives the saber resist
2. Make it only 1 resource type and class on the entire span of servers.
3. Makethe resourcespawn for maybe half a day when it spawns so that everyone and there mother doesnt have the resists.
4. Make a bottom cap on the resource stats so that it is always at least decent when found.
5. Make a quest "like the ris quest" were you must learn the art of creating a piece of armor with LS resists.
6. Make the possible resist up to 5000 because what can really truely stop most of a lightsabers strike?
7. Keep the ability to AB resist the armor by slicing it and keep it up to 75%.
8. Allow the same in a PSG but resist capped at 1000.
All of this would bring a little bit ofcontent for Armorsmiths, slicers and people who gather resources. I think it would be fun.
Message Edited by EstoMax on 10-17-2005 11:04 PM
i think i'd cry if it spawned when i was at school...or was spawned from 2 am to 830 am...
cortosis weave was expensive in SW, but not unheard of. there were also a number of other rarer alloys resistant to lightsaber.
Message Edited by Alexandre1 on 10-18-2005 08:01 AM
Hmm jedi have lower defense(non Mdef, lower damage, longer healing cooldown timesANDonly 1 heal and 1 HOT(CM get 3 heals, and docs get 2 heals and a HOT all with much lower cooldown timers), and we have a max 32m range. Im not sure how im able to kill any BHs cause it just doesnt add up (when comparing toMBH/MCM)....