Jedi Archive
Thread: Master Healer
SpunkyKuma
Sat May 21, 2005 11:02 am
#40
In a way dabblers ARE weaker with the lack of force pool points & regen rate, I definately wouldn't last long if I dabbled MPowers/Heal 4020/enh 0003/Def 0040 or so compared to double master.
JediScout
Sat May 21, 2005 11:07 am
#41
SpunkyKuma wrote:
In a way dabblers ARE weaker with the lack of force pool points & regen rate, I definately wouldn't last long if I dabbled MPowers/Heal 4020/enh 0003/Def 0040 or so compared to double master.
They may be force pool size weaker but that's about it. With a sinigle line of Healer and Sabers one has "enough" of those professions to get by.
I bet your current dabler get up would win most encounters with my own at MLS, MHealer, Enhancer 4xx4. Your one line in Defender and lines in Healer negate my whole Master Heal prof.
JediChomper
Sun May 22, 2005 12:05 am
#42
SpunkyKuma wrote:
"I also like the suggestion of the area heals and infusions. In a group situation this would make things much easier for me since I am the designated life saver. Having to target each individual is a pain."
When TC-Bria & TC-Ahazi first came up, I thought those existed when I saw Jedi healing others, but I was mistaken. Those are nice ideas, area heals & infusion would be really nice and gives master healer a real meaning. There's a self-rez in master enhancer but not sure if it'll do any good giving an other-rez in master healer.
yes there is, BUT...it cost a huge amount of force, you get boinked on regen of force points for an amount of time and you loose 50k jedi xp. Oh and you cant use it on anyone else.
If master Healer is meant to be similar to a Doctor, we should be able to heal and rez others too.
If we are not meant to rez, thats fine, but make our being a master mean something. Give us the skills to heal groups easily.
CrashNgoBoom
Mon May 30, 2005 8:42 am
#43
Blackmasta2k2 wrote:
Im a new starting jedi and i was wondering about my temp. I wanted to go Master Healer and maybe 2 branches in defender but ive heard so many bad things about master healer and so many good things about master defender, which everyone happends to be doing. Someone please clearify for me why master healer is so bad. ty
Because it's pretty much worthless, 4-0-0-0 will help you just as much and save you 61 skill points. However, if you plan on group fighting, then your total heal ability will put an incapped player back into the fight with a fresh start since we have that 5 sec delay on DB's now.
Nyracasso
Sat Jun 11, 2005 5:18 am
#44
So...
When can one expect this to be worth mastering?
After FRS?
Smuggler revamp?
jlutz11
Sat Jun 18, 2005 9:01 am
#45
I have pretty much decided that i am going with Master force healing. Im pretty sure i am going to go LS 4/0/0/4.
My question is, Would it be a good idea to go with Master Defender or would that be a wast since i can heal myself so well anyway. Would it be better to put my points into enhancer or powers?
Thanks in advance for the advice. For us jedi wannabe's it can be very confusing
raora
Sat Jun 18, 2005 9:51 am
#46
jlutz11 wrote:
I have pretty much decided that i am going with Master force healing. Im pretty sure i am going to go LS 4/0/0/4.
My question is, Would it be a good idea to go with Master Defender or would that be a wast since i can heal myself so well anyway. Would it be better to put my points into enhancer or powers?
Thanks in advance for the advice. For us jedi wannabe's it can be very confusing
I'm 0404 sabers/master defender/master healer. Its a great temp. Just learn to use force wisely and make sure you can afford to get a 10 or lower FC saber and you will be ok ![]()
Raora
jlutz11
Sat Jun 18, 2005 9:56 am
#47
so you dont think its a wast to go master defender? Im just worried that it might not be a good idea to go master defender and master healer, since Master Healer can heal so well, it seems a little redundant to put points into defender also. why did you go with both?
Trobon18
Sat Jun 18, 2005 9:58 am
#48
Master defender can avoid damage better meaning you can use less force. That and Avoid Incap can make you invincable for 30 seconds good against the high end NPCs
jlutz11
Sat Jun 18, 2005 10:00 am
#50
Trobon18 wrote:
Master defender can avoid damage better meaning you can use less force. That and Avoid Incap can make you invincable for 30 seconds good against the high end NPCs
ya, i really like the avoid incap power. theres so many good choices its hard to choose
Trobon18
Sat Jun 18, 2005 10:02 am
#51
I personally like MDEF MEnhancer ls 0404, but thats just because I like to be fast =). Check out my link and see some of the "Real Character" template ideas if you want
Arcadias
Sat Jun 18, 2005 10:05 am
#52
raora wrote:
I'm 0404 sabers/master defender/master healer. Its a great temp. Just learn to use force wisely and make sure you can afford to get a 10 or lower FC saber and you will be ok
Raora
Yeah, it seems that template comes down to manage your force andknow your skills.
Like every other template btw.
Now check the skills you get and ask yourself: Will I like the stuff I get? (Its like Fencer/Doc with TKM defenses) or will I have no fun at all?
Depends on your playstyle...