Jedi Archive

Thread: Don't even think about soloing anything high lvl now.

rebellious_imp
Wed Oct 19, 2005 9:50 am
#40

did the devs mention anything on snares and roots having more of a chance to be resisted by high level mobs?

Message Edited by rebellious_imp on 10-19-2005 09:51 AM

Message Edited by rebellious_imp on 10-19-2005 09:52 AM



---- There is no life outside this present moment in the past or the future ----
NovamanFreedust
Wed Oct 19, 2005 9:50 am
#41

Yeh I'm human i need sleep



Novaman Freedust
BoD
rEpLaY
Dark Jedi Force Wielder
TheCapn2000
Wed Oct 19, 2005 9:51 am
#42






NovamanFreedust wrote:



They might be changing the levels becuase they are bringing back the FRS and the don't wont people to be able to solo krayt dragons... now they just might drop premium pearls






Here we go again...




«Sirros» «Dirrk» «Odin'»
THANKS KAURI...IT WAS FUN

felipz
Wed Oct 19, 2005 9:52 am
#43






rebellious_imp wrote:
did the devs mention anything on snares and roots being resisted by high level mobs?



I'm sure they did not sure where though, the pistoleer correspondent was pissed off because at first they said high end npcs would be immune to root and snare, but then later he said they willjust have resists.




[__Felous__]


"


NovamanFreedust
Wed Oct 19, 2005 9:53 am
#44

I think they should take Root out the game..... and but back the range how it originally was pre cu



Novaman Freedust
BoD
rEpLaY
Dark Jedi Force Wielder
KRAKEN666
Wed Oct 19, 2005 9:55 am
#45

Seems like everyone of these nerfs are to slow play, even though we were promised faster play, so you have to grind longer and pay for more time online...sad when soe thinks about a bank account to make game decisions....well when the servers are devoidof players, i guess that bank account is the biggest griefer in the game.
MsNiL
Wed Oct 19, 2005 9:57 am
#46





CoderX_Ceci wrote:





Kind of looks like being forced to be in a grouphas taken another step to removing anyone who wants to play alone.





I do agree with 1-hit kills from NPC's is way out of line, but I do not believe the above is a valid argument.


Wanting to play alone - ok.
Wanting to solo everything in the game - not ok.

This is a multiplayer game. Lootgrinding solo is never how the system was intended.

Message Edited by MsNiL on 10-19-2005 06:58 PM



--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
EVILxWARLOCK
Wed Oct 19, 2005 10:00 am
#47

WOW just WOW just logged on to the forums and i see ppl talking about this on more than just the jedi forum. Seems things are going to change a lot on certian mobs. Well, lets give it a day or two of live playing before we all have a heart attack.



"They are in front of us, behind us, and we are flanked on both sides by an
enemy that outnumbers us 29:1. They can't get away from us now!"
"We're surrounded. That simplifies the problem."
- Lewis B. "Chesty" Puller, USMC

U-S-M-C <> JEDI KNIGHT
xWARLOCKx <> WEAPONSMITH

Don_T_Shoot
Wed Oct 19, 2005 10:00 am
#48



NovamanFreedust wrote:
I think they should take Root out the game..... and but back the range how it originally was pre cu





"They" should ignore you.








All 3 accounts cancelled
SWG RIP
Killed by NGE, any questions?


felipz
Wed Oct 19, 2005 10:05 am
#49






VJ500 wrote:

Force Enhancer:


Force Shield- This ability does NOT work against NPCs that use Powers against a player.

Force Feedback- This ability does work against NPCs that use Powers. Damage was reflected against them. (314 damage done to me, 314 damage reflected at NPC)

Force Absorb- This ability does work against NPCs that use Powers. Force was absorbed in to my force bar each attack when force powers were used. (32 per attack)

Force Resists- These abilities do NOT work to protect us still. Still get Dotted by CMs on first throw. Stun, Blind, Dizzy all land on first strike. (Tested with PC not a NPC)






I did read it right...





I thought he said does not work... but that was only shield I confused.



[__Felous__]


"


acmtalk
Wed Oct 19, 2005 10:06 am
#50

Cmon!!! Stop The cry!!! It was something that the game needed NPC's Now are fun and hard to kill.. And its good.



Swg ...........................$50
JTL/ROTW .............................$25
Obi-wan trials............ $30
Monthly FEE ...............$14.99 x 30+ months x 3 accounts
SWG VETERAN ......... Priceless (too bad SOE doesnt realize that)
Acmtalk - IRG -Co Leader Dark Jedi Sith - Storm Trooper Forever!

TheCapn2000
Wed Oct 19, 2005 10:09 am
#51






acmtalk wrote:
Cmon!!! Stop The cry!!! It was something that the game needed NPC's Now are fun and hard to kill.. And its good.





until you loot the 3 units of steel from a mob that took 20 minutes to take down...



«Sirros» «Dirrk» «Odin'»
THANKS KAURI...IT WAS FUN

CURBhater
Wed Oct 19, 2005 10:10 am
#52

Aaaaw,so me and my mate cant tank NK and Ancients Krayts easily anymore and we arent even Mdefs..oh geeeee...

I think the changes are good,but I dont want 1hit killing mobs,I want challenging mobs.NK is easy as hell with a fellow jedi mate and bump in difficulty is ok,i just hope loottables get updated with the current changes




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