Jedi Archive
Thread: GUYS! The DEVs Made us better some...
However, if the speed bugs are fixed, then action is gonna be a killer
SoloBacca1 wrote:
Action and Mind Costs from TC:
First set of numbers are Pre TC and Second Set are on TC currently....
Avoid Incap: Mind 10% Mind 0%
Dominage Mind: Action 4% Action 6%
Force Aura: Action 4% Action 0%
Force Valor: Action 4% Action 0%
Drain Force: Action 7% Action 6%
Force Run: Action 15% Action 0%
Force Suppression: Action 9%, Mind 4% Action 7% Mind 4%
Force Wave: Action 9%, Mind 4% Action 6% Mind 4%
Stasis: Action 9%, Mind 10% Action 8% Mind 10%
Transfer Force: Action 4% Action 0%
Force Cure Disease: Mind 5%Mind 0%
Force Cure Poison: Mind 5% Mind 0%
Force Extinguish: Mind 5% Mind 0%
Force Heal: Mind 9% Mind 0%
Force Heal States: Mind 5% Mind 0%
Force Infusion: Mind 12% Mind 0%
Force Sap: Action 1%, Mind 8% Action 0% Mind 8%
Force Shock: Action 1%, Mind 8% Action 0% Mind 8%
Force Wound Heal: Mind 3% Mind 0%
Stop Bleeding: Mind 5% Mind 0%
Total Heal: Mind 14% Mind 0%
Force Breach: Action 10% Action 8%
Force Choke: Action 20% Action 19% Mind 8%
Force Hit: Action 5% Action 5%
Force Intimidate: Action 10% Action 9%
Force Knockdown: Action 10% Action 8%
Force Lightning: Action 22% Action 20%
Force Lightning Area: Action 25% Action 22%
Force Strike: Action 8% Action 8%
Force Throw: Action 10% Action 7%
Force Weaken: Action 10% Action 8%
Mind Blast: Action 10% Action 9%
TC Currently:
Improved
Bacta shot Action 13%Mind 1 5%
Bacta Spray Action 18% Mind 12%
Bacta Toss Action 14% Mind 10%
Bacta Infusion Action 18% Mind 15%
Bacta Jab Action 11% Mind 5%
Our CORO Made these test Baciacca can you confirm it from DEVs I think this and then the Pearls fix plus the Speed Bug Fix... Will make Jedi good for some time!
what about force cost????
Improved
Bacta shot Action 13%Mind 1 5%
Bacta Spray Action 18% Mind 12%
Bacta Toss Action 14% Mind 10%
Bacta Infusion Action 18% Mind 15%
Bacta Jab Action 11% Mind 5%
Is it me, or did the bh/cm kinda get nerfed on this one?"
No, they just got balanced again. See the problem is now CM's with foods can have neverending mind. With the little action cost they have NOW in live it means cm/combat proff can heal and attack (also using action regen foods) to no end..like the ol' spamalotspecials days pre-cu.
that high action cost on heals will definetely tone down the god mode healing + great firepower combat proff mix. Making PURE medics be useful again in the game as they are NOT attacking hence 100% of their mind and action go to healing.
Personally i wouldve prefered a better solution to this mess: make player lose half his damage for 10 seconds after every heal. Like a self-intimidate debuff sort of thing.
Force Cure Poison----- 5%Mind, 75 Force 15% Action, 5% Mind, 75 Force
Force Extinguish------ 5% Mind, 50 Force 15% Action, 5% Mind, 50 Force
Force Heal------------ 9% Mind, 10* Force 15% Action, 10% Mind, 10* Force
Force Heal States ----- 5% Mind, 75* Force 10% Action, 5% Mind, 75* Force
Force Infusion ------- 12%Mind, 10 Force 15% Action, 10% Mind, 10 Force
Force Sap-- 1% Action, 8% Mind,150 Force 0% Action, 8% Mind, 150 Force
Force Shock 1% Action, 8% Mind, 100 Force 0% Action, 8% Mind, 100 Force
Force Wound Heal------ 3% Mind, 25* Force 15% Action, 5% Mind, 25* Force
Stop Bleeding---------5% Mind, 75 Force 15% Action, 5% Mind, 75 Force
Total Heal ----------- 14% Mind, 150* Force 15% Action, 15% Mind, 150* Force
+1 per 10 wounds
+50 for dizzy/blind/stun/intimidate (Total Heal only)
+25 for dizzy/blind/stun/intimidate (Force Heal Statesonly)
+0 for bleed/disease/poison/fire (Total Heal only)
Bacta Jab-2% Action, 5% Mind 13% Action, 5% Mind
Bacta Spray 8% Action, 12% Mind 20% Action, 12% Mind
Bacta Toss 5% Action, 10% Mind 17% Action, 10% Mind
Bacta Inf. 9% Action, 15% Mind 18% Action,15% Mind
I'm sorry but my action costs are already high enough, nerfing the living crap out of me with more is NOT a fix.
**edit**? this is worse!
MsNiL wrote:
Here... since last restart of the server:
Blue = Old cost,Green = New Cost
Force Cure Disease----5% Mind, 75 Force 15% Action, 5% Mind, 75 Force
Force Cure Poison----- 5%Mind, 75 Force 15% Action, 5% Mind, 75 Force
Force Extinguish------ 5% Mind, 50 Force 15% Action, 5% Mind, 50 Force
Force Heal------------ 9% Mind, 10* Force 15% Action, 10% Mind, 10* Force
Force Heal States ----- 5% Mind, 75* Force 10% Action, 5% Mind, 75* Force
Force Infusion ------- 12%Mind, 10 Force 15% Action, 10% Mind, 10 Force
Force Sap-- 1% Action, 8% Mind,150 Force 0% Action, 8% Mind, 150 Force
Force Shock 1% Action, 8% Mind, 100 Force 0% Action, 8% Mind, 100 Force
Force Wound Heal------ 3% Mind, 25* Force 15% Action, 5% Mind, 25* Force
Stop Bleeding---------5% Mind, 75 Force 15% Action, 5% Mind, 75 Force
Total Heal ----------- 14% Mind, 150* Force 15% Action, 15% Mind, 150* Force
* = Forcecost added depending on the amount healed:
+1 per 10 damage
+1 per 10 wounds
+50 for dizzy/blind/stun/intimidate (Total Heal only)
+25 for dizzy/blind/stun/intimidate (Force Heal Statesonly)
+0 for bleed/disease/poison/fire (Total Heal only)
Bacta Shot 4% Action, 10% Mind 15% Action, 10% Mind
Bacta Jab-2% Action, 5% Mind 13% Action, 5% Mind
Bacta Spray 8% Action, 12% Mind 20% Action, 12% Mind
Bacta Toss 5% Action, 10% Mind 17% Action, 10% Mind
Bacta Inf. 9% Action, 15% Mind 18% Action,15% Mind